Author Topic: The Concordance  (Read 11072 times)

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Offline rcj33

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Re: The Concordance
« Reply #45 on: November 04, 2014, 10:23:43 PM »
Looks like you need some flight crew berths.

edit: I just remembered you wanted to stash ships in a large hangar.  This design would be fine as long as the fighters don't exceed their deployment time by a large percentage.
« Last Edit: November 05, 2014, 09:17:37 AM by rcj33 »
 

Offline 83athom

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Re: The Concordance
« Reply #46 on: November 05, 2014, 11:40:36 AM »
It just looks very squishy for a command ship, even at that tech level.  Bump the armor layers to 7-10, add a few more shields, reduce the number of hangars slightly (to about 4k-5k), more damage control (in the form of damage control modules or engineering spaces [defiantly more engineering spaces as even though people say ballence it so the deployment time/fuel/maintenance are the same, it will come in handy]), and as a command ship it could use a little less anti ship capability and a little more self defense against missiles capability (AMMs, small turrets, CIWSs).  Since it is a command ship, add redundancy to the basic systems (ie.  have an extra bridge [I always have at least 2 bridges on my ships 40k tons+], MSP storage, an extra passive sensor of each type, ect. ), have the fuel usage a little less (your command ship doesn't need to be as fast since it's staying near the back [unless your using it as a frontline ship, which is a really bad idea]).  But hay, that's just my opinion.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline Theodidactus (OP)

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Re: The Concordance
« Reply #47 on: November 05, 2014, 11:47:52 AM »
edit: I just remembered you wanted to stash ships in a large hangar.  This design would be fine as long as the fighters don't exceed their deployment time by a large percentage.

This ship isn't sitting in a larger hanger. This ship is going on great expeditions and stuff.

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It just looks very squishy for a command ship, even at that tech level.

Whutchoo sayin about my tech level?  :P

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reduce the number of hangars slightly (to about 4k-5k)

I agree with most of what you're saying in principle but this thing already feels light on aircraft. I'm seeing designs here that cram 40+ fighters onto a carrier and I'm not sure how they're accomplishing that. It's probably those 485 ton kingbirds.

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as a command ship it could use a little less anti ship capability and a little more self defense against missiles capability (AMMs, small turrets, CIWSs)

I was thinking this as well. if i take out the turrets and the generator I might have room for two more CIWSs


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have the fuel usage a little less (your command ship doesn't need to be as fast since it's staying near the back [unless your using it as a frontline ship, which is a really bad idea]).
 
Any slower and it'd take a million years to get anywhere. This ship moves as fast as my carriers, and it's designed to take over as the carrier of my largest fleet.  It definitely won't be on the main battle line or anything, but it's gonna be moving from system to system as crises emerge.
« Last Edit: November 05, 2014, 12:04:17 PM by Theodidactus »
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Offline Theodidactus (OP)

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Re: The Concordance
« Reply #48 on: February 21, 2015, 08:34:56 AM »
My sustained intergalactic warfare calls for more jumpships and for more ships capable of breaching jump points.
I also am badly in need of an upgrade, given that it's been about 20 years since I built many new ships, but military advisors have suggested I create at least two of the following model, and an additional four of an upgraded model that has magnetic confinement engines, more armor, and an improved turbolaser model.

Code: [Select]
Cochrane class Dreadnought    50,000 tons     1368 Crew     11341.8 BP      TCS 1000  TH 5250  EM 1800
5250 km/s    JR 3-50     Armour 12-120     Shields 60-200     Sensors 14/1/0/0     Damage Control Rating 21     PPV 278.22
Maint Life 1.27 Years     MSP 2977    AFR 952%    IFR 13.2%    1YR 1934    5YR 29004    Max Repair 743 MSP
Intended Deployment Time: 3 months    Spare Berths 1   

Hyper-Starwake Drive Mk.II     Max Ship Size 51000 tons    Distance 50k km     Squadron Size 3
Concordance Council Standard Fusion Drive (14)    Power 375    Fuel Use 74.24%    Signature 375    Exp 12%
Fuel Capacity 8,500,000 Litres    Range 41.2 billion km   (90 days at full power)
Gamma Shield Generator (30)   Total Fuel Cost  300 Litres per hour  (7,200 per day)

Twin Gemini X-Ray Laser Turret (4x2)    Range 240,000km     TS: 20000 km/s     Power 8-8     RM 6    ROF 5        4 4 4 4 4 4 3 3 2 2
Twin Skykeeper Laser Turret (10x2)    Range 384,000km     TS: 20000 km/s     Power 20-10     RM 6    ROF 10        10 10 10 10 10 10 8 7 6 5
Thiel Mk. II Turbolaser (20)    Range 384,000km     TS: 5250 km/s     Power 16-0.25     RM 6    ROF 320        16 16 16 16 16 16 13 12 10 9
Anjo Antimissile Weapons System (5x6)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Concordance Council Fast Fire Control Deck (1)    Max Range: 192,000 km   TS: 16000 km/s     95 90 84 79 74 69 64 58 53 48
Concordance Council Fire Control Deck (1)    Max Range: 384,000 km   TS: 6000 km/s     97 95 92 90 87 84 82 79 77 74
To[kamak Fusion Reactor (4)     Total Power Output 160    Armour 0    Exp 5%

GRID Tactical Scanner (1)     GPS 84     Range 9.2m km    Resolution 1
Clarion EM-5 Naval Scanner (1)     GPS 28     Range 3.1m km    Resolution 1
Concordance Thermal Sensor (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECCM-3 (1)         ECM 30

This design is classed as a Military Vessel for maintenance purposes
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Offline Vandermeer

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Re: The Concordance
« Reply #49 on: February 22, 2015, 06:43:37 PM »
Nice, another one of those "broadside"/ high-alpha beam attack ships, and respectable size too. :)
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline MarcAFK

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Re: The Concordance
« Reply #50 on: February 23, 2015, 01:52:15 AM »
How much larger would a pair of 384,000km range 20,000 km/s fire controls be?
Y0u should find significantly increased AMM capabilities.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Theodidactus (OP)

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Re: The Concordance
« Reply #51 on: February 23, 2015, 09:39:43 AM »
How much larger would a pair of 384,000km range 20,000 km/s fire controls be?
Y0u should find significantly increased AMM capabilities.

we definitely lag in fire control tech, I'm trying to improve it but it's certainly going to take a while
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Offline MarcAFK

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Re: The Concordance
« Reply #52 on: February 23, 2015, 07:24:56 PM »
I was just thinking that with such a large ship you could easily afford the space for bigger fire controls.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline 83athom

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Re: The Concordance
« Reply #53 on: February 23, 2015, 11:43:53 PM »
I was just thinking that with such a large ship you could easily afford the space for bigger fire controls.
I think he means he has the largest FC possible (4x size/4x speed, 4x size/4x range) for his tech level.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline Theodidactus (OP)

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Re: The Concordance
« Reply #54 on: February 24, 2015, 08:25:51 AM »
I think he means he has the largest FC possible (4x size/4x speed, 4x size/4x range) for his tech level.


It's a mix.
I don't THINK I can knock off enough stuff and still have this thing do what I want it to do.

Sometime next game year I'm going to design another 50,000 ton dreadnaught class, with magnetic confinement engines and particle beams instead of turbolasers. I'll see what kind of fire control I can fit on it.
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Offline 83athom

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Re: The Concordance
« Reply #55 on: February 24, 2015, 10:21:23 AM »
Also, just a small thing my OCD is kind of forcing me to say (don't ask, I just have too). To be classed as a Dreadnought, a ship must only wield anti ship armaments, no anti-fighter or anti-missile. That is why there are no dreadnoughts in service today, because most fleets now are centered around fighter/bomber/missile use. Just a small thing, it doesn't mean change your design, just a thing my head keeps saying "Tell him, tell him, tell him".
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Offline Gyrfalcon

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Re: The Concordance
« Reply #56 on: February 24, 2015, 11:01:15 AM »
Not entirely true. I did some digging around on wikipedia, and for example, the USS Texas, a dreadnought-classed battleship was already outfitted with AA guns from its initial armament. Later refits vastly increased the number of AA guns she carried as air warfare advanced.
 

Offline MarcAFK

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Re: The Concordance
« Reply #57 on: February 24, 2015, 12:39:10 PM »
Technically a dreadnaught is a practically obsolete last generation battleship with mixed guns rather than all large guns and new high power engines.... so... Call whatever you want a dreadnaught.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline boggo2300

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Re: The Concordance
« Reply #58 on: February 24, 2015, 02:53:12 PM »
Technically a dreadnaught is a practically obsolete last generation battleship with mixed guns rather than all large guns and new high power engines.... so... Call whatever you want a dreadnaught.

Er no, Dreadnought was the first of the "all big gun" battleships, what made her radical was her Uniform Main Battery,  unheard of in 1906, though she still had a secondary battery of 12 pounders,  pretty much all Battleships continued with secondary batteries, and later ones had AA batteries as well,  so "All Big-Gun" only refers to the main battery, not overall.

Interestingly the last Royal Navy pre-Dreadnoughts (the Lord Nelson-class) were actually completed and commissioned after Dreadnought

http://en.wikipedia.org/wiki/HMS_Dreadnought_(1906)

and actually the latest Dreadnought was a Nuclear Submarine  ;D
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Offline Theodidactus (OP)

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Re: The Concordance
« Reply #59 on: February 24, 2015, 08:30:45 PM »
ship designations have changed a lot over the years.  Technically most of the destroyers I see on this forum are not destroyers and most of the cruisers are not by any means cruisers.
For the record I've had several classes on naval warfare specifically, which I only bring up because they've been flatly useless in my life thus far but I wanted them to be, so I relish any moment where they matter a little.  :P
Unlike most people on the forum, I don't classify my ships by size distinction but rather role. They are more-or-less in line with naval terminology used in the age of the sail, or very early steamships*
The concordance uses the following class designations:

- Frigates: Small, Fast shiphunters with "mixed armament", designed to kill larger ships and usually requiring larger support ships. The concordance's fleet doctrine derives a lot of power from "large gun" frigates that wield laser batteries far in excess of what would be expected for their size (I call these "Turbolasers" and most of my ships run them).

- Destroyers: larger, fast shiphunters, usually designed for a hunter killer role. My destroyers sport powerful sensors and run torpedoes instead of guns. Like most of my ships, they are short ranged but powerful. Currently my only destroyers in service are technically "destroyer escorts" but that matches modern terminology. My destroyers often perform a significant antimissile role.

- Cruisers: versatile ships designed for independent operation. My cruisers usually act as scouts, raiders, or harassers. I have many many models of cruiser, all of which can stand in for one another in a pinch. My cruisers usually sacrifice speed for range, but this is not a hard and fast rule. My missile cruiser model currently can act as a fleet command flagship, and is really the only ship I make that can fire missiles in excess of 10 million kilometers.

- Battlecruisers: like cruisers, but designed specifically for combat support. My battlecruisers are currently my most successful and effective ship, being fast yet deadly. I've only ever made one model but am about to make a new model. usually my battlecruisers do not operate on the main battle line (though they're capable of doing so) and instead act as advance scouts or in long-ranged torpedo support.

- Battleships: currently, I think, my most "powerful" ships in terms of the damage they can dish out, but they operate over close ranges indeed. These were designed off the old Man-o-war models and simply contain a huge array of very big guns. My main starfleet battle lines are 2 battleships supported by 2 destroyer escorts and 3 frigates, sometimes with 1 or 2 battlecruisers in support.

- Dreadnaughts: I'm experimenting with a new model here. One big problem I'm encountering is that I don't have enough jump ships, a consequence of my starfleet being primarily defensive. I'm also encountering significant hostile jump points, and finding that I need more powerful breachers. So, I wanted a new model of ship that was very very large and ran many many guns. I don't feel comfortable calling it a "battleship" because I plan to make many battleships or lineships and few of these ships, which differ substantially in their jump capability. I also wanted it to run faster-firing turrets because I'm running into jump point defenders in huge numbers (so, no slow-firing neon cannon batteries of enormous size, instead many turrets) and I wanted something longer-ranged than my normal ships. You are correct in your assessment that dreadnoughts were "all big gun" ships which were scary because they could easily destroy other large ships, however, I picked the name simply because it's intimidating and portentious. If I wanted to rationalize it i"d say that "dreadnoughts " were also revolutionary for their propulsion (the HMS dreadnought herself running a novel steam propulsion system which became common) and that's primarily what distinguishes this ship from a "very big battleship"  



* one of my complaints with a lot of sci-fi is it degenerates into "world war II in space" which is cool sure but not ad infinitem. I've drawn the primary inspiration for my ships off of 18th and 19th century naval warfare, and you can see that in the emphasis on large slowfiring broadsides.
« Last Edit: February 24, 2015, 08:38:43 PM by Theodidactus »
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound