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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by DNAturation on Today at 02:20:55 PM »Good ol' kinetic artillery for ships. They launch an explosive payload with no/minimal guidance (Excalibur?) after firing to impact and detonate on a target. Can be turreted.
To differentiate from lasers, they can use ammo placed in a magazine like missiles. Can have bore size researches, barrel length researches (both could affect tonnage), and also reliant on missile warhead research for damage. They can also show up as interceptable like missiles do, but they move their full length for their first tick on spawn unlike missiles that spawn on top of your ships for the first tick.
They also don't use energy and are reliant on a reloading tech for fire rate.
To differentiate from lasers, they can use ammo placed in a magazine like missiles. Can have bore size researches, barrel length researches (both could affect tonnage), and also reliant on missile warhead research for damage. They can also show up as interceptable like missiles do, but they move their full length for their first tick on spawn unlike missiles that spawn on top of your ships for the first tick.
They also don't use energy and are reliant on a reloading tech for fire rate.