So...this is sparked by a comment I left where someone was asking about how much damage it takes to take a queen down and my mental response of 'what? you got to be kidding, swarm is damn easy, even at low tech'. Of course, I dwell in nebula's...pretty much constantly...Where combat is hilarious fun when your enemies are slow as snails and their shields AND missiles don't work. Mind you, these are from my newest game after being afk for a few months and I have yet to take them wading into combat due to not being able to find anyone yet in my new game post hiatus....But what I can remember of last time I played ages ago this design should work just fine.
Marcus Brutus class Destroyer Leader 10,000 tons 832 Crew 3735.5 BP TCS 200 TH 475.2 EM 0
9900 km/s JR 3-50 Armour 16-41 Shields 0-0 Sensors 90/90/0/0 Damage Control Rating 3 PPV 8
Maint Life 1.81 Years MSP 700 AFR 266% IFR 3.7% 1YR 266 5YR 3997 Max Repair 216 MSP
Flag Bridge
J10000(3-50) Military Jump Drive Max Ship Size 10000 tons Distance 50k km Squadron Size 3
Internal Confinement Fusion Drive E8.4 (18) Power 110 Fuel Use 84% Signature 26.4 Armour 0 Exp 10%
Fuel Capacity 340,000 Litres Range 72.9 billion km (85 days at full power)
25cm Railgun V5/C5 (1x4) Range 250,000km TS: 9900 km/s Power 15-5 RM 5 ROF 15 5 5 5 5 5 4 3 3 2 2
Fire Control S04 192-5000 H50 (1) Max Range: 384,000 km TS: 5000 km/s 97 95 92 90 87 84 82 79 77 74
Tokamak Fusion Reactor Technology PB-1 (1) Total Power Output 8 Armour 0 Exp 5%
Active Search Sensor MR54-R70 (1) GPS 2520 Range 54.2m km Resolution 70
Thermal Sensor TH5-90 (1) Sensitivity 90 Detect Sig Strength 1000: 90m km
EM Detection Sensor EM5-90 (1) Sensitivity 90 Detect Sig Strength 1000: 90m km
Compact ECCM-3 (1) ECM 40
This design is classed as a Military Vessel for maintenance purposes
And following him like a loyal thane is 3-6 of these little fellows, depending on what measure of response is needed. Also, note the drop capacity
Just because gosh darnit, I need a way to send presents to my friends in the nebula's...And presents are presented when you come to visit right?
Gaius Octavian class Destroyer 9,950 tons 897 Crew 3652 BP TCS 199 TH 475.2 EM 0
9949 km/s Armour 16-41 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 3 PPV 24
Maint Life 1.96 Years MSP 688 AFR 264% IFR 3.7% 1YR 235 5YR 3531 Max Repair 216 MSP
Drop Capacity: 1 Company Cargo Handling Multiplier 60
Internal Confinement Fusion Drive E8.4 (18) Power 110 Fuel Use 84% Signature 26.4 Armour 0 Exp 10%
Fuel Capacity 350,000 Litres Range 75.4 billion km (87 days at full power)
25cm Railgun V5/C5 (3x4) Range 250,000km TS: 9949 km/s Power 15-5 RM 5 ROF 15 5 5 5 5 5 4 3 3 2 2
Fire Control S04 192-5000 H50 (1) Max Range: 384,000 km TS: 5000 km/s 97 95 92 90 87 84 82 79 77 74
Tokamak Fusion Reactor Technology PB-1 (2) Total Power Output 16 Armour 0 Exp 5%
ECCM-4 (1) ECM 50
This design is classed as a Military Vessel for maintenance purposes
Yes, dinky sensors, especially with the effects of nebula's kicking them down....buuuut...I already know where they are in system due to the just plain wacky super sized thermal and em sensors on my jump scout who gets sent in to sit there while my grav/geo survey ship goes to town. So they are just backups in case I get nutty and move the ship that can passively detect them out of the system...that and they made great padding to hit 10k even
Only problem is the lack of a more powerfull fire control. Though at the 'I poke you in the eye' knife fighting range that you get in nebula its not that big of a deal, though getting another tech level up would make a good 20k difference in the range you could engage at and still hit something...Same problem with this PDC, for I have epicly bad meson tech due to staring at a wall for a few years until people really started complaining about lack of protection and my survey ship got shot down 2 systems out because I wanted it to finish surveying before engaging the enemy (brilliant idea there
(But by god, he soaked up a good thousand lines of shooting at him, AND HE FINISHED THE SCAN...posthumous medal for that dude...He also destroyed 2 enemy ships and mortally wounded a third...without ever firing a shot...oh ya, my geo/grav ships? They are fast..fast+nebula=epic armour))
PDC Alpha (N) class Planetary Defence Centre 28,250 tons 1562 Crew 2703 BP TCS 565 TH 0 EM 0
Armour 8-82 Sensors 1/180 Damage Control Rating 0 PPV 135.2
Hangar Deck Capacity 5000 tons Troop Capacity: 5 Battalions
Fuel Capacity 250,000 Litres Range N/A
Quad R12/C5 Meson Cannon Turret (8x4) Range 120,000km TS: 5000 km/s Power 24-20 RM 12 ROF 10 1 1 1 1 1 1 1 1 1 1
Fire Control S04 192-5000 H50 (2) Max Range: 384,000 km TS: 5000 km/s 97 95 92 90 87 84 82 79 77 74
Tokamak Fusion Reactor Technology PB-1 (20) Total Power Output 160 Armour 0 Exp 5%
Active Search Sensor MR324-R100 (1) GPS 18000 Range 324.0m km Resolution 100
ECCM-4 (2)
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 12 sections
And just because I needed something to hanger in the hangers that I felt any good PDC needs....some gunboats I puked out after finally figuring out a way to pack all the crap in AND go zip through the not very gaseous gaseous environs of a nebula
Caligula class Fast Attack Craft 1,000 tons 75 Crew 493.5 BP TCS 20 TH 52.8 EM 0
11000 km/s Armour 13-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 2
Maint Life 1.75 Years MSP 62 AFR 40% IFR 0.6% 1YR 25 5YR 373 Max Repair 216 MSP
GB Internal Confinement Fusion Drive E84 (1) Power 220 Fuel Use 840% Signature 52.8 Armour 0 Exp 30%
Fuel Capacity 30,000 Litres Range 6.4 billion km (6 days at full power)
10cm C1 Far Ultraviolet Laser (1) Range 150,000km TS: 11000 km/s Power 3-1 RM 5 ROF 15 3 3 3 3 3 2 2 1 1 1
Fire Control S04 192-5000 H50 (1) Max Range: 384,000 km TS: 5000 km/s 97 95 92 90 87 84 82 79 77 74
Tokamak Fusion Reactor Technology PB-1.1 (1) Total Power Output 0.88 Armour 0 Exp 10%
This design is classed as a Military Vessel for maintenance purposes
Mind you, main point of these little buggers is to act as a speed bump while my destroyer's get assembled, loaded up, and sent off. This PDC is mainly to make those damn annoying ass colonists shut the hell up already, that and to be planted on bodies next to tracking stations to guard/speed bump systems. Not to mention the 4 marine and 1 replacement battalions posted in each one so I have fresh meat puppets to fling at things.
I can hardly wait till I get the insanely high RP costing next levels of armour and engine done, I should be able to design a fighter with more offensive weaponry then flipping them the bird as I zip by...
And for kicks and wiggles, my terraforming ship...because I totally love devoting all my current building capacity for...er..what is it down to now...just shy of 3/4's of a year. But it sure as hell beats building a dinky ass shipx5 (or however many depending on how many terraformers you put on a ship for) a year, if you have all the slips to build them all at once that is...
Megashaper class Terraformer 1,716,600 tons 14640 Crew 51739.5 BP TCS 34332 TH 10560 EM 0
1281 km/s Armour 2-1277 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 19 Max Repair 500 MSP
Habitation Capacity 50,000
Terraformer: 50 module(s) producing 0.125 atm per annum
Internal Confinement Fusion Drive E0.84 (160) Power 275 Fuel Use 8.4% Signature 66 Armour 0 Exp 2%
Fuel Capacity 5,000,000 Litres Range 62.4 billion km (563 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes
And yes, that is a lot of fuel....Because I forget things...A lot...and never build tankers....because I forget too...So in lieu of actually remembering to build tankers and remembering to send them out, I just stick lots of fuel storage on my ships usually...My current cargo/cryo ships have a measly range of over 200 BILLION klicks...I still feel I should of put more in...but it is damn nice to run your cargo routes for years in game before remembering to actually refuel them
The current cargo ships also cost almost 5k BP too....needless to say there is some hearty subsidizing of trading company(ies) going on in my game(s)...