Posted by: QuakeIV
« on: January 28, 2021, 09:58:35 PM »You could just use abstract icons most of the time...
Then there's no point in having a 3d model to look at - might as well just do something similar to aurora
Well, yes, I principally agree
You could just use abstract icons most of the time...
Then there's no point in having a 3d model to look at - might as well just do something similar to aurora
You could just use abstract icons most of the time...
Game seems cool, though I'm disappointed by the scale fail. As with most space games, ships are waaay too big relative to planets and planets are way too big relative to the spaces between them. I get that this results in more interesting tactical options, but it's hard to claim attention to detail as a selling point when you have ships playing hide and seek in the asteroid belt. Nasa doesn't even check the path of its spacecraft before chucking them through the belt it's so empty.
Aurora and EVE Online are the only games I'm aware of that get the scale right.
I'll answer your question with a question: do you know how big interstellar distances are? I didn't try to do exact calculations to check if it mimics the scale properly, but as a schema just for proving the concept I believe my comparsion between crossing some small river and ocean is good enough.
If they need allot of fuel and have trouble mining it in order to just provide for jump capability within the star system there is no viable reason to start expanding outside the solar system. At least not until that technology have been refined other than through scientific curiosity, something I don't think the game actually cover and need to cover as that is not part of the story.
I could probably make up 100 things that would force a civilisation to using FTL drives within their own solar system only.
Saying that it is just an engineering issue means you have some deep understanding of the lore and science of that setting, do you?!?
I'll answer your question with a question: do you know how big interstellar distances are? I didn't try to do exact calculations to check if it mimics the scale properly, but as a schema just for proving the concept I believe my comparsion between crossing some small river and ocean is good enough.
I'll answer your question with a question: do you know how big interstellar distances are? I didn't try to do exact calculations to check if it mimics the scale properly, but as a schema just for proving the concept I believe my comparsion between crossing some small river and ocean is good enough.
civilization with FTL drive invented
limited to one solar system
pick one
As much as it looks so cool, one solar system is a deal breaker for me. Come on, FTL drive and yet nobody seems to do interstellar travel.
This is just a matter of engineering. Having FTL drive and not going interstellar is like using a transatlantic ship to cross a local river and go back. The idea of a game containing FTL drive but no interstellar exploration seems so bizarre and wrong to me, that's all.
I dunno. If your FTL is "2x lightspeed," interstellar exploration will be a thing but a true interstellar civ probably won't be. Not when every trip is several years.
And, similarly, no engineering can resolve a problem along the lines of "fuel consumption scales with the cube of the distance traveled" when combined with "every jump places major stresses on the hardware."
Like, yes that's an engineering challenge. But that doesn't mean there is a commercially viable solution.