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Topic Summary

Posted by: Steve Walmsley
« on: Today at 09:11:48 AM »

On the Research tab, clicking the Assign New button will cause the project name to be appended with "(N)".

I suggest prepending it to the project name instead, to make it easier to find such projects when the list is long

Also, some projects have names that are so long that you can't see the appended part in the list.
Example: "Max Tracking Time for Bonus vs Missiles: 30 Second..."

(N) moved to the start.

I've also gone through the tech system list and shortened any name that doesn't fit on the Research tab. For example, its now "Max Tracking Time vs Missile...".
Posted by: Steve Walmsley
« on: Today at 08:46:21 AM »

I've added the Tactical Map as an option to the existing right-click menu on the Galactic map, and also added the option to centre on fleets in the system.
https://aurora2.pentarch.org/index.php?topic=13463.msg169909#msg169909

Awesome!

Any chance you could force the new option to be first in the list? Sometimes my right-click lists are absolutely enormous.

Yes, I have moved it to first,
Posted by: Jorgen_CAB
« on: Today at 08:09:02 AM »

Any chance you could force the new option to be first in the list? Sometimes my right-click lists are absolutely enormous.

Yes, it would be best if this option was always first in the list... a bit confusing to have it listed in alphabetical order with everything else.
Posted by: skoormit
« on: Today at 07:38:43 AM »

I often have a ship that I want to wait for a period of time, and then execute an order template.

Right now, I must give it a waiting order (move to current location, with an order delay), and then, when the waiting order completes, apply the order template.

It would be nice if, when the Order Delay field contains a non-zero value when applying an order template, that value gets added as a delay to the first order in the template.
Posted by: skoormit
« on: Today at 07:26:57 AM »

I've added the Tactical Map as an option to the existing right-click menu on the Galactic map, and also added the option to centre on fleets in the system.
https://aurora2.pentarch.org/index.php?topic=13463.msg169909#msg169909

Awesome!

Any chance you could force the new option to be first in the list? Sometimes my right-click lists are absolutely enormous.
Posted by: Steve Walmsley
« on: Today at 06:57:02 AM »

Something that I really have wanted in the game for a very long time is the possibility to say double click on a system in the galactic map which then open the system map with that system.

I really want to use the Galaxy Map to orient myself around the world and not have to remember the name of all the systems and selecting them from the drop down list. This really would be a huge improvement in quality of life for me and likely for other people as well.

Currently double clicking on the system opens up the system view. Either make it so the System View open and the System map opens the system as well or add a button in the System view to focus the System Map on the selected system.

Likewise on the "Naval Organization" menu there is a "Select on Map" toggle switch... the issue I have with this is that it is not saved. Please make this toggle stick when I select it.

The best solution would likely be to add the same toggle to the "System View" menu as you have in the "Naval Organization" menu and make them stick when selected so it is automatically selected if you close the window if you selected it previously.

Both of these things would be a huge improvement for the navigation between windows for me.

I've added the Tactical Map as an option to the existing right-click menu on the Galactic map, and also added the option to centre on fleets in the system.
https://aurora2.pentarch.org/index.php?topic=13463.msg169909#msg169909
Posted by: skoormit
« on: Today at 06:41:18 AM »

...Either make it so the System View open and the System map opens the system as well or add a button in the System view to focus the System Map on the selected system.

Or perhaps make it so that ctrl-click (or ctrl-doubleclick) focuses the System Map rather than opening the System view.
Posted by: Jorgen_CAB
« on: Today at 05:40:26 AM »

Something that I really have wanted in the game for a very long time is the possibility to say double click on a system in the galactic map which then open the system map with that system.

I really want to use the Galaxy Map to orient myself around the world and not have to remember the name of all the systems and selecting them from the drop down list. This really would be a huge improvement in quality of life for me and likely for other people as well.

Currently double clicking on the system opens up the system view. Either make it so the System View open and the System map opens the system as well or add a button in the System view to focus the System Map on the selected system.

Likewise on the "Naval Organization" menu there is a "Select on Map" toggle switch... the issue I have with this is that it is not saved. Please make this toggle stick when I select it.

The best solution would likely be to add the same toggle to the "System View" menu as you have in the "Naval Organization" menu and make them stick when selected so it is automatically selected if you close the window if you selected it previously.

Both of these things would be a huge improvement for the navigation between windows for me.
Posted by: nuclearslurpee
« on: Yesterday at 08:00:04 PM »

If at all possible I would like the ability to move minerals with civilian ships in the same manner that we can move installations I.e. set an amount for pickup/delivery.  Mass drivers are great for intra-system mineral transport but it becomes tedious to transport minerals between systems - you have to rely on your own vessels for that.  I think it is logical and consistent to give civilians the ability to transport minerals and it would alleviate some of the current micromanaging for larger empires.  I would still build freighters for initial colonization and for restricted systems where I don’t want the civilians to go.

I think the last time this came up, the issue raised was how to configure the civilian AI so that the freighters aren't constantly running off to random rocks to pick up 25 tons of vendarite when you'd prefer them to ship 12,000 tons of gallicite from some important colony instead. One suggestion I made at the time was to give civilians a dedicated class of mineral haulers which are just small shuttles (say 5,000 tons capacity) instead of big hulking freighters, however this conflicts with the general trend to use larger ship types to reduce pathfinding/detection slowdown.

With the new colonist transport code, maybe something similar could be added for mineral shipping to resolve this, e.g., the payout for a mineral shipment is scaled by the fraction of the ship's hold that is filled, so civilians will only prefer to pick up minerals if there's enough of them to make a real profit.
Posted by: Kristover
« on: Yesterday at 07:50:03 PM »

If at all possible I would like the ability to move minerals with civilian ships in the same manner that we can move installations I.e. set an amount for pickup/delivery.  Mass drivers are great for intra-system mineral transport but it becomes tedious to transport minerals between systems - you have to rely on your own vessels for that.  I think it is logical and consistent to give civilians the ability to transport minerals and it would alleviate some of the current micromanaging for larger empires.  I would still build freighters for initial colonization and for restricted systems where I don’t want the civilians to go.
Posted by: nuclearslurpee
« on: Yesterday at 10:41:31 AM »

QOL Suggestion:

Naval Organization window, Fleet -> Movement Orders tab
Double clicking any order in the list of the fleet's current orders should remove all orders after that one (perhaps with a confirmation prompt).


Sometimes I need to trim a long list of orders back to a specific point.
Repeatedly clicking the Remove Last button is the only way to do it currently.
Sometimes that's a LOT of clicks, and sometimes a user overclicks and then has to re-create the unintentionally removed orders.

Seconded as I actually run into this issue often when I repeat a set of orders many times and find I miscounted or the conditions changed.
Posted by: Steve Walmsley
« on: Yesterday at 09:59:57 AM »

Request for a new fleet order: Begin Overhaul and Join Fleet

I often give ships orders to return to a planet and begin overhaul, and as soon as they arrive and I receive the interrupt event, I manually drag them to a holding fleet.
It would be great if I could do this with a single order and avoid all the extra interrupts and manual fiddling.

Added for v2.6.
Posted by: skoormit
« on: Yesterday at 08:57:22 AM »

QOL Suggestion:

Naval Organization window, Fleet -> Movement Orders tab
Double clicking any order in the list of the fleet's current orders should remove all orders after that one (perhaps with a confirmation prompt).


Sometimes I need to trim a long list of orders back to a specific point.
Repeatedly clicking the Remove Last button is the only way to do it currently.
Sometimes that's a LOT of clicks, and sometimes a user overclicks and then has to re-create the unintentionally removed orders.
Posted by: Kaiser
« on: Yesterday at 08:35:58 AM »

I do not remember if it has been suggested, could it be possible to personalize the naval organization tab with different colours?

At some point, when there are many ships, fleets, sufleets and command, it became a little messy and my eyes fly around before I can individuate the ship/fleet I am looking for.

It would be great having the possibility to assign a given color to a specific fleet or ship.
Posted by: Steve Walmsley
« on: May 26, 2024, 09:36:44 AM »

On the Movement Orders tab of the Naval Organization window, the "Delete Template" button and the "Delete" (fleet) button are right next to each other.
This positioning, despite the subsequent confirmation dialog, leads to me occasionally deleting a fleet when I intend to delete a template.

I think mistakes would be less likely if the second button were labeled "Delete Fleet."

That button is used to delete whatever you have selected - Fleet, Ship, Squadron, Naval Admin Command, Sub-fleet or Shipping Line. I probably should modify the button label though when you click on different things.