Weapons already received a new penalty in the form of maintenance failures. Which means you need to build more MSP which means you need more maintenance facilities and these cost wealth and minerals. Let's not start changing game parameters based on very little first-hand experience. Even twenty games from one player might not be illustrative of a problem if the playstyle is always the same. Father Tim has harped about this many times - Aurora supports several different types or flavours of play currently. We should always be very careful that we don't ruin one while trying to improve another. So while for your playstyle wealth isn't an issue at all, it definitely is an issue for a different playstyle - I know this both from posters on the forum as well as my own games. Thus, if Steve changes the wealth generation and/or requirements so that your playstyle gets more challenging, it might ruin my playstyle.