Author Topic: v2.5.1 Bugs Thread  (Read 16408 times)

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Offline Steve Walmsley (OP)

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Re: v2.5.1 Bugs Thread
« Reply #150 on: May 31, 2024, 11:59:33 AM »
Hi All,

I've encountered a weird issue with the game which started this morning

When opening Aurora I'm getting error pop-ups, the first one is '2. 5. 1 Function #1170: Object cannot be cast from DBNull to other types'.  This is then followed by hundreds of '2. 5. 1 Function #3040: Object reference not set to an instance of an object.
I can click through the pop-ups and eventually the game will load, but I've saved and exited and tried again and the errors simply start again.

I have no idea what the cause might be as I haven't done anything unusual in my playthrough and don't really know what it might be.  I'm wondering whether it's an NPR issue?

Any advice would be really appreciated as my current game has been working brilliantly until now and I've been really enjoying it so I'm desperate to save it!

#1170 is the function that loads system bodies. If that fails, the game won't work. If you know how to look at the database file, you can check for a null value in FCT_SystemBody.

Are you definitely on v2.5.1, as I recall something on these lines in an earlier version?
 

Offline Skip121

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Re: v2.5.1 Bugs Thread
« Reply #151 on: Yesterday at 02:46:06 AM »
Hi Steve,

Thank you so much for this, the game is now working perfectly!

I'm definitely running v2. 5. 1, it's the first time this has happened and I'm about 85 years into the game roughly.

Thanks again!
 

Offline Garfunkel

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Re: v2.5.1 Bugs Thread
« Reply #152 on: Yesterday at 06:39:13 AM »
I've mentioned this before but I fear it has been lost in the noise.

If you start with Minerva in Sol and the game creates a gas giant with trojans, those trojans are listed in the Fleet Movement Orders view alongside inner system asteroids, which is a little annoying as it clutters the view when playing a super-early conventional start. They should, IMHO, come at the very end of the asteroids, seeing as they are the farthest away.
 

Offline Jeltz

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Re: v2.5.1 Bugs Thread
« Reply #153 on: Today at 04:53:41 AM »
I don't know if it's a bug, it's certainly a curious thing: one of my GEVs was attacked by an unknown unit, the first broadside was absorbed and damage control repairs the faults... but MSPs grow to 147%?!

Aurora 2.5.1, vanilla, W10, conventional start, real stars
 
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Offline pedter

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Re: v2.5.1 Bugs Thread
« Reply #154 on: Today at 05:26:22 AM »
but MSPs grow to 147%?!

I see 3x Engineering Spaces on the destroyed components list - it is possible that the MSP storage was destroyed without destroying the MSP itself, leaving the ship well above available capacity. I'm not certain that's what happening as I seem to recall destroyed fuel tanks also destroying their contained fuel but maybe engineering spaces are different for some reason.