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Topic Summary

Posted by: AndonSage
« on: May 07, 2010, 10:54:56 AM »

Quote from: "Hawkeye"
_My_ whole civie fleet is currently in a NPR homesystem!

"Central command to trading fleet! This is a PRIORITY ONE ALERT! Reverse course and go to maximum thrust!"
ROFLMAO!  :)
Posted by: sloanjh
« on: May 07, 2010, 02:22:33 AM »

Quote from: "Hawkeye"
Quote from: "Decimator"
Ok, so I made it to 2040 in my game, being a diplomatic guy, and an NPR granted me trade access.  Pretty much my entire civilian fleet heads into their system to drop off goods.  Then I get a message saying they revoked trade access due to worsening relations.  The next increment, they blew up all my civilian ships in their system.  Could somebody please tell me what happened and how I avoid it in the future?  Because otherwise I'm going to have to become the vampire race that just kills everyone it meets.

Outch!

Looks like the issue reported for 5.0, where NPRs would grant trade access, but when the civies go in to trade, they are still seen as enemy ships, thus lowering relations to the point the trade access is revoked, is still there.

_My_ whole civie fleet is currently in a NPR homesystem!

"Central command to trading fleet! This is a PRIORITY ONE ALERT! Reverse course and go to maximum thrust!"

Yep - I ran into this one (I guess it was 5.0).  Please log this in bugs right away - this is something Steve really needs to fix for 5.2 IMNSHO.

John
Posted by: Hawkeye
« on: May 06, 2010, 11:16:25 PM »

Quote from: "Decimator"
Ok, so I made it to 2040 in my game, being a diplomatic guy, and an NPR granted me trade access.  Pretty much my entire civilian fleet heads into their system to drop off goods.  Then I get a message saying they revoked trade access due to worsening relations.  The next increment, they blew up all my civilian ships in their system.  Could somebody please tell me what happened and how I avoid it in the future?  Because otherwise I'm going to have to become the vampire race that just kills everyone it meets.

Outch!

Looks like the issue reported for 5.0, where NPRs would grant trade access, but when the civies go in to trade, they are still seen as enemy ships, thus lowering relations to the point the trade access is revoked, is still there.

_My_ whole civie fleet is currently in a NPR homesystem!

"Central command to trading fleet! This is a PRIORITY ONE ALERT! Reverse course and go to maximum thrust!"
Posted by: Decimator
« on: May 06, 2010, 08:21:24 PM »

Ok, so I made it to 2040 in my game, being a diplomatic guy, and an NPR granted me trade access.  Pretty much my entire civilian fleet heads into their system to drop off goods.  Then I get a message saying they revoked trade access due to worsening relations.  The next increment, they blew up all my civilian ships in their system.  Could somebody please tell me what happened and how I avoid it in the future?  Because otherwise I'm going to have to become the vampire race that just kills everyone it meets.