I've just started a game and I'm not sure how well a pair of designs I've set up will work together and I have questions on the fire control mechanics, so. . .
Design 1 - Sensor/Laser ship
Mil - Molitor class Cruiser 7,000 tons 851 Crew 1154.5 BP TCS 140 TH 200 EM 0
1428 km/s Armour 1-32 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 12 PPV 44
Annual Failure Rate: 32% IFR: 0.5% Maint Capacity 1237 MSP Max Repair 256 MSP Est Time: 4.96 Years
Nuclear Pulse Engine E8 (5) Power 40 Fuel Use 80% Signature 40 Armour 0 Exp 5%
Fuel Capacity 350,000 Litres Range 112.5 billion km (911 days at full power)
10cm C3 Visible Light Laser (4) Range 60,000km TS: 3000 km/s Power 3-3 RM 2 ROF 5 3 3 2 1 1 1 0 0 0 0
Twin 10cm C3 Visible Light Laser Turret (4x2) Range 60,000km TS: 12000 km/s Power 6-6 RM 2 ROF 5 3 3 2 1 1 1 0 0 0 0
!Main FC64-4500 (1) Max Range: 128,000 km TS: 4500 km/s 92 84 77 69 61 53 45 37 30 22
Flak FC64-12000 (1) Max Range: 128,000 km TS: 12000 km/s 92 84 77 69 61 53 45 37 30 22
Gas-Cooled Fast Reactor Technology PB-1 AR-0 (4) Total Power Output 36 Armour 0 Exp 5%
Anti-Missile Sensor MR20-R1 (1) GPS 256 Range 20.5m km Resolution 1
Active Search Sensor MR64-R100 (1) GPS 8000 Range 64.0m km Resolution 100
This design is classed as a Military Vessel for maintenance purposes
Design 2 - Missile Ship
Mil - Swarm class Cruiser 3,000 tons 272 Crew 414.5 BP TCS 60 TH 80 EM 0
1333 km/s Armour 1-18 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 4 PPV 10
Annual Failure Rate: 18% IFR: 0.2% Maint Capacity 345 MSP Max Repair 96 MSP Est Time: 5.83 Years
Magazine 325
Nuclear Pulse Engine E8 (2) Power 40 Fuel Use 80% Signature 40 Armour 0 Exp 5%
Fuel Capacity 150,000 Litres Range 112.5 billion km (976 days at full power)
Size 1 RoF10 Missile Launcher (10) Missile Size 1 Rate of Fire 10
Anti-Missile FC23-R1 (1) Range 23.0m km Resolution 1
S1 2.2Mkm AM Missile (325) Speed: 20,000 km/s End: 1.9m Range: 2.2m km WH: 1 Size: 1 TH: 146 / 88 / 44
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
It's meant to have multiple Molitor class ships function for missile defense with the Swarm as a backup in case that is being overwhelmed. The combat settings are:
- Main FC - Standard Lasers (Used in case of close ranged engagements or when the enemy fleet is out of missiles)
- Flak FC - Turret lasers set to area defense at 60k km/Used in close range engagements when PD isn't necessary
- Missile FC - All racks set to PD 220 (If I understand correctly that's the missiles' max range of 2. 2M km) 2 missiles per/Targeted when I want to use them offensively
The questions I have are:
- The Anti-Missile FC23-R1 has a max range of ~2. 5M km for a size 6 missile and under, is this necessary for it to be able to fire at my missile's max range or would I be able to create a higher resolution and much smaller fire control once the missiles are already being tracked by the Molitor?
- Aside from the armor (which I forgot about when building these), are there any obvious problems I'm missing?