Hey guys making this post real quick to 1. ask a few things that other people might have more experience in and 2. to gather any suggestions or advice in creating this scenario I will be making.
Essentially what I am doing is setting up a database/save with the player in a certain starting situation it is based off my letsplay series's game and I will be playing in it for my next series, during the process I thought why not release it on the forums once I have finished it as I think it might be quite interesting to a lot of the players on here who want a different start premade and ready rather than just a boring earth start etc.
heres a few of the things already being implemented or that I have done
1. Setup ruins on various worlds that were destroyed in the last series (by invaders).
2. Ruined worlds have small populations and ground forces these are "controlled" by the player so that they only have ground forces, these factions are known as "humanities lost" and represent lost members of humanity that have fallen into chaos/piracy/feudal, these worlds will have to be reclaimed by the player, they only have ground forces and are very low tech.
3. Recreating the entire galaxy from my last series and 1.10 game in 1.13, this is a large effort but i have practically completed the home system, there will be small modifications to represent the impact on the worlds 15 years after the essential genocide/destruction of humanity in its golden era of space travel, these modifications include lots of nitrogen oxides in the atmosphere of populated worlds simulating the effects of nuclear Armageddon turning once pristine worlds into dangerous ones.
4. The setup will be quite low tech all around, with the loss of most technology in the bombardments and purge of humanity, the technology level dropped off massively, with the "wealthy" factions just barely reaching back to nuclear pulse (from internal fusion) and this scenario/series will be on 20% research speed meaning the player has to make the most of what they currently have, jump point theory is also not researched as the invaders "closed" off the jump points and isolated humanity into fractions, this will mean essentially reclaiming and finding settlements and people lost in other systems (think great crusade 30k)
5. There will be atleast 1 npr in the home system which will be next to the player, both the player and NPR have under 200 million pop each and the player must make do with what ships and forces they have, this includes salvaged weapons fitted onto shuttles, old relic class warships (based off the previous series)
Its a bit sporadic and i am still implementing and developing things but i think you can get the general gist. Now onto the questions and or advice I am seeking.
1. I need a way to transfer ships from one race to another ( i know 1.14 will have this) the reason i need this capability is so i can have a dev race tech up to what tech i had in the previous game and then spawn in those designs so that I can give them to the player faction without the player having access to those technologies. So if anyone knows how to (i think you can through database but i would need to be walked through how to do that)
2. Any advice regarding what I can add to make the world feel more alive or interesting as well as what difficulty level this should be aimed at I will be testing it extensively once done.
3. Anything else you guys have or can suggest or would want in a premade scenario such as this.
Heres a few screenshots of what i currently have developed
Home system map, its a binary star system containing habitable planets at the first star and habitable planets at the second, the player starts at the second star.
1st Stars bodies
2nd stars bodies
Armed rabble of Humanities lost