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C# Bug Reports / Re: v2.3.1 Bugs Thread
« Last post by Sigaur on Today at 01:18:56 PM »Hello everyone.
(First time posting so I just want to say that I f**ing love to play Aurora ! :) )
I have two small "bugs" to report :
1- The "assign fleet" option in ship combat does not check if weapons are destroyed before assigning to fire control.
For instance if I have two ships (named A and B), from the same class using beams weapons.
If A beam are destroyed, I can go to ship B and use assign fleet to have A firing again.
This bug was present on older versions too (I plaid guilty I may have exploited this to cheese some fights ^^)
2- When building a ship, ordonnance is loaded in the ship whithout checking if said ship is able to load missiles.
For instance I had a class of ship with magazines, missiles launchers and 200missiles in the class ordonance template.
I copied this class and removed the magazines, and missiles launchers.
When building the new class, 200missiles are loaded (even if the new class no longer has magazines).
It is then impossible to unload the missiles at colony.
(First time posting so I just want to say that I f**ing love to play Aurora ! :) )
I have two small "bugs" to report :
1- The "assign fleet" option in ship combat does not check if weapons are destroyed before assigning to fire control.
For instance if I have two ships (named A and B), from the same class using beams weapons.
If A beam are destroyed, I can go to ship B and use assign fleet to have A firing again.
This bug was present on older versions too (I plaid guilty I may have exploited this to cheese some fights ^^)
2- When building a ship, ordonnance is loaded in the ship whithout checking if said ship is able to load missiles.
For instance I had a class of ship with magazines, missiles launchers and 200missiles in the class ordonance template.
I copied this class and removed the magazines, and missiles launchers.
When building the new class, 200missiles are loaded (even if the new class no longer has magazines).
It is then impossible to unload the missiles at colony.