IMO, The best solution is to have a large carrier/spacedock vessel capable of holding a captured vessel internally.
I was afraid if would be something like that. I was nowhere near building 20k capacity carriers when the fight went down.
I was really hoping that I could build 20 ships, each with 1k maintenance capacity and they would stabilize things.
build one of those deathstar thingies with research labs, automated salave modules and faster than light telecommunication links tow it into the system in question and weird bug technology can be dissected etc (irrelvant humour)
That's an idea. Orbital Habitat + 20k capacity hangars + armor should do it and can be built with industry, not dependent on space docks.
Would that count as a military ship? Would I need to keep it mostly orbiting a world w/ N! maintenance capacity? (N! being quite large. )
What do the Telecom links do? I'm guessing that's a joke.
I don't think I can get multiple ships towing something. This is going to move slowly.
While I'm thinking about it, is there a way to get troops out of Drop Modules and captured ships besides landing them on a planet? I wound up with some troops ready for boarding who never got used and wanted to move them back onto their troop ships.
The same goes for survivors. In one fight, I sent a TG to pick up lifepods. They got nabbed by one vessel. Next time, I'd like to move them from there to a ship with Cyro storage.
I appreciate the advice.