Posted by: Michael Sandy
« on: January 24, 2021, 11:52:52 PM »3000-4000 tons is fairly consistently the minimum sized cloaked warship if tech advances equally through the cloak techs. So that gives you cloaked scout ships, which MIGHT be detected on passives, but have enough space for an active sensor powerful enough to provide targeting information while staying out of range.
In the early antimatter tech era, that size makes a good successor for fighter strike craft.
3000 tons is about the smallest sized carrier one can make. If your carrier operations theory is to launch strikes from outside of detection range, small size is about the only way to do it. It also potentially makes a good patrol carrier, as it can have a very long endurance while having very high performance scouts on board. If your standard fleet scout complement can fit in 2000 tons of hangar space, you could pair these up and have reliable scout coverage for all of your colonies.
3000-4000 tons is a good size for a parasite beam warship. Theory is that if you outrange the enemy and are faster, you can endlessly plink away. Can't quite endlessly plink in C#, and significant shielding would mean they wouldn't do enough DPS to knock down the shields at the range they can operate with impunity. But still, there is a niche for it.
Small sized warships serve when you want to have a certain capacity in a lot of places, or when detection/stealth is paramount and it is the smallest ship that can mount a particular weapon system.
In the early antimatter tech era, that size makes a good successor for fighter strike craft.
3000 tons is about the smallest sized carrier one can make. If your carrier operations theory is to launch strikes from outside of detection range, small size is about the only way to do it. It also potentially makes a good patrol carrier, as it can have a very long endurance while having very high performance scouts on board. If your standard fleet scout complement can fit in 2000 tons of hangar space, you could pair these up and have reliable scout coverage for all of your colonies.
3000-4000 tons is a good size for a parasite beam warship. Theory is that if you outrange the enemy and are faster, you can endlessly plink away. Can't quite endlessly plink in C#, and significant shielding would mean they wouldn't do enough DPS to knock down the shields at the range they can operate with impunity. But still, there is a niche for it.
Small sized warships serve when you want to have a certain capacity in a lot of places, or when detection/stealth is paramount and it is the smallest ship that can mount a particular weapon system.