Posted by: Paul M
« on: May 08, 2012, 06:32:02 AM »Thanks for the comments Matt. As it turns out there is a way to stop a LLGW hidden in the rules and it is possible if you have sufficient troops to suppress the effect but it still seems related more to Webbers idea of what an issurgency can accomplish than reality. I also think making them harder to detect would help, but unless you make the detection chance roll slow (like you suggest) then it becomes pointless since a check every 30 min even at a 1% chance will have them found fairly quickly. On the other hand you could also do both, make them harder to find and somewhat harder to kill. The harder to kill is primarily to increase the amount of PU killed since at the moment it is fairly trivial and so it isn't really a disincentive to do it. I'm always reminded of a comment from an Iraqi Artillary commander, who said something like: "In six weeks of air attacks I lost 1 gun, in 6 hours of ground attacks I lost my whole battalion." I can't recall if it was 6hours exactly he said but basically a short time when actual ground troops engaged him as opposed to nothing much when only air attacks were launched. I can't help but think this will be also the case excepting when you basically use saturation bombardment as described in the stars at war.
Tregonsee, there is one point and that is each world (one might say system under SM2 rules) is treated seperately. But this depends on your SM. As you have a SM why not use the fact. Negotiate with the rebel scum...basically the soldiers on the moons surrender or else you drop rocks on the domes or just cut off the supply of fresh water, oxygen, and food to the moon. Also the number of PCFs that can be supported on a rock ball is tiny (no more than 50 PCF). You can either destroy them with orbital bombardment for a trivial cost in PU or else use KI to wipe out half of them and then land troops to obliterate the rest. The additional RC that you get for bombardment losses will be removed in a few turns. I can only say that in games with a SM you have a degree of freedom that otherwise doesn't exist, assuming the SM is willing to adjudicate. But really it would not take much in terms of PCFs to obliterate the defenders on the rock balls, and they can't be replaced. Even the outsystem colonies may not be able to raise troops...you can only raise troops on worlds that are benign. So if any of the colonies outsystem are on harsh/hostile worlds they can't raise troops (they can't even upgrade their tech level). To my way of thinking the SM is making this more difficult for you but also more work for him. Regardless best of luck dealing with the rebel slime.
Anyway I'm waiting on the return of the turn so I can do an update. The RM is still digesting the Buer...it is taking ages longer than it should because they had no mobile support ships and so they first had to be built, then moved up. But they now have 3 DN(SY) and 2 BC(MC) with another 3 DN(SY) and 8 of the 9 DD(SYM) they captured converted. The trouble is they have to start another wave of refits due to technology advances. At least they have the money any more.
Tregonsee, there is one point and that is each world (one might say system under SM2 rules) is treated seperately. But this depends on your SM. As you have a SM why not use the fact. Negotiate with the rebel scum...basically the soldiers on the moons surrender or else you drop rocks on the domes or just cut off the supply of fresh water, oxygen, and food to the moon. Also the number of PCFs that can be supported on a rock ball is tiny (no more than 50 PCF). You can either destroy them with orbital bombardment for a trivial cost in PU or else use KI to wipe out half of them and then land troops to obliterate the rest. The additional RC that you get for bombardment losses will be removed in a few turns. I can only say that in games with a SM you have a degree of freedom that otherwise doesn't exist, assuming the SM is willing to adjudicate. But really it would not take much in terms of PCFs to obliterate the defenders on the rock balls, and they can't be replaced. Even the outsystem colonies may not be able to raise troops...you can only raise troops on worlds that are benign. So if any of the colonies outsystem are on harsh/hostile worlds they can't raise troops (they can't even upgrade their tech level). To my way of thinking the SM is making this more difficult for you but also more work for him. Regardless best of luck dealing with the rebel slime.
Anyway I'm waiting on the return of the turn so I can do an update. The RM is still digesting the Buer...it is taking ages longer than it should because they had no mobile support ships and so they first had to be built, then moved up. But they now have 3 DN(SY) and 2 BC(MC) with another 3 DN(SY) and 8 of the 9 DD(SYM) they captured converted. The trouble is they have to start another wave of refits due to technology advances. At least they have the money any more.