Titan Atlas-Class:
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Titan Atlas class Missile Frigate 5,000 tons 80 Crew 574.2 BP TCS 100 TH 180 EM 0
1800 km/s Armour 6-26 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 14 PPV 9.9
Maint Life 13.48 Years MSP 1287 AFR 50% IFR 0.7% 1YR 13 5YR 198 Max Repair 45 MSP
Intended Deployment Time: 8 months Flight Crew Berths 12
Hangar Deck Capacity 625 tons Magazine 60
Titan One Ion Drive (1) Power 180 Fuel Use 6.19% Signature 180 Exp 5%
Fuel Capacity 190,000 Litres Range 110.5 billion km (710 days at full power)
Atlas Missile Launcher (3) Missile Size 10 Rate of Fire 1200
Atlas Missile FCS (3) Range 10.5m km Resolution 100
Strike Group
1x Maiden Courier Speed: 600 km/s Size: 10
1x Hussar Scout Speed: 5217 km/s Size: 2.3
This design is classed as a Military Vessel for maintenance purposes
Titan Regalia-Class:
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Titan Regalia class Surveillance Frigate 5,000 tons 114 Crew 489.4 BP TCS 100 TH 180 EM 0
1800 km/s JR 3-50 Armour 3-26 Shields 0-0 Sensors 16/16/0/0 Damage Control Rating 16 PPV 0
Maint Life 18.3 Years MSP 1367 AFR 33% IFR 0.5% 1YR 8 5YR 116 Max Repair 45 MSP
Intended Deployment Time: 8 months Flight Crew Berths 13
Hangar Deck Capacity 750 tons
Titan One Jump Drive Max Ship Size 5000 tons Distance 50k km Squadron Size 3
Titan One Ion Drive (1) Power 180 Fuel Use 6.19% Signature 180 Exp 5%
Fuel Capacity 230,000 Litres Range 133.8 billion km (860 days at full power)
Regalia TH Passive Sensor Unit (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
Regalia EM Passive Sensor Unit (1) Sensitivity 16.25 Detect Sig Strength 1000: 16.25m km
Strike Group
2x Hussar Scout Speed: 5217 km/s Size: 2.3
4x Hussar II Light Fighter Speed: 7200 km/s Size: 2.5
This design is classed as a Military Vessel for maintenance purposes[url][/url]
Designer's Blurb:
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--- These are revisions to my original Conventional Tech, or Tech Level Zero, warships; the Titan "Atlas" and the Titan "Regalia". These ships are designed to fire big missiles, long-range from stealth. They accomplish this by working as team where the "Regalia" identifies targets with it's passive sensors for the "Atlas" to engage. However, I learned that a Missile FCS cannot get lock from a passive sensor contact, so I incorporated Scouts to do the spotting. The Titan Atlas has one of her own, while Regalia carries tow Scouts and four relatively "Light Fighters" for Anti-Missile, Anti-Fighter and Decoy duty. Titan Regalia carries a Jump Drive capable of toting herself and three Titan Atlases into combat. I have yet to decide what missiles to put in the Titan Atlas, however with it's launchers, magazine and Maiden-Class Courier, the Titan Atlas can fire 3 salvos of missiles before requiring a full reload. This isn't too terrible when you consider it takes twenty freaking minutes to reload the darn things! These ships are meant to serve as stop gaps before I have a proper fleet. The 5,000 Ton Shipyards will be able to produce more useful ships later as I build up. However, currently I have plans to go exploring as soon as get Nuclear Pulse Drives, so having something to fight with is still better than having nothing to fight with once I get out into the greater inter-stellar community. Overall though, despite their stop gap nature, the Titans are great ambush attackers, and I expect they will provide fire support, jump gate security and surprise planetary bombardment as part of both my main fleet and reserves for years to come.
Hussar-Class:
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Hussar class Scout 115 tons 2 Crew 19 BP TCS 2.3 TH 12 EM 0
5217 km/s Armour 2-2 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 30.24 Years MSP 10 AFR 1% IFR 0% 1YR 0 5YR 0 Max Repair 8 MSP
Intended Deployment Time: 1 months Spare Berths 3
Hussar Ion Drive (1) Power 12 Fuel Use 49.5% Signature 12 Exp 10%
Fuel Capacity 5,000 Litres Range 15.8 billion km (35 days at full power)
Hussar Long Range Sensor (1) GPS 600 Range 1.7m km Resolution 300
Hussar Short Range Sensor (1) GPS 200 Range 1,000k km Resolution 100
Hussar Anti-Fighter Sensor (1) GPS 10 Range 150k km Resolution 10
This design is classed as a Fighter for production, combat and maintenance purposes
Hussar II-Class Light Fighter:
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Hussar II class Light Fighter 125 tons 2 Crew 20.4 BP TCS 2.5 TH 18 EM 0
7200 km/s Armour 1-2 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0.5
Maint Life 27.79 Years MSP 10 AFR 1% IFR 0% 1YR 0 5YR 0 Max Repair 9 MSP
Intended Deployment Time: 0.3 months Spare Berths 5
Hussar II Ion Drive (1) Power 18 Fuel Use 272.81% Signature 18 Exp 15%
Fuel Capacity 10,000 Litres Range 5.3 billion km (8 days at full power)
Hussar II Gauss Cannon (1) Range 10,000km TS: 25000 km/s Power 0-0 RM 1 ROF 5 1 0 0 0 0 0 0 0 0 0
Hussar II Beam FCS (1) Max Range: 10,000 km TS: 2500 km/s 0 0 0 0 0 0 0 0 0 0
Hussar II Anti-Missile Sensor (1) GPS 1 Range 50k km MCR 5k km Resolution 1
Hussar II Anti-Fighter Sensor (1) GPS 10 Range 150k km Resolution 10
This design is classed as a Fighter for production, combat and maintenance purposes
Designer's Blurb:
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--- The Hussar-Class ship is an extremely light scout, while it's derivative ship, the Hussar II is an extremely light fighter. The first Hussar IIs are probably going to be manufactured with the crappy FCS, which will gimp them, but won't require me to research beyond the basic techs to acquire. These are stop gap ships. i intend to phase these out later with the Chevalier Light Scouts and the Chevalier II Light Fighter for use with Boat Bays and Small Boat Bays as these designs have the capacity to go really fast with better engines, and still do decent in the Anti-Missile / Anti-Fighter Role. The new ones will have the benefit of better tech; however I may introduce a Hussar III with an upgraded FCS first, depends. Again, they are stop gaps so I want them up as early as possible so time is of the essence. Both ships are a pretty bog-standard affair, albeit with the caveat that they are tiny as all buggery. This is pretty good considering that a small TCS will keep them alive. The Hussar II has Fuel for eight days, and Life Support for nine; while the Hussar has a month's worth of Life Support and a month and five days' worth of Fuel. Both feature Fighter-Sized Engineering Bays both for longevity as well as RP reasons which will be fleshed out later in ARRs, time permitting.
--- Due to a clerical error when building the Hussar II, i.e. I completely overwrote the original Hussar before I realized what I had did, there is a minor change listed here. Both the Hussar-Class and the Hussar II-Class are fluffed in RP to have been derived from the same hull, and as such both sport a robust access system for repair and maintenance both while at berth and mid-voyage. In game-terms that is represented by them both having a Fighter-Sized Engineering Space and a Tiny-Sized Crew Quarters. This allows the Hussar to house a full one and half crew rotations, while the Hussar II can carry a full Away Team. Both craft sport a Gunner, Pilot and Engineer position, while crews are rigorously trained to be proficient and interchangeable in all three. Sorry about that mix up, cheers!
These ships make use of the following technologies:
- Composite Armor
- 0.5 Fuel Consumption
- Additional Maintenance Storage(Conventional Start Only)
- Fuel Storage - Tiny
- Fuel Storage - Small
- Ion Drives
- Jump Drive Efficiency - 10
- Missile Size 0.33x /Reload Rate x20
- Missile Size Reload Rate 5
- Damage Control
- Engineering Spaces - Fighter
- Engine Boost 1.50x
- Electronic Hardening 1
- Boat Bay
- Boat Bay - Small