Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: ExChairman
« on: January 06, 2011, 11:02:42 PM »

Yep, it helps.  :D Totaly forgot that enemy ships also kan go alot faster that 10000 Km/s...
Posted by: Brian Neumann
« on: January 06, 2011, 09:09:51 PM »

The formula is linear, so a missile with a 100% chance at 10000km/s will have a 25% chance against one going 40,000 km/s.  Something that really helps when you get to higher tech levels is to look at the agility rating of the missile (what shows on the missile design screen, not how many points of space you used).  This is actually the chance to hit a target moving the same speed as the missile moves.  So a 30,000km/s missile with an agility of 40 would have a 40% chance against a missile moving 30,000km/s and a 20% chance against one moving at 60,000km/s.

Hope this helps you
Brian
Posted by: randal7
« on: January 06, 2011, 04:25:25 PM »

IIRC the formula is linear, so yes.
Posted by: ExChairman
« on: January 06, 2011, 01:09:25 PM »

I have been building missiles that have 100-110% to hit att 10000 Km/s.
If I try to hit a ship that have  20000 Km/s... Will this halve my to hit??   ???