So, in the ever expanding quest to find a way to do things more organized and efficiently, I have been tinkering with how I build and train my fleets. Currently, I build to a Shipyard TG, once that has gotten enough ships into it, I transfer to either an entire battle group and train them as a whole, if it is just piecemeal, I dump them to a training squadron that pretty much does nothing else.
Finding decent commanders with high enough training scores seems to be the key, but I am not sure by how much. Any thoughts? How much trickle down does training at the higher levels of command work down to the individual ships?
The down side is it is still taking several months to get them up to any working level of skill, which can be massively handicapping when your trying to build and rush replacements to the front. Is there anything I am missing? Cadre crews or anything similar?
One handy trick I have come up with on fighter training was to build a rather large station with massive hanger space, spares, and fuel, but only 1 engine. It doesn't go anywhere fast, but it DOES count as an active mobile task force for training purposes. It has worked incredibly well so far, since I can train large groups of fighters without an associated carrier, and since its so close to Earth, I can easily ferry fighters back and forth to the training base without stopping. It also makes for a rather handy support base in case someone unpleasant comes through a warp point.