Posted by: amschnei
« on: June 25, 2020, 01:29:30 AM »Chapter 2: Slow and Steady
The third decade of trans-newtonian society has been a relatively uninteresting one for the Pandomn and their Republic. Without a lot of interesting milestones to cover, I think its probably better to talk about where things stand at pause on April 20, 0030 and work backwards to explain how we got there.
A New Colony:
The Pandomn are now an interstellar species, as half a million souls have settled on Pasquale D'Amico II. Unforeseen difficulties* have delayed settlement until less than a year ago, but the colony is promising. There are large deposits of all 11 minerals, although minerals other than Duranium (high), Tritanium (high, but not needed), and Mercassium (medium, but desperately needed) are low accessibility. Still, with the Duranium and Mercassium, Pasquale D'Amico II is expected to be a useful mining site. Neither of the other two colony sites (Pasquale D'Amico III, Cammeo Piccio II) have any minerals at all, although Cammeo Piccio II does have a ruined alien outpost, though the Republic doesn't have the technology to investigate that.
Environmentally, Pasquale D'Amico II is a mountainous world, fairly hot for Pandom colonists at 30.6oC, well above their tolerance of -2.5oC. With a diameter of 6,400km, its a good bit larger than our home-moon, although still fairly fast to terraform. Methane needs to be removed from the atmosphere, which should help with the heat, followed by 0.1 atm oxygen and then a mix of Nitrogen and Frigusium to round things out and the world should be perfectly habitable. Terresina Caccini, a competent administrator, has been assigned as governor. Her 25% boost to terraforming should be quite useful once that process starts.
*Chiefly the fact that I both forgot to research Jump Point Stabilization tech and forgot to build an extra shipyard capable of building a stabilization ship until midway through the decade.
The Stuation At Home:
The Republic has been expectedly diligent in building up its industrial base, and the situation there is as follows:
Veccacopia
Population: 1058.86m
Naval Shipyard Capacity: 44,000 tons
Commercial Shipyard Capacity: 659,800 tons
Maintenance Capacity: 100,000 tons
Research Facility: 36
Ground Force Construction Complex: 1
Construction Factory: 800
Mine: 600
Fuel Refinery: 200
Maintenance Facility: 100
Financial Centre: 300
Deep Space Tracking Station: 1
Military Academy: 1
Naval Headquarters: 1
Sector Command: 1
Spaceport: 1
Infrastructure: 4,480
Primary concern now is finding enough minerals to feed the factories. Neutronium, Corbomite, Mercassium, Sorium, and Uridium are all running out on Veccacopia. Thankfully, corundium to build mines to fix the problem is still plentiful. A number of suitable mining sites exist, the difficulty now is in setting up the necessary mining networks while continuing to develop interstellar colonies. A civilian conglomerate, Pazedo Interstellar Services does exist, but is in its infancy. Most of the heavy lifting will be done by the state, with the crown jewel of this effort being the massive Bertinelli Industries shipyard, larger than the rest of our shipyard capacity combined with 6 slipways of 65,800 tons each. Technically outfitted towards Tiber-Class Colony Ships, it can also build, and indeed will spend most time building, Apennine-Class Freighters.
Also note the founding of the Core Sector. Sector Governor Alfredo Perti, with 10% Mining Boost and 20% Terraforming Boost isn't the greatest administrator the Republic has produced, but his skills are at least in important fields.
The Known Universe:
The six Galileo-Class Science Vessels mentioned in the previous update remain the complete Republic science fleet. More could be built, but exploration already far, far, outpaces exploitation, so more have not been ordered. All ships, however, have completed a full tour, and been upgraded to the improved Galileo Mk2-Class, below.
Systems continue to be named after important personages in the Republic, mainly researchers and ship captains. Beyond newly settled Pasquale D'Amico lies Stefano Della, a Trinary with Stefano Della-A I being a good colony prospect, with seven elements at decent accessibility, and good potential for ground survey to reveal more. On the other hand, the planet is tide-locked and barren.
Beyond Stefano Della is an empty star system, without even any comets. It was immediately named after Ms. Poletti. This in turn connects to Mantovano, currently uninteresting**, and empty system Alessandro, which is important in that a dormant jump point linked it with the home star of Padre, creating a shortcut down the arm. Another connection links to Spinola, a Blue Giant binary currently being explored, with several colony sites. With the new connection to the home system, this is only two jumps from the homeworld.
The other arm from the home system, past Cammeo Piccio, is less explored, with numerous untransited jump connections. All systems explored in this direction so far are cold and inhospitable, with no potential colony sites to be found***. Still, we do intent to expand that way; the Republic will need mining systems, and there's no telling what lies beyond the next jump point.
**Pandom scientists are mystified that Mantovano IV, at 644m out from the primary, is 20oC colder than Mantovano V, at 1,109m from the primary. While both have thin atmospheres, the main difference appears to be that the former is extremely reflective, while the latter is extremely absorptive.
***The habitable range world in the Russo system is in fact merely a particularly large asteroid.
The third decade of trans-newtonian society has been a relatively uninteresting one for the Pandomn and their Republic. Without a lot of interesting milestones to cover, I think its probably better to talk about where things stand at pause on April 20, 0030 and work backwards to explain how we got there.
A New Colony:
The Pandomn are now an interstellar species, as half a million souls have settled on Pasquale D'Amico II. Unforeseen difficulties* have delayed settlement until less than a year ago, but the colony is promising. There are large deposits of all 11 minerals, although minerals other than Duranium (high), Tritanium (high, but not needed), and Mercassium (medium, but desperately needed) are low accessibility. Still, with the Duranium and Mercassium, Pasquale D'Amico II is expected to be a useful mining site. Neither of the other two colony sites (Pasquale D'Amico III, Cammeo Piccio II) have any minerals at all, although Cammeo Piccio II does have a ruined alien outpost, though the Republic doesn't have the technology to investigate that.
Environmentally, Pasquale D'Amico II is a mountainous world, fairly hot for Pandom colonists at 30.6oC, well above their tolerance of -2.5oC. With a diameter of 6,400km, its a good bit larger than our home-moon, although still fairly fast to terraform. Methane needs to be removed from the atmosphere, which should help with the heat, followed by 0.1 atm oxygen and then a mix of Nitrogen and Frigusium to round things out and the world should be perfectly habitable. Terresina Caccini, a competent administrator, has been assigned as governor. Her 25% boost to terraforming should be quite useful once that process starts.
*Chiefly the fact that I both forgot to research Jump Point Stabilization tech and forgot to build an extra shipyard capable of building a stabilization ship until midway through the decade.
The Stuation At Home:
The Republic has been expectedly diligent in building up its industrial base, and the situation there is as follows:
Veccacopia
Population: 1058.86m
Naval Shipyard Capacity: 44,000 tons
Commercial Shipyard Capacity: 659,800 tons
Maintenance Capacity: 100,000 tons
Research Facility: 36
Ground Force Construction Complex: 1
Construction Factory: 800
Mine: 600
Fuel Refinery: 200
Maintenance Facility: 100
Financial Centre: 300
Deep Space Tracking Station: 1
Military Academy: 1
Naval Headquarters: 1
Sector Command: 1
Spaceport: 1
Infrastructure: 4,480
Primary concern now is finding enough minerals to feed the factories. Neutronium, Corbomite, Mercassium, Sorium, and Uridium are all running out on Veccacopia. Thankfully, corundium to build mines to fix the problem is still plentiful. A number of suitable mining sites exist, the difficulty now is in setting up the necessary mining networks while continuing to develop interstellar colonies. A civilian conglomerate, Pazedo Interstellar Services does exist, but is in its infancy. Most of the heavy lifting will be done by the state, with the crown jewel of this effort being the massive Bertinelli Industries shipyard, larger than the rest of our shipyard capacity combined with 6 slipways of 65,800 tons each. Technically outfitted towards Tiber-Class Colony Ships, it can also build, and indeed will spend most time building, Apennine-Class Freighters.
Quote
Tiber class Colony Ship 65,800 tons 340 Crew 2,593.2 BP TCS 1,316 TH 1,000 EM 0
759 km/s Armour 1-145 Shields 0-0 HTK 69 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 24 Max Repair 100 MSP
Cryogenic Berths 200,000 Cargo Shuttle Multiplier 5
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 3 months
Bassano-Paolini Aeromarine Commercial Ion Drive EP200.00 (5) Power 1000 Fuel Use 3.54% Signature 200 Explosion 4%
Fuel Capacity 1,500,000 Litres Range 115.7 billion km (1764 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Quote
Apennine class Freighter 65,527 tons 150 Crew 638.8 BP TCS 1,311 TH 1,000 EM 0The Republic is actually at Magneto-Plasma tech, but with the current focus being on our home system and the systems directly connected to it, upgrading the our shipping is not a huge priority.
763 km/s Armour 1-144 Shields 0-0 HTK 46 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 6 Max Repair 50 MSP
Cargo 50,000 Cargo Shuttle Multiplier 5
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 3 months
Bassano-Paolini Aeromarine Commercial Ion Drive EP200.00 (5) Power 1000 Fuel Use 3.54% Signature 200 Explosion 4%
Fuel Capacity 1,500,000 Litres Range 116.3 billion km (1764 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Also note the founding of the Core Sector. Sector Governor Alfredo Perti, with 10% Mining Boost and 20% Terraforming Boost isn't the greatest administrator the Republic has produced, but his skills are at least in important fields.
The Known Universe:
The six Galileo-Class Science Vessels mentioned in the previous update remain the complete Republic science fleet. More could be built, but exploration already far, far, outpaces exploitation, so more have not been ordered. All ships, however, have completed a full tour, and been upgraded to the improved Galileo Mk2-Class, below.
Quote
Galileo Mk2 class Science Vessel 21,922 tons 372 Crew 1,766.2 BP TCS 438 TH 768 EM 0The main improvement with the upgrade is to the engines. Improvements to both underlying tech and efficiency have nearly doubled both range and speed, while maintaining the 10-year life of the ship. Also important is the dedicated Science Department. Despite being basically a room with some spectrometers in it, this was no small feat for world-renowned nincompoop Fausta Poletti, who still sports a mere 5% boost to sensors despite being nearly continuously employed in the field for 3 decades. Even the ground research person has a 20% boost despite sitting around unemployed for most of that time. But I digress...
1751 km/s JR 1-25(C) Armour 1-69 Shields 0-0 HTK 109 Sensors 25/25/3/3 DCR 40 PPV 0
Maint Life 10.41 Years MSP 2,014 AFR 96% IFR 1.3% 1YR 34 5YR 507 Max Repair 100 MSP
Commander Control Rating 2 BRG SCI
Intended Deployment Time: 120 months Morale Check Required
Cavallo-Gentili Drive Systems JC22K Commercial Jump Drive Max Ship Size 22000 tons Distance 25k km Squadron Size 1
Bassano-Paolini Aeromarine Commercial Magneto-plasma Drive EP256.0 (3) Power 768 Fuel Use 3.54% Signature 256 Explosion 4%
Fuel Capacity 2,250,000 Litres Range 521.4 billion km (3446 days at full power)
Cribari-Bertucci Sensor Systems Thermal Sensor TH5-25 (1) Sensitivity 25 Detect Sig Strength 1000: 39.5m km
Cribari-Bertucci Sensor Systems EM Sensor EM5-25 (1) Sensitivity 25 Detect Sig Strength 1000: 39.5m km
Geological Survey Sensors (3) 3 Survey Points Per Hour
Gravitational Survey Sensors (3) 3 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
Systems continue to be named after important personages in the Republic, mainly researchers and ship captains. Beyond newly settled Pasquale D'Amico lies Stefano Della, a Trinary with Stefano Della-A I being a good colony prospect, with seven elements at decent accessibility, and good potential for ground survey to reveal more. On the other hand, the planet is tide-locked and barren.
Beyond Stefano Della is an empty star system, without even any comets. It was immediately named after Ms. Poletti. This in turn connects to Mantovano, currently uninteresting**, and empty system Alessandro, which is important in that a dormant jump point linked it with the home star of Padre, creating a shortcut down the arm. Another connection links to Spinola, a Blue Giant binary currently being explored, with several colony sites. With the new connection to the home system, this is only two jumps from the homeworld.
The other arm from the home system, past Cammeo Piccio, is less explored, with numerous untransited jump connections. All systems explored in this direction so far are cold and inhospitable, with no potential colony sites to be found***. Still, we do intent to expand that way; the Republic will need mining systems, and there's no telling what lies beyond the next jump point.
**Pandom scientists are mystified that Mantovano IV, at 644m out from the primary, is 20oC colder than Mantovano V, at 1,109m from the primary. While both have thin atmospheres, the main difference appears to be that the former is extremely reflective, while the latter is extremely absorptive.
***The habitable range world in the Russo system is in fact merely a particularly large asteroid.