i found a bug involving to long ship names.
i had a ship design named "system asteroid miner 110-15-2957 mk2" ok i agree its a long name, but it causes problems.
as soon as i build this ship in a shipyard of mine, it would add another few numbers like " 001" - with this or even without, the name gets to long and the DB does not accept it as ship name.
in the Shipyard Tasks tab thouse ships would have no name displayed in the Unit Name colum, and the game starts spamming error msgs. for each ship of thouse you are building, whenever you do anything in the economics window regarding the world it is build on.
suggestion, let the game check the length of the ship name in Class design, and either do not accept to long names or shorten them somehow.
something else funny.
about research. with the all projects button you can select research subjects which are not listed in the available tab, and use the research queue feature to put them up next, only "queue top" works.
in this case i wanted to queue eccm2, currently researching eccm1, but i selected eccm4 by mistake.
now i have researched eccm4 and missing 2 and 3 - i can still research them.
dont know if this works without basic research(electronic warfare), or if you can research advanced lasers, railguns or fuel tanks this way.
just odd that it works at all