yeah, I can try without spawning an NPR off the bat, but then aren't I essentially giving that NPR no chance of competing when i do allow it to spawn and we meet? I mean, i'd have a 20 year advantage on them if it was 20 years before I spawned one, wouldn't I? Or do they get a healthy dose of research and construction points to go spend and get on track with me. Though even still, they'd lack colonies so they couldn't afford to compete the same as if they had expanded all that time. Im all for getting my ass kicked, its a good way to learn what does and doesn't work, already expect my first excursion to be wholly inadequate, and dysfunctional due to design issues, in other words, my own damn fault.
yep, using real stars, I just went with the basic settings for the most part I can try disabling that.
The autoincrements was the only thing that let me even attempt to play through the slowdowns. The one attempt got me 20 hours game time in 4 hours real time, almost entirely at 5s intervals, I just punched in 1000 increments and hit go for 1 hour steps so it wasn't a disaster if I missed when it got going good. Then I launched VLC and started watching TV in a window so I could keep an eye on the log. I was just in the early stages of preparing to go hunting too. I had started my military build up, and needed to wait for the military ships to be completed, which was not any time soon, especially at that time rate.
At this point, i'd kill for a don't even stop for the NPR button, but I assume that would break the NPR's ability to do what it does?