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Posted by: Steve Walmsley
« on: July 18, 2009, 03:19:25 AM »

Quote from: "simon"
It's seems missile combatants have become to powerful and if you are beam armed your minor league material :?  when arming for various combat(assault, deep space,anti-small craft) situations and not just load a jack of all trades all the times missile.
 :P  .Any thoughts ?
Missiles are powerful but not as powerful as you might think. However, their main drawbacks are logistical rather than tactical. Building sufficient missiles and getting them to the right place at the right time can be a significant challenge. In addition, they can be defeated by well organised point defence and this is especially true for v4.1 where the building up of huge salvos using waypoints is no longer possible.

Steve
Posted by: simon
« on: July 17, 2009, 12:15:24 PM »

It's seems missile combatants have become to powerful and if you are beam armed your minor league material :?  when arming for various combat(assault, deep space,anti-small craft) situations and not just load a jack of all trades all the times missile.
 :P  .Any thoughts ?
Posted by: welchbloke
« on: March 23, 2009, 02:12:54 PM »

Quote from: "SteveAlt"
Quote from: "welchbloke"
Comparison charts are useful, but I'd also like the capability to attach a max range ring to a particular class and display it on the system view.  Couple this with a range ring for your own missiles and you have an extra quick reference situational awareness tool.
Do you mean a max range ring for an alien class or one of your own? For your own classes you can already display weapon ranges using the options on the "Display 2" tab of the System View. Sensor ranges can be shown using the Sensors tab.

Steve
Sorry Steve, I wasn't totally clear, I meant alien classes.
Posted by: SteveAlt
« on: March 23, 2009, 01:49:39 PM »

Quote from: "welchbloke"
Comparison charts are useful, but I'd also like the capability to attach a max range ring to a particular class and display it on the system view.  Couple this with a range ring for your own missiles and you have an extra quick reference situational awareness tool.
Do you mean a max range ring for an alien class or one of your own? For your own classes you can already display weapon ranges using the options on the "Display 2" tab of the System View. Sensor ranges can be shown using the Sensors tab.

Steve
Posted by: welchbloke
« on: March 22, 2009, 05:55:03 PM »

Comparison charts are useful, but I'd also like the capability to attach a max range ring to a particular class and display it on the system view.  Couple this with a range ring for your own missiles and you have an extra quick reference situational awareness tool.
Posted by: waresky
« on: March 21, 2009, 10:09:33 AM »

When Steve write "..adding on my list future MOds" am very happy:D Some yummy news incoming:)
Posted by: waresky
« on: March 21, 2009, 09:57:16 AM »

hi there:D raise hand from italy:) am agree too
Posted by: Sotak246
« on: March 21, 2009, 12:55:48 AM »

Steve, I second Simon's suggestions, I was going to suggest most of that in my last post but had to log off in a hurry.  Glad someone else is thinking along the same lines.
Posted by: simon
« on: March 20, 2009, 11:46:27 AM »

Quote from: "Sotak246"
I like that chart, nice find.
8)  To get the juices flowing if a missile threat library can be added so that you can compare yours and his, which is longer, faster and gives bang for the back  at a glance i believe it will take this to a whole new level. But lets not stop there, compare beam weapon ranges, ship ranges at various speeds, ship and buoy sensor ranges and____(filling in the blanks is most welcome). In the thick of an arms race making comparisons between opposing weapons performance easy to understand will fuel the fire. Numbers are good lack a certain jene se quoi that allows instant situational awareness .
PS. hope aurora's plumbing can support this.
Posted by: Sotak246
« on: March 17, 2009, 07:23:32 PM »

I like that chart, nice find.
Posted by: simon
« on: March 17, 2009, 12:14:04 PM »

Glad you found it useful. What do you guys think about this format for representing missile ranges
http://www.ausairpower.net/AAM-Animated-Chart-8-16.swf
Posted by: SteveAlt
« on: March 03, 2009, 07:41:20 PM »

Quote from: "simon"
When i am lose i go down to Dr Coops Australia air power(Google me) site where he frets about moskits and Chinese flankers, what caught my eye was his representation media of comparative BVR missile ranges which makes range differentials  easy to understand. It would definitely look nice on aurora and calibrating missiles and their fire control systems would be easier to understand. I imagine side by side graphical representation of missiles and fire controls which whose colors changes as accuracy drops, designing it to also include speed/kill probability could be added if possible.  :twisted:
I have had a look at the page and it does make interesting reading. I won't have time to do anything for this version but something along those lines would look very good. I will add it to my list of future mods.

Steve
Posted by: simon
« on: March 02, 2009, 07:59:37 AM »

When i am lose i go down to Dr Coops Australia air power(Google me) site where he frets about moskits and Chinese flankers, what caught my eye was his representation media of comparative BVR missile ranges which makes range differentials  easy to understand. It would definitely look nice on aurora and calibrating missiles and their fire control systems would be easier to understand. I imagine side by side graphical representation of missiles and fire controls which whose colors changes as accuracy drops, designing it to also include speed/kill probability could be added if possible.  :twisted:
Posted by: SteveAlt
« on: February 19, 2009, 06:48:51 PM »

Quote from: "simon"
Aurora, aurora, aurora brings out that little Stalin. It got me wondering, what do you guys think of bio-chem warfare weapons possibly missiles so you can dust your opponents ideal world with area denial weapons? I imagine plague simulation with reverse population growth and infrastructure forming the bedrock past which declines cannot happen because civilian populations will be protected. Can this be used to tip missiles as a warhead whose effectiveness can be upgraded through research in chem-bio warfare so that the hotter the agent the less you need to waste planet and the harder the clean up :twisted:.
I have considered this in the past but I don't want to make it a weapon that could easily wipe out a population so you can just move in and take over. To create biological and chemical weapons you would need knowledge of the biology of the targeted species. This could be gained through the study of conquered populations or POWS. I guess you would get a research project for each alien race for which you have prisoners, along the lines of those in the UFO series of games. You would also need other tech lines to provide general bio weapon knowledge in the first place and eventually you would create a bio weapon in the same way as developing a new missile design. Researching the bio weapon would require the use of research facilities and there would be a small chance of contamination so somewhere out of the way would be a good idea. If you dust a planet with a bio agent that did eventually kill the population, then it would likely hang around for a long time and possibly mutate to affect other species, including your own

Bio agents would have a contagion rating, which would determine how quickly they spread, an incubation period, which would determine how long before the disease presented symptoms and a lethality. Ships movings between affected populations would have a chance to spread the disease. This would eventually appear on the ship itself based on the incubation period but perhaps not before it infected a second world. I guess there would also have to be medical facilities to fight any plagues and develop an antidote or vaccine. Plagues could also mutate in terms of their lethality, incubation and contagion rating, as well as which species they may affect. Perhaps plagues could also be present at the sites of ancient ruins. It is a fascinating area and I would like to add soemthing along these lines at some point. It wouldn't be in version 4.0 though.

Steve
Posted by: SteveAlt
« on: February 19, 2009, 06:31:09 PM »

Quote from: "adradjool"
What about the good old fashioned Neutron Bomb... Kill off everyone, but the factories, research labs, mines, etc. are all saved, ready for use.
That is effectively the enhanced radiation warhead. The Neutron Bomb was sort of a nickname for what was officially referred to as the Enhanced Radiation Weapon.

Steve