Really great screenshots
thanks a lot
some weeks ago I was sceptical if the time was worth to chance the ground-combat system so radical but since them I am convinded
some minor points I thought about as seeing the screenshots (and not something with a high priority):
1) would it be possible to colour-code some of the data you see to help to get a quick overview what is good and what is bad?
f. e. in the Commanders View something like "excelent Health" or a high Skills color-coded as green, Bad Health as red? I am a fan for UIs which give you as much info as possible on 1 view and relly good or bad things would be great to highlight
2) The Commanders personal History at the right top box: it is written in chronological order from buttom to top but if there are 2 Actions at the same day (29. Nov 2109 Relieved from Command and new Assinement) it is the other way around - which is no big problem but a little strange to read the history and the new assignement is before he is relieved from his old duties). Just the question if it is possible to get the relieve part happening before the new assignement part in chronological order
3) will the "location" of a commander be of some importance in C#? or will it be possible to "teleport" commanders as teammembers or to bew assignements as in VB atm?
Some other points which I thought about tonight:
A) with the new Ground Unit System you will have a lot of sub-units - each of the sub-units able to be moved on it's own.
Let's say you have 1 Division like your example Division on a planet - that are 3 Brigades á 12 Subunits = 36 Units with only 1 Division - if you now what to transport 3-4 sub-units you have to go through a long list at the Ship-order menue to find the units -. -
worse: if you want to be sure that the Units belong to the same Brigade you have to name them so that you will identify the parent unit or have to flip between screens to write down which sub unit belongs to which parent to make sure you transport the right sub-unit. . .
now I am thinking what kind of namelist you have with 3-4 Divisions an one place with over 100 subunits on a planet. . .
will there be a system to make unit-transport easier that it is atm? color-coding, sub menues, etc? or would it be possible to get a OOB-like list at the transport-order-menue?
Sorry but I was playing VB in the evening and was thinking about the trouble with lots and lots of sub-units -. - - long lists of names are hard to read most of the times without some "help" (same with the list with all the jump-points, colonies, planets, moons etc when you select a destination for an order. . . )
B) with all the new Ground-Commanders you might need - would it make sense to split the Academy in 3 Installations? Naval-Academy, Army-Military-School, University - with 1200 costs each? I know you said you have thought about it Steve and came to the conclusion that it is beter to stay with 1 installation - but I guess that was bevore the Ground-Units chanced so massivly - I guess REALLY specialisation of Academys would be helping a lot (and would be logical from the Fluff-side to give each part of the military and the civis it's own Academy) - The ability to give an Academy a Commander is great - but to slit it up in it's own in addition to giving it Commanders would be nice to have I guess.