Author Topic: SM Mode & the Commanders window  (Read 1194 times)

0 Members and 1 Guest are viewing this topic.

Offline Fray (OP)

  • Petty Officer
  • **
  • F
  • Posts: 19
  • Thanked: 5 times
SM Mode & the Commanders window
« on: April 25, 2020, 08:15:31 PM »
I'd just like a little more SpaceMaster functions in the Commanders window.

1.  Create commander.  Just generate a new leader of the desired type and rank.

2.  Edit a commander's bonuses.

 Maybe there's a way to do these things that I'm missing, but otherwise let that be a suggestion.
 

Offline Ektor

  • Lieutenant
  • *******
  • E
  • Posts: 191
  • Thanked: 103 times
Re: SM Mode & the Commanders window
« Reply #1 on: April 25, 2020, 08:49:11 PM »
1.  Create commander.  Just generate a new leader of the desired type and rank.

That would be very good.
 

Offline Father Tim

  • Vice Admiral
  • **********
  • Posts: 2162
  • Thanked: 531 times
Re: SM Mode & the Commanders window
« Reply #2 on: April 25, 2020, 10:14:56 PM »
VB Aurora had an 'Add Officer' button, and I expect C# Aurora will get it in a month or two as Steve works his way through all the QoL improvements he skipped in order to get C# Aurora out by Easter.

- - - - -

I'm not interested in the ability to edit an officer's bouses, though.  It smacks too much of 'cheating' to me.  If I need a particularly good officer for some important part of my fiction, the 'Redo Officers' and 'Add Officer' buttons have always been enough for me.