Posted by: Gabethebaldandbold
« on: March 05, 2018, 02:38:05 PM »Also higher speed means you end up getting more chances to engage the enemy missiles
Smaller missiles are faster.Only if you keep the same engine, so that it has higher power per size/mass
How can using 'sub-sized' missiles improve anything other than making your missile worse and cheaper? Since the warhead has to keep it's size, you are packing less engine/agility/fuel, thus the missile should get slower/less agile/have less range.Smaller missiles are faster.
Missile Size: 1.971 MSP (0.09855 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 33
Speed: 24400 km/s Engine Endurance: 8 minutes Range: 11.7m km
Cost Per Missile: 1.7422
Chance to Hit: 1k km/s 805.2% 3k km/s 264% 5k km/s 161% 10k km/s 80.5%
Missile Size: 2 MSP (0.1 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 33
Speed: 24000 km/s Engine Endurance: 8 minutes Range: 11.5m km
Cost Per Missile: 1.7793
Chance to Hit: 1k km/s 792% 3k km/s 264% 5k km/s 158.4% 10k km/s 79.2%
Thanks for the bug link, will take a look.To finally clarify: I am at 0.2 MSP / 1 WH, 64 agility / MSP and am using 1x 0.5 MSP magnetic pulse engine with 350 % power for Sonora II. The generation I Sonora, Baranda and Thuria are all at 0.25 MSP / 1 WH, 48 agility and only 300 % engines tech level, with Sonora and Baranda only having different range and Thuria being size 2 PDC AMM.And just on the off chance because you probably know this already, are you entering "1" into the warhead MSP? The "value" is the actual WH strength... scratch that, if you were doing that the WH size wouldn't be 1 in the specs you posted. It's just the boost you're missing; x3 or bust!
My only AMMs that have seen action have a range of 2.5m km, but I'm not even getting active target locks on the AMMs the enemy is (currently) firing at me until ~150,000km despite a res-1 active I thought should spot small missiles at greater range ... so better sensors sounds very wise to me right now, lol.Note resolution 1 active sensors can have few millions km range but small missiles are even smaller. There is "MCR" range of few 100k for missiles of size 6 or smaller. That's for seeing them via active sensors. For the problem of getting weapon lock from your missile fire controls note those missiles can be equipped with modules of electronic warfare that lower the range of your MFCs by few 10s of %.
Are you using the Missile Designer on the web? That Sonora Close AMM seems too slow to have a size-1 warhead and a range of only 1.2m km, but there are a handful of techs that increase the efficiency of missiles by bringing down the MSP you need to reach performance targets. Maybe you need better tech to get better bang for your MSP in WH strength, fuel efficiency, or agility.I am not using any external tools, only checking wiki and forums from time to time. I am aware of techs that raise the stats of missiles and I don't think I am too low on most of them. I am mostly missing engine boost tech. Size 1, warhead 1 and range of ~1-2m km are intentional values, the rest of missile is filled with agility because there can't be missiles under size 1. I am not adding any sensors until I actually meet some enemy with missiles and I can see what sensor range I would need.
Zooming will corrupt the .mdb? I'd be grateful for tips on how I might avoid or minimize that risk ... I have to zoom some and it would be a relief to know what will or won't cause me problems.I posted it in the main bug thread.
I am now working on better sensors to match the MCR distance with range of Sonora II.
As others have said, AMMs should probably be faster with magneto-plasma drive. I built my first missiles at internal fusion tech, but the slowest of those was a size-6 ASM with 100 million km range and a strength-12 warhead ... and it still clocked in at 33,700km/s, which you can probably match or exceed at magneto-plasma with a size-1, short-ranger.I could get bit higher speed and hit chances if the AMM is made sub1 sized. But missiles need to be at least of size 1.
Sonora Close AMM MSP1 CTH528-176-106-53 Speed: 24,000 km/s End: 0.8m Range: 1.2m km WH: 1 Size: 1 TH: 176/105/52
Baranda Middle AMM MSP1 CTH528-176-106-53 Speed: 24,000 km/s End: 6.6m Range: 9.6m km WH: 1 Size: 1 TH: 176/105/52
Thuria Middle AMM MSP1.9414 CTH667-216-133-67 Speed: 24,700 km/s End: 8m Range: 11.8m km WH: 1 Size: 1.9414 TH: 222/133/66
Sonora II Close AMM MSP1 CTH812-261-162-81 (192) Speed: 28,000 km/s End: 1.2m Range: 2m km WH: 1 Size: 1 TH: 270/162/81
I am now working on better sensors to match the MCR distance with range of Sonora II.Admiral 2 ASM
Missile Size: 3 MSP (0.15 HS) Warhead: 4 Armour: 0 Manoeuvre Rating: 11
Speed: 19800 km/s Engine Endurance: 128 minutes Range: 152.0m km
EM Sensor Strength: 0.0198 Detect Sig Strength 1000: 19 800 km
built with a 330% boosted ion drive. If it had an magneto-plasma drive, it would make 26400 km/s and would thus be faster than your first generation AMMs, thats why I said they migth be too slow, as with bad luck with the increments, they might get jumped over by faster missiles and then never be able to catch up.I am curious that you got to 5 second reload tech for AMMs which is a pretty huge investment, compared to your other missile and drive tech.Well, I am ~42 years in from conventional start and I am churning research labs all the time. I currently have ~80 together, with power and logistic branches moved to colonies with anomalies so other branches can now use more labs of Earth.