Thank you for the advice about the missiles and about the ships. Double thanks for pointing out the ASM's pathetic range . I was using this https://spreadsheets0.google.com/spreadsheet/ccc?authkey=CImjy-8G&hl=en&key=tsW-t_hfarNRG2kO91LK_VQ&hl=en&authkey=CImjy-8G#gid=2 as a reference for designing the missiles... guess they were kinda off base. Here are the redesigned Bravehearts and Daggers
Braveheart Mk II:
Missile Size: 5 MSP (0.25 HS) Warhead: 4 Armour: 0 Manoeuvre Rating: 12
Speed: 14000 km/s Endurance: 107 minutes Range: 90.0m km
Cost Per Missile: 2.2167
Chance to Hit: 1k km/s 168% 3k km/s 48% 5k km/s 33.6% 10k km/s 16.8%
Materials Required: 1x Tritanium 1.2167x Gallicite Fuel x5000
Development Cost for Project: 222RP
Dagger Mk II
Missile Size: 1 MSP (0.05 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 18
Speed: 21600 km/s Endurance: 6 minutes Range: 8.1m km
Cost Per Missile: 0.81
Chance to Hit: 1k km/s 388.8% 3k km/s 126% 5k km/s 77.8% 10k km/s 38.9%
Materials Required: 0.25x Tritanium 0.3188x Gallicite Fuel x90
Development Cost for Project: 81RP
@Shoe, I'm curious, why would one firecontrol instead of two be sufficient? Doesn't splitting your fire help you survive by allowing you to hit more salvoes/ saturating their PD?
@Everyone else, I'll post the planned second generation when I have enough shipyards/shipyard space. Thank you thank you for the advice
Well now however your Braveheart has a longer range than the corresponding firecontrolls and sensors. While the two must not necessary be equal (your ships might move towards or away from the enemy after the missiles were launched, and thus be at a different distance when the missiles intercept their target), it’s a good idea to keep them in the same ballpark. So I would design the Braveheart with a range of ~70mkm and reduce its size to 4. The smaller size will allow you to carry more into battle and fire them in larger numbers (as you can fit more size-4 launchers than size-5 ones) and in quicker succession (as size-4 launchers reload more quickly).
The range of the dagger is still also pretty high. Keep in mind that while your anti-missile search sensor and firecontrolls have a nominal range of ~9m km, that only applies to objects of resolution 1 (=50t) or larger. Against most missiles, which are considerably smaller, the range is reduced to 1/9th of the nominal range. So you can only start to engage missiles when they are 1mkm away, and your Daggers are unlikely to catch them further than maybe 750,000km away from your ships. So really, 90% of the Dagger’s range is wasted. You can comfortably reduce their range to 1 mkm, and use the freed up space for engine and agility points.