Author Topic: A Couple of Questions About Jumping  (Read 2446 times)

0 Members and 1 Guest are viewing this topic.

Offline NumberOneBSUFan (OP)

  • Leading Rate
  • *
  • N
  • Posts: 5
A Couple of Questions About Jumping
« on: August 12, 2020, 05:51:20 PM »
Hey everyone! I'm still pretty new to the game (30ish years into my first game), and I've got a couple of questions about how jump points work. 

First, I understand (I think) that any ship equipped with a jump drive can jump between any two points, regardless of whether a jump point is stabilized or not.  Once a jump point is stabilized, does that mean that ships without a jump drive can traverse through the jump point? I understand that military ships (without a jump drive) can't travel through a commercially stabilized point and visa versa, but I'm interested in what the purpose is behind stabilizing a jump point.  Second, are jump gates in the C# version? If they are, does that mean that once jump gates are built between two systems, that any ship, regardless of whether they have a jump drive, can travel between the two systems?

Thanks for your help!
 

Offline knife644

  • Leading Rate
  • *
  • Posts: 7
  • Thanked: 1 times
Re: A Couple of Questions About Jumping
« Reply #1 on: August 12, 2020, 06:03:30 PM »
Quote from: NumberOneBSUFan link=topic=11827. msg139876#msg139876 date=1597272680
Hey everyone! I'm still pretty new to the game (30ish years into my first game), and I've got a couple of questions about how jump points work.   

First, I understand (I think) that any ship equipped with a jump drive can jump between any two points, regardless of whether a jump point is stabilized or not.   Once a jump point is stabilized, does that mean that ships without a jump drive can traverse through the jump point? I understand that military ships (without a jump drive) can't travel through a commercially stabilized point and visa versa, but I'm interested in what the purpose is behind stabilizing a jump point.   Second, are jump gates in the C# version? If they are, does that mean that once jump gates are built between two systems, that any ship, regardless of whether they have a jump drive, can travel between the two systems?

Thanks for your help!

a stabilized jump point will allow any ship either commercial or military to jump through but to get back the point on the other side must be stabilized to jump back and .  jump gates are not in the c# version as far as i know.
 
The following users thanked this post: NumberOneBSUFan

Offline Barkhorn

  • Commodore
  • **********
  • B
  • Posts: 719
  • Thanked: 133 times
Re: A Couple of Questions About Jumping
« Reply #2 on: August 12, 2020, 07:04:05 PM »
Jump gates and stabilized jump points are the same thing, Steve just changed the name for C# Aurora.
 
The following users thanked this post: NumberOneBSUFan

Offline BritoO

  • Petty Officer
  • **
  • B
  • Posts: 22
  • Thanked: 11 times
Re: A Couple of Questions About Jumping
« Reply #3 on: August 12, 2020, 07:11:14 PM »
Since you questions are mostly about stabilized jump points i'm going to ignore jump engines for the moment

Firstly, Jump Gates do not exist in C#. They have been replaced by Jump Point Stabilization.

Second, a ship with the appropriate module (Jump Point Stabilization Module XXX or Small Jump Point Stabilization Module found under Construction/Production research) can stabilize a jump point in one direction. This is important to understand. To create a two way stabilized connection the appropriate ship must travel to the other side and stabilize the jump point in the opposite direction.

Once a jump point has been stabilized any ship, commercial or military, of any size, with or without its own jump drive will be able to travel through the jump point.
 
The following users thanked this post: NumberOneBSUFan

Offline NumberOneBSUFan (OP)

  • Leading Rate
  • *
  • N
  • Posts: 5
Re: A Couple of Questions About Jumping
« Reply #4 on: August 12, 2020, 07:50:54 PM »
Thanks for clarification everyone!
 

Offline Silverkeeper

  • Warrant Officer, Class 1
  • *****
  • S
  • Posts: 89
  • Thanked: 9 times
Re: A Couple of Questions About Jumping
« Reply #5 on: August 16, 2020, 01:37:19 AM »
Need some clarification as well. I have a jump escort of 8k tons with 15k jump drive, does this mean I can jump ships of 15k tons?
Also if I have squadron size 3 can I jump the original ship+3 others or just the 3?
 

Online Black

  • Gold Supporter
  • Rear Admiral
  • *****
  • B
  • Posts: 868
  • Thanked: 218 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
    2024 Supporter 2024 Supporter : Donate for 2024
Re: A Couple of Questions About Jumping
« Reply #6 on: August 16, 2020, 03:33:44 AM »
Need some clarification as well. I have a jump escort of 8k tons with 15k jump drive, does this mean I can jump ships of 15k tons?
Also if I have squadron size 3 can I jump the original ship+3 others or just the 3?

With your jump drive, you can jump the escort ship and two other ships and ships need to be 15k tons or less.
 
The following users thanked this post: Silverkeeper

Offline Rince Wind

  • Sub-Lieutenant
  • ******
  • R
  • Posts: 102
  • Thanked: 20 times
Re: A Couple of Questions About Jumping
« Reply #7 on: August 16, 2020, 03:44:30 AM »
The latter applies only to squadron jump. You can jump any number of ships if you just transit through the point normally.
If the jumpdrive is military (as I assume in an escort) you can also only jump ships with military engines. If you have a tanker with commercial engines for example it would need its own jumpdrive or jumpship.
 

Offline BritoO

  • Petty Officer
  • **
  • B
  • Posts: 22
  • Thanked: 11 times
Re: A Couple of Questions About Jumping
« Reply #8 on: August 21, 2020, 07:43:35 PM »
It used to be  (in VB6 version) that a ship with a jump engine could only jump ships up to the rating of the engine OR the size of the ship, whichever was lower (ie: a 8kt ship with a 15kt jump drive could jump a max of 8kt ships).

This limitation has been drooped in C#. A ship with a jump drive can now jump any ship up to the jump drive limit.

If the jumpdrive is military (as I assume in an escort) you can also only jump ships with military engines. If you have a tanker with commercial engines for example it would need its own jumpdrive or jumpship.
I want to stress the fact that the Maintenance Type of the ship does not matter, it is all down to the engine types. I've made that mistake in the past when not paying attention

Jump shock:
Any Jump will give the ships jump shock. During jump shock a ship has its active sensor, fire controls and jump engines disabled.
The Duration of jump shock is the following:
A ship making a standard transit will suffer a delay equal to: (120 seconds + Random 1 to 60 seconds) * Ship Bonus.
A ship making a squadron transit will suffer a delay equal to: (20 seconds + Random 1 to 10 seconds) * Ship Bonus.

See here for the full rule posting.

In a combat scenario you want a squadron transit as this lowers the time spent in jump shock, and this is were squadron size comes into play.
For regular travel standard transit is fine.

Also for standard transit if you are using a jump tender to jump a no jump-capable ship the tender can be on any side of the point and the other ship can still make use of it.

 
The following users thanked this post: Dutchling