Author Topic: My ship concepts  (Read 6915 times)

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Offline DuraniumCowboy (OP)

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Re: My ship concepts
« Reply #45 on: July 14, 2014, 07:43:04 PM »
BTW, here is my current fleet lay down.  I am still a bit behind on dedicated anit-ship combatants:

3xCVL (Ark Royal, Ranger, Saratoga) 8k hangar, GC turret
6xDD (Katana, Mace, Bayonet, Bolt, Rapier, Stilleto), 8xAMM launcher, 3xGC turret
2xJD (Ghost, Specter) 8xAMM, GC Turret - being upgraded with ASM's in near future
7xFFG (Compte de Grasse, Kauffman, Nelson, Farragut, Ozawa, Perry, Stout) Light/Slow ASM Launchers, GC Turret
6xSF (Boone, Cortez, Louis Wetzel, Bowie, Livingston, Ponce de Leon) Dual Purpose Twin 10cm Lasers
24xGB-M
12xGB-R
12xF-2A (3rd Gen Laser Interceptor)
12xF-3 (3rd Gen Rail Gun PD Fighter)
24xF-2 (2nd Generation Laser Interceptor)
22xF-1 (1st Gen Guass Cannon Interceptor)
9xA-2 (3rd Gen Missile Strikefighter)
1xA-1 (2nd Gen Missile Strikefighter)

Near Term building:
2xCA (Arlington, Moscva) - Laser Spinal Turret, DP Laser Turrets, ASM Launchers, AMM Launchers
2xCL (Kanawa, Rapidan) - Laser Spinal Turret, DP Laser Turrets, AMM Launchers, 1k Hangar Space (GB-R)
Need to expand A-2 Squadrons
 

Offline DuraniumCowboy (OP)

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Re: My ship concepts
« Reply #46 on: July 15, 2014, 06:39:17 PM »
Hopefully I don't seem like a dousch talking to myself.

I had a question - if I am building multiple guass cannon turrets for final protective fire on a ship, do I really need a separate FC for each turret?  It seems like the answer is no.  I would think the only drawback would be if I had to engage a lot of fighters at close range, then I would only be able to target one fighter/ship per FC in that case.  Thanks for any confirmation.  Regards - DC
 

Offline Charlie Beeler

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Re: My ship concepts
« Reply #47 on: July 16, 2014, 07:11:11 AM »
Where this would hurt is missile salvos.  One BFC can only engage one salvo. 

If fighters get to gauss range you've already got other problems.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline DuraniumCowboy (OP)

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Re: My ship concepts
« Reply #48 on: July 17, 2014, 05:19:42 PM »
Charlie, thanks for the input.  For my main escort, I recently made some improvements on turret tracking and fire control.  Where I used to have three FC's and three single GC turrets, I can now fit two twin turrents and two FC's (plus another missile mag!).  So basically I split the difference by reducing FC's but increasing cannons.

Code: [Select]
Katana Mod II class Destroyer    10 200 tons     224 Crew     1685.9 BP      TCS 204  TH 640  EM 360
3137 km/s     Armour 5-41     Shields 12-300     Sensors 8/8/0/0     Damage Control Rating 15     PPV 45.36
Maint Life 2.68 Years     MSP 517    AFR 166%    IFR 2.3%    1YR 103    5YR 1542    Max Repair 128 MSP
Intended Deployment Time: 18 months    Spare Berths 1   
Magazine 435   

D-H-1 160 EP Magneto-plasma Drive (4)    Power 160    Fuel Use 54%    Signature 160    Exp 10%
Fuel Capacity 1 050 000 Litres    Range 34.3 billion km   (126 days at full power)
B-1 Gamma R300/288 Shields (6)   Total Fuel Cost  72 Litres per hour  (1 728 per day)

Twin C-6-1 Gauss Cannon R2-100 Turret (2x4)    Range 20 000km     TS: 16000 km/s     Power 0-0     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
D-FFC-1 Fire Control S03 36-16000 (2)    Max Range: 72 000 km   TS: 16000 km/s     86 72 58 44 31 17 3 0 0 0

MB-1F-A Size 1 Missile Launcher (8)    Missile Size 1    Rate of Fire 10
D-MFC-PD-H-1 FC12-R1 (2)     Range 12.6m km    Resolution 1
LCM-3 (435)  Speed: 28 000 km/s   End: 10.8m    Range: 18.1m km   WH: 1    Size: 1    TH: 186/112/56

C-MDR-H-1 Active Search Sensor MR10-R1 (1)     GPS 128     Range 10.2m km    MCR 1.1m km    Resolution 1
C-PT-M-1 Thermal Sensor TH1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
C-PEM-M-1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
 

Offline DuraniumCowboy (OP)

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Re: My ship concepts
« Reply #49 on: July 19, 2014, 03:32:12 PM »
BTW, the plans for my first CA have been sent over to the ship yards, so we should start working on these in the near future.  The intent in this design was to build my first, focussed anti-ship platform.  My biggest current concern is the limited ammo.

Code: [Select]
Arlington class Cruiser    25 250 tons     636 Crew     4223.76 BP      TCS 505  TH 1600  EM 1080
3168 km/s     Armour 8-76     Shields 36-300     Sensors 32/32/0/0     Damage Control Rating 38     PPV 99.72
Maint Life 3.68 Years     MSP 1882    AFR 283%    IFR 3.9%    1YR 216    5YR 3236    Max Repair 288 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Magazine 1002   

D-E-1 320 EP Magneto-plasma Drive (5)    Power 320    Fuel Use 48%    Signature 320    Exp 10%
Fuel Capacity 2 500 000 Litres    Range 37.1 billion km   (135 days at full power)
B-1 Gamma R300/288 Shields (18)   Total Fuel Cost  216 Litres per hour  (5 184 per day)

D-SP25-1 25cm C4 Ultraviolet Laser (1)    Range 192 000km     TS: 4000 km/s     Power 16-4     RM 4    ROF 20        16 16 16 16 12 10 9 8 7 6
Twin D-12-1 12cm C4 Ultraviolet Laser Turret (1x2)    Range 160 000km     TS: 16000 km/s     Power 8-8     RM 4    ROF 5        4 4 4 4 3 2 2 2 1 1
Mk II Single C-6-1 GCR2 Turret (2x2)    Range 20 000km     TS: 16000 km/s     Power 0-0     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
D-FFC-1 Fire Control S03 36-16000 (2)    Max Range: 72 000 km   TS: 16000 km/s     86 72 58 44 31 17 3 0 0 0
D-DPB-2X Fire Control S08 96-16000 H70 (1)    Max Range: 192 000 km   TS: 16000 km/s     95 90 84 79 74 69 64 58 53 48

MB-5F-A Size 5 Missile Launcher (10)    Missile Size 5    Rate of Fire 50
MB-1F-A Size 1 Missile Launcher (8)    Missile Size 1    Rate of Fire 10
D-MFC-AS-H-1 FC33-R45 (1)     Range 33.8m km    Resolution 45
C-MFC-PD-H-1 Missile Fire Control FC9-R1 (2)     Range 9.6m km    Resolution 1
ASM-5 (175)  Speed: 23 500 km/s   End: 23.1m    Range: 32.5m km   WH: 9    Size: 5    TH: 94/56/28
LCM-3 (128)  Speed: 28 000 km/s   End: 10.8m    Range: 18.1m km   WH: 1    Size: 1    TH: 186/112/56

D-ASR-H-1 MR50-R100 (1)     GPS 6300     Range 50.4m km    Resolution 100
C-MDR-M-1 Active Search Sensor MR5-R1 (1)     GPS 64     Range 5.1m km    MCR 558k km    Resolution 1
C-PT-H-1 Thermal Sensor TH4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km
C-PEM-H-1 EM Detection Sensor EM4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

ECCM-1 (2)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
 

Offline DuraniumCowboy (OP)

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Re: My ship concepts
« Reply #50 on: July 19, 2014, 04:47:06 PM »
Nov 17, 2145 - The elusive Asgard Aliens have showed up again.  This hostile race was only encountered once to date, when a single ship dropped off land forces on my refueling outpost at Vingolf.  The 1st Mobile Infantry Brigade won eventually, and the menace was never seen again, until now.  Deep on the edge of the frontier, a lone survey vessel, the GEV Kilimanjaru has been lost.  Their last communication drone shows they were attacked by four, small, light combatants.  Their 12,000 km/sec speed was staggering, yet their missiles and sensors are noted to be rather limited.  Firing 10,000 km/sec ASM with damage 6 warheads, it took three salvos to destroy the Kilimanjaru, armed with only a 1st generation CIWS.  The drone also shows that life pods where jettisoned.  Our Joint Staff planners, after looking at the threat, believe that a reinforced Scout Task force can fight these enemies at long range and try to save the pods, unless the aliens realize what they are and pick up our brave sailors.  Scout Task Force (STF) One is getting the call, and will pick up missile frigates and destroyers from the regular navy to support.  Without a fleet jump tender (which has been delayed due to the lack of operational requirements to operate in force beyond our jump gate network), the carriers must stay behind.  Time to see how the light designs hold up.
 

Offline DuraniumCowboy (OP)

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Re: My ship concepts
« Reply #51 on: July 20, 2014, 02:55:48 PM »
January 20, 2146 - Rear Admiral Grumach, commander of STF 2 sends an update from Groombridge 1618:

Executive Summary:  I regret to inform the general staff that our mission to rescue the survivors of the GEV Kilimanjaro was not successful.  STF 2 with a force of 1xJD, 4xFFG and 4xSF encountered a force of eight Asgard Alien gunboats shortly after jumping into QY Aurigea.  These light forces with advanced propulsion could maneuver at a staggering 12,500 km/sec, exceeding the speed of our yet to be upgraded, mostly ion engine force by a factor of ten times.  The battle fought was largely indecisive, as out ASM fire controls were unable to maintain lock on the gunboats, which employed a tactic of moving into engagement range, launching ASM’s, then moving away.  While the engagement happened at less than 20M km, well inside our nominal ASM ranges, the inability to maintain lock on the light enemy forces prevented any of our fire from being effective.  Likewise, our adversaries employed an ASM that had a respectable 37,000 km/sec speed, and seemed to launch them in size two salvos.  Their relatively light weight of fire prevented them from doing anything but a little damage to the JD Specter.  With no sign of any life pods, and an inability to bring this elusive enemy to a decisive engagement, I made the decision to retire.  We left a thermal sensor buoy on the far side of the jump point and returned to sol to repair and refit.

Based on this engagement, I would have to say our ships are poorly equipped to deal with gun boats.  The ability to close with our own fighters would have allowed us beat this threat.  The number one issue though, has been the delays to the next generation jump destroyers.  At 8,000 tons, the current Ghost class ships cannot jump ferry regular Navy fleet destroyers (10,200 tons).  Both the added capabilities of the new 10,400 ton Warlock class jump destroyer and its ability to ferry fleet forces was sorely missed.  In addition, I must stress that for contingencies past our jump gate network, having an escort carrier small enough to jump ferry with the new Warlock class ships would have been decisive.  It'ss critical that we get the new Warlock Class JD’s and the Hosho class CVE fielded as soon as possible.  I also recommend that our engineers reconsider the wide use of the reduced weight missile tubes.  Trading initial throw weight for long reload times become a huge issue with an adversary fast enough to duck out.  In addition, we may want to consider adding some 20cm tubes to our AAM ships, to fire LAM’s in an anti-fighter role.  The high resolution AAM fire controls could have been used to target these threats, but without the ability to launch LAM’s, that tactic wasn’t possible.  Last, the twin laser armament of the new Louis Wetzel SF’s should be reconsidered.  Their area defense capabilities are effective, but if there weren't additional supporting ships, I doubt those SF’s could defend themselves well enough against longer range threats.  I think that a guass cannon and LAM based design may be more practical.

I regret that we could not avenge our brothers and sisters from the GEV Kilimanjaro, but hope at least this updated intelligence on the threat at QY Aurigea will be worth the price paid.  Grumbach Out.

For reference, our intergalactic SETA contractors have already done a detailed trade study, and based on these observation, here is a first cut on the revised Warlock JD design:

Code: [Select]
Warlock class Jump Destroyer    10 400 tons     318 Crew     1850.8 BP      TCS 208  TH 240  EM 240
2307 km/s    JR 3-250     Armour 3-42     Shields 8-300     Sensors 8/8/0/0     Damage Control Rating 26     PPV 32.84
Maint Life 3.13 Years     MSP 667    AFR 144%    IFR 2%    1YR 102    5YR 1536    Max Repair 150 MSP
Intended Deployment Time: 36 months    Spare Berths 1   
Flag Bridge    Magazine 267   

D-JE-104-1 J10400(3-250) Military Jump Drive     Max Ship Size 10400 tons    Distance 250k km     Squadron Size 3
D-HS-1 160 EP Magneto-plasma Drive (3)    Power 160    Fuel Use 54%    Signature 80    Exp 10%
Fuel Capacity 1 100 000 Litres    Range 35.2 billion km   (176 days at full power)
B-1 Gamma R300/288 Shields (4)   Total Fuel Cost  48 Litres per hour  (1 152 per day)

Mk II Single C-6-1 GCR2 Turret (1x2)    Range 20 000km     TS: 16000 km/s     Power 0-0     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
D-FFC-1 Fire Control S03 36-16000 (1)    Max Range: 72 000 km   TS: 16000 km/s     86 72 58 44 31 17 3 0 0 0

MB-1F-A Size 1 Missile Launcher (8)    Missile Size 1    Rate of Fire 10
MB-5F-A Size 5 Missile Launcher (3)    Missile Size 5    Rate of Fire 50
C-MFC-AS-HX-1 Missile Fire Control FC47-R60 (70%) (1)     Range 47.6m km    Resolution 60
C-MFC-PD-H-1 Missile Fire Control FC9-R1 (2)     Range 9.6m km    Resolution 1
B-PT-Bouy-1 (2)  Speed: 0 km/s   End: 0m    Range: 0m km   WH: 0    Size: 4.998    TH: 0/0/0
ASM-5 (30)  Speed: 23 500 km/s   End: 23.1m    Range: 32.5m km   WH: 9    Size: 5    TH: 94/56/28
LCM-3 (104)  Speed: 28 000 km/s   End: 10.8m    Range: 18.1m km   WH: 1    Size: 1    TH: 186/112/56

D-MDR-M-1 MR6-R1 (1)     GPS 84     Range 6.7m km    MCR 732k km    Resolution 1
C-PT-M-1 Thermal Sensor TH1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
C-PEM-M-1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

And here is the CVE Hosho, small enough to jump ferry with the Warlock's:

Code: [Select]
Hosho class Escort Carrier    10 200 tons     146 Crew     1263.7 BP      TCS 204  TH 640  EM 120
3137 km/s     Armour 3-41     Shields 4-225     Sensors 8/8/0/0     Damage Control Rating 4     PPV 0
Maint Life 1.63 Years     MSP 310    AFR 208%    IFR 2.9%    1YR 137    5YR 2052    Max Repair 80 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 85   
Hangar Deck Capacity 4000 tons     Magazine 143   

D-H-1 160 EP Magneto-plasma Drive (4)    Power 160    Fuel Use 54%    Signature 160    Exp 10%
Fuel Capacity 1 400 000 Litres    Range 45.7 billion km   (168 days at full power)
A-1 Beta R225/252 Shields (3)   Total Fuel Cost  32 Litres per hour  (756 per day)

B-1 CIWS-120 (1x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
LAM-5 (72)  Speed: 22 400 km/s   End: 16.8m    Range: 22.6m km   WH: 4    Size: 2    TH: 104/62/31

C-PT-M-1 Thermal Sensor TH1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
C-PEM-M-1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

Strike Group
4x A-2A Strikefighter   Speed: 12605 km/s    Size: 9.52
2x F-3A Fighter   Speed: 16000 km/s    Size: 10
2x F-2B Fighter   Speed: 16000 km/s    Size: 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Neither design is completely locked yet, as I have a crunch in shipyard availability right now.  Hopefully these can get started sooner.