Hiya all,
I have less than 1 weeks play time under my belt, but am tracking through the game, steadily
One of the things I found the most baffling, especially right at the start, is the Technology Progression Schema. That is, what technology comes next and where it all fits together.
I have gone through Construction / Production and pulled out all the tech and their costs and put it into a text file so I can use it as a reference.
Before I go through the rest, does something like this already exist?
+ Technology that results in a new item in Class Design view
* Prerequistie technology for New Item in Create Research Project view
# Component Technology that combines with other components in some technologies in Crete Research Project
- Known at start technology (standard)
Construction / Production
|-Normal Shipyard Operations 1 -
|-Trans-Newtonian Tech 1000 -
|-Asteroid Mining Module 5000 +
|-Construction Rate
| | 12BP 3000
| | 14BP 5000
| | 16BP 10000
| | 20BP 20000
| | 25BP 40000
| | 30BP 80000
| | 36BP 150000
| | 42BP 300000
| | 50BP 600000
| | 60BP 1250000
| | 70BP 2500000
|-Expand Civilian Economy
| | by 20% 10000
| | by 20% 20000
| | by 20% 40000
| | by 20% 80000
| | by 20% 160000
| | by 20% 320000
| | by 20% 640000
| | by 20% 1280000
| | by 20% 2560000
| | by 20% 5120000
| | by 20% 10240000
| | by 20% 20480000
| | by 20% 40960000
| | by 20% 98120000
| | by 20% 196240000
| | by 20% 784960000
| | by 20% 1569920000
| | by 20% 3139840000
|-Fighter Production Rate
| | 12BP 3000
| | 14BP 5000
| | 16BP 10000
| | 20BP 20000
| | 25BP 40000
| | 30BP 80000
| | 36BP 150000
| | 42BP 300000
| | 50BP 600000
| | 60BP 1250000
| | 70BP 2500000
|-Fuel Production
| | 24000 Litres 3000
| | 28000 Litres 5000
| | 32000 Litres 10000
| | 40000 Litres 20000
| | 50000 Litres 40000
| | 60000 Litres 80000
| | 72000 Litres 150000
| | 84000 Litres 300000
| | 100000 Litres 600000
| | 120000 Litres 1250000
| | 140000 Litres 2500000
|-Mining Production
| | 12 tons 3000
| | 14 tons 5000
| | 16 tons 10000
| | 20 tons 20000
| | 25 tons 40000
| | 30 tons 80000
| | 36 tons 150000
| | 42 tons 300000
| | 50 tons 600000
| | 60 tons 1250000
| | 70 tons 2500000
|-Research Rate
| | 240 RP 5000
| | 280 RP 10000
| | 320 RP 20000
| | 400 RP 40000
| | 500 RP 80000
| | 600 RP 150000
| | 720 RP 300000
| | 840 RP 600000
| | 1000 RP 1250000
| | 1200 RP 2500000
| | 1500 RP 5000000
|-Shipbuilding Rate
| | 560 BP 5000
| | 750 BP 10000
| | 1000 BP 20000
| | 1300 BP 40000
| | 1600 BP 80000
| | 2100 BP 150000
| | 2750 BP 300000
| | 3500 BP 600000
| | 4600 BP 1250000
| | 6000 BP 2500000
| | 8000 BP 5000000
|-Shipyard Operations Time/Cost Savings
| | 5% 2500
| | 10% 5000
| | 20% 10000
| | 30% 20000
| | 40% 40000
| | 50% 75000
|-Sorium Harvestor 5000 +
|-Terraforming Module 5000 +
|-Terraforming Rate
| | 0.0012 atm 3000
| | 0.0015 atm 5000
| | 0.002 atm 10000
| | 0.0025 atm 20000
| | 0.003 atm 40000
| | 0.0035 atm 80000
| | 0.004 atm 150000
| | 0.0045 atm 300000
| | 0.005 atm 600000
| | 0.006 atm 1250000
| | 0.007 atm 2500000
| | 0.008 atm 5000000
Defensive Systems
|-Shields
| | Alpha 1000 -*
| | Beta 2000
| | Gamma 4000
| | Delta 8000
| | Epsilon 15000
| | Theta 30000
| | Xi 60000
| | Omicron 120000
| | Sigma 250000
| | Tau 500000
| | Psi 1000000
| | Omega 2000000
|-Cloaking Theory 10000 *
| |-Cloaking Sensor Reduction
| | | 75% 4000 # Minimum Needed before Cloaking Tech
| | | 80% 8000
| | | 85% 15000
| | | 90% 30000
| | | 93% 60000
| | | 95% 120000
| | | 97% 250000
| | | 98% 500000
| | | 99% 1000000
| | | 99.5 2000000
| |-Cloaking Efficiency
| | | 2 4000 # Minimum Needed before Cloaking Tech
| | | 3 8000
| | | 4 15000
| | | 5 30000
| | | 6 60000
| | | 8 125000
| | | 10 250000
| | | 12 500000
|-Damage Control 5000 +
|-Improved Damage Control 15000 +
|-Advanced Damage Control 45000 +