Posted by: UnLimiTeD
« on: March 19, 2010, 11:22:51 AM »Damn good to know, thx.
Now I just need to suggest controller missiles at some point
Now I just need to suggest controller missiles at some point
What If I build a Mirv containining nothing but dummy missiles to fool the enemies?You can make dummy missiles to soak up the point defense. Best design that I have seen actually had a small warhead so they did some damage. Have them come in just in front of the missiles you want protected. Point defense fire is prioritized by closest then largest salvo. The idea is to shoot down the missiles that are going to hit first, and within that to target the largest salvo's so there won't be wasted shots or overkill of the salvo. While this sounds good it means that if your decoy missiles are slightly faster they will arrive first, and eat up most of the point defense on there way in leaving the real threat to penetrate.
If that was possible, I wouldn't even have asked, however, as far as I understand it, missiles require their own sensors or the original firecontrol, otherwise, I would build a cloaked frigate with large passives and a missile guidance system, and fire long ranged missiles from very long range.You may not want that to happen. If the sub-munitions are still out of range then all you would achieve by releasing them is to do the job of the hostile point defence by mission killing your own missile. It would be better to let the MIRV try to get within release range.
I think I'm soon going to suggest an "on damage" trigger, so you can build an armored mirv, and if it gets hit and doesn't die, it releases it's submunitions ^^.
Many thanks to all those who took the time to respond.
One final question (for now). How do you delete or obsolete old missile designs? They tend to get cluttered pretty fast. Is that what the missile series are for? I'm not quite sure how to work them.
OK, I figured out how to fire missiles and drones.
What I still don't understand is how to fire just one of them. My ship shot off its whole load of probes at once. How to prevent this?
A fire control of *any* size works? Even 0.1 hull size? But not none. Huh. I'm not sure how to make sense of that.You need some control of where the missile is going to start with. If you don't have any controls then there is no way to feed anything to the missile. When you are firing at a waypoint the fire control is just the means of passing the info along to the missile.
Actually, you don't need sensors at all. The 'launch missiles at' command is, as you may have guessed, short for 'move to this place and launch a missile at whatever target you used last'. It's mostly useful for dropping mines and buoys. In order to launch a missile or drone at something that's not an enemy contact, you need to put a waypoint there; enemy contacts and waypoints are the only valid targets. If you select the planet you want to survey, then go to the waypoints tab and click 'last', it'll attach a waypoint to that planet. Once you've done that, the waypoint will show up as a possible target for any missile fire control in the system. It doesn't matter how big the fire control is - waypoints can be targeted by any fire control at any range - but you will need to have some sort of fire control on your geosurvey ship.
You can create a missile with as many stages as you like, you just have to do it backwards. Create a warhead, then assign it as a second stage to a 'booster', then assign that as a second stage to the next, and so on.