Can we get two additional settings for Point Defence Modes?
Specifically minimum salvo count per increment, and a minimum salvo size.
Right now, if I setup a missile defence with say, (1v1 PD Mode 1270), then I literally spend one missile per inbound, even if there is just one inbound, and I have dozens of gauss turrets. I waste missiles, lose fights I should have won.
I can not use the system at all, and manually fire on large/excess salvos so that the gauss defences can handle what remains. This is incredibly tedious and not fun, but effective and I survive larger/longer attacks.
Could we just take the tedium almost entirely out and allow specifying how many salvos must be incoming before the FC cares, or how many missiles must be in any given salvo?
If I had gauss turrets that reliably stop 9+ per salvo, and enough turrets to engage 8 salvos per increment, then I really only need missiles for salvos larger than 9, or more numerous than 8 for any given increment.
Its not OP, because nothing stops me from stacking an ungodly amount of gauss and running a single stack formation - I get missile immunity with no ammunition expenditure at all. Game the system with a very enticing civilian hull with an absurd amount of CIWS perhaps.
It just enables a more hands off approach to missile defence, letting the ships defend themselves with an efficiency closer to if you were fully hands on, minus the tedium.