Posted by: captainwolfer
« on: January 12, 2021, 10:37:37 AM »Can the swarm go through normal jump points, or do they need stabilized jump points?
How the hell is a player suppose to deal with over 1. 5 million tons of warships?
What is the best way to deal with that many FACs? My missile cruisers are 24,000 tons with 30 S6 missile launchers, but their fire control can't target the FACs until they get within 2 million kilometers.Design a cruiser to engage fighters/LACs:
If you launch a mine without a target(ship) the mine will disappear without launching the second stage.Quote from: Marslettuce link=topic=12300. msg146400#msg146400 date=1610422308Mines are bugged atmHow are they bugged? Do the second stages not trigger?
Mines are bugged atmHow are they bugged? Do the second stages not trigger?
Can't fit decent warheads on size 1s, I have magneto-plasma engines (Although none of my fleet has been able to be upgraded yet) and 5 warhead strength per MSP, so anything larger than 1 or 2 warhead strength would have terrible hit chance. One thing I'm thinking of is basically making missile/mine canisters that I can launch out of my size 6 launchers, IE a carrying stage with an active sensor and 2 size 2. 5 missiles with sensors. That way as I run away from the FACs my cruisers could leave a trail of mines behind them
My other thought is to make beam cruisers, going at my fleet standard of 6000 km/s, with 10 twin 15cm/10s lasers and 3 fire controls each. For armor I could put 6 layers and 142 points of shielding.
Railguns - lots of railguns with BFCs to boot. Adding multiple BFCs doesn't just provide redundancy, it also allows the ship to multi target. Its very easy to get railguns that can pierce double armor and a single ship should be able to knock out multiple FACs.Can't fit decent warheads on size 1s, I have magneto-plasma engines (Although none of my fleet has been able to be upgraded yet) and 5 warhead strength per MSP, so anything larger than 1 or 2 warhead strength would have terrible hit chance. One thing I'm thinking of is basically making missile/mine canisters that I can launch out of my size 6 launchers, IE a carrying stage with an active sensor and 2 size 2. 5 missiles with sensors. That way as I run away from the FACs my cruisers could leave a trail of mines behind them
Missile wise use size 1 ASMs. Give them like 9-16 warheads (if you can) and then spam. This is good because swarm are pretty good at close combat. If you can't fit such a warhead on a size 1 missile just do as small as is feasible.