Author Topic: Species Statistic  (Read 956 times)

0 Members and 1 Guest are viewing this topic.

Offline Cinnius (OP)

  • Chief Petty Officer
  • ***
  • C
  • Posts: 44
  • Thanked: 6 times
Species Statistic
« on: April 17, 2020, 09:08:51 AM »
Hi, in vb6 version there was a function which, according to the form of government, change the statistics of the species (Determination, Diplomacy, Expansion, Militancy, Trade, Translation, Xenophobia).  In the new version there is no longer a government selection, but the values ??can still be customized.

These value what they influence? are they only for npc?

If they also affect player values, are there guidelines similar to the old forms of government?
Thanks for the help ^^
 

Offline Ektor

  • Lieutenant
  • *******
  • E
  • Posts: 191
  • Thanked: 103 times
Re: Species Statistic
« Reply #1 on: April 17, 2020, 01:43:14 PM »
I don't know whether all values influence a player race, but Diplomacy, Xenophobia and Translation surely do. Diplomacy increases your relation gain, Xenophobia decreases it and Translation helps when you're trying to establish contact.
 
The following users thanked this post: DFNewb, Cinnius

Offline Cinnius (OP)

  • Chief Petty Officer
  • ***
  • C
  • Posts: 44
  • Thanked: 6 times
Re: Species Statistic
« Reply #2 on: April 17, 2020, 04:01:19 PM »
Quote from: Ektor link=topic=10829. msg124670#msg124670 date=1587148994
I don't know whether all values influence a player race, but Diplomacy, Xenophobia and Translation surely do.  Diplomacy increases your relation gain, Xenophobia decreases it and Translation helps when you're trying to establish contact.

Okay thanks, at least I understood them ;D
I suppose the others maybe only influence the behavior of the NPCs but I'm not entirely sure ???