In thinking more about this, I think ATG is actually the only choice for higher tier AMMs. Once you start to hit a point where missile speeds get into 6 digits and the relative differences in speed are going to keep you close to a 1 speed ratio (or 10% chance to hit), the chance of having a high hit rate on a missile, if I am understanding the formula correctly, are pretty low. Depending on what Retargeting thinks is a "low chance to hit", you may end up with your AMMs fully ignoring all of the missiles you send them against.
I don't think there's anything about high technology that would cause missile speeds to flatten out between AMM and ASM? I could imagine something about all missiles using the same highest possible engine boost and a high engine to fuel ratio so there's no room to buy much more speed, but does that really happen?
I think you're misunderstanding what retargeting means, too. It's not going to not make attack rolls. It just won't blow itself up if it fails the attack rolls.
Other than there is a hard cap of 270,000kms for all missiles. At that point, or close to it, you do run into parity.
This is the line that leads me to think it is making a decision: "This provides ultra-short-range target assessment capability, using relative movement and damage projection to determine whether the missile will conduct a successful interception.
If the on-board AI determines a low probability, the missile will not detonate and will continue past the target before attempting to re-engage."
That, to me, comes across as not making attack rolls if it believes they have a low chance of succeeding.