Posted by: Charlie Beeler
« on: October 17, 2013, 09:02:25 AM »It's not so much that speed rules the other factors, but that speed is the easiest one to understand enough it's impact on the results.
The second easiest to manipulate, but is usually discounted by players, is salvo count within volley. You can usually sacrifice a small number (1 or 2) launchers to add an additional MFC. This will reduce the number of missiles in an individual salvo but raise the number of salvos in a task group volley. By raising the salvo count you increase the potential of saturating the defenses. Paul's formula does touch on this, but I suspect that several players do not notice the effect.
Back to the OP's query about missile design.
In reality, trying to design any system in game only is a bad idea. The various game components are just too complex to do it reliably. The best approach is build tools outside of the game for design analysis. For missiles this is actually quite easy to do since all the relevant data points and formulas have been extensively discussed in several topics over the last year and half. The primary starting point is the discussion of the changes for v6.0 in suggestions.
The second easiest to manipulate, but is usually discounted by players, is salvo count within volley. You can usually sacrifice a small number (1 or 2) launchers to add an additional MFC. This will reduce the number of missiles in an individual salvo but raise the number of salvos in a task group volley. By raising the salvo count you increase the potential of saturating the defenses. Paul's formula does touch on this, but I suspect that several players do not notice the effect.
Back to the OP's query about missile design.
In reality, trying to design any system in game only is a bad idea. The various game components are just too complex to do it reliably. The best approach is build tools outside of the game for design analysis. For missiles this is actually quite easy to do since all the relevant data points and formulas have been extensively discussed in several topics over the last year and half. The primary starting point is the discussion of the changes for v6.0 in suggestions.