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Posted by: TheDeadlyShoe
« on: March 01, 2014, 07:20:35 PM »

You should essentially always be using a single engine.  The only reason to use multiple engines is RP, and the RP costs of missiles engines are minimal for the most part.

Given your other tech (8 warhead per MSP) the engine is pretty underpowered. Make sure you are using the maximum available Engine Power Modifier.

Personally, I would strip out much of the Agility for a larger Engine and/or Warhead. 

You might even sacrifice engine for warhead. You have good warhead tech but relatively poor engine tech.  Lots of slower, long range, good yield warheads might be a wise approach.
Posted by: Kurt
« on: March 01, 2014, 03:38:30 PM »

I would reduce the warhead size from .6 to .5.  The yield would still be 4, and you could invest the remaining .1 in whatever you wanted. 

Kurt
Posted by: Rawb
« on: March 01, 2014, 11:50:38 AM »



This is what I have now. Looks better  :).
Posted by: Sematary
« on: March 01, 2014, 11:35:17 AM »

Yeah. make your engine five times bigger so you have one of them instead of the five you currently have. If you don't want the extra range the fuel will give you, you can lower the amount of fuel and add more agility or warheads.
Posted by: Rawb
« on: March 01, 2014, 11:31:09 AM »

All right so...

Tweak the engines to be bigger so I don't need as many?
Posted by: Panopticon
« on: March 01, 2014, 11:27:05 AM »

Looks pretty good to me, decent range, decent warhead, good to hit numbers, especially for Ion Drive tech. You can get more range if you design a larger missile engine though, the fewer engines, the better fuel economy, so more range at the same fuel cost. And the power output is the same so you don't sacrifice speed.
Posted by: Rawb
« on: March 01, 2014, 11:17:24 AM »

So I figured I'd get back into this game and discovered that Missile Design became even more complex than I'm capable of.

To cut to the chase, any glaring problem with this Anti-Ship missile design? Based on my current tech that is.




Thanks guys.