Posted by: Erik L
« on: June 16, 2011, 07:41:30 PM »This is based on the v11 playtest file. References will include table numbers and printed page numbers (not the pdf page).
1. Rolling on table 104, page 68; we get a 65. One primary in the system.
2. Our next roll is Stellar Age, table 105. The roll is a 32, a Young star.
3. We need to determine the type of star now from table 106. A roll of 49 gives us a Yellow star. Additionally, we roll percentile to see if the is a wormhole present. The roll of 98 tells us no.
4. We roll 2d10-8 to see how many planets are in the system. A roll of 15 gives us 7 planets from table 109 on page 69.
5. Looking at table 110, we roll for each orbit.
7. Rolling for planetary size on table 112.
11. I'm skipping moons for now.
12. Minerals are rolled on table 120.
1. Rolling on table 104, page 68; we get a 65. One primary in the system.
2. Our next roll is Stellar Age, table 105. The roll is a 32, a Young star.
3. We need to determine the type of star now from table 106. A roll of 49 gives us a Yellow star. Additionally, we roll percentile to see if the is a wormhole present. The roll of 98 tells us no.
4. We roll 2d10-8 to see how many planets are in the system. A roll of 15 gives us 7 planets from table 109 on page 69.
5. Looking at table 110, we roll for each orbit.
Code: [Select]
Orbit 1 - roll of 62, rocky.
Orbit 2 - roll of 34, rocky.
Orbit 3 - roll of 12, empty.
Orbit 4 - roll of 73, asteroids.
Orbit 5 - roll of 95, gas giant.
Orbit 6 - roll of 27, rocky.
Orbit 7 - roll of 81, asteroids.
6. Calculating orbital distances is just a matter of a calculator and one die roll for the constant.7. Rolling for planetary size on table 112.
Code: [Select]
Planet 1 - roll of 22, small planet, 1d10 roll of 7, 7000km dia.
Planet 2 - roll of 32, small planet, 1d10 roll of 9, 9000km dia.
Planet 3 (orbit 4) - asteroids.
Planet 4 - roll of 149, giant , 5d10+25 roll of 50, 150000 km dia.
Planet 5 - roll of 8, very small, 1d5 roll of 3, 1500km dia.
Planet 6 - asteroids.
8. Roll on table 111 for each planet. (I need to figure out out to renumber these two in the automatic numbering.)Code: [Select]
Planet 1 - roll of 21 gives us very low gravity.
Planet 2 - roll of 18 gives us very low gravity.
Planet 3 - Asteroids automatically have microgravity.
Planet 4 - no roll for gas giants
Planet 5 - roll of 24 gives us microgravity.
Planet 6 - microgravity.
9. Roll for planetary types on table 113 (114 for asteroids).Code: [Select]
Planet 1 - Roll of -14. Type V (Hothouse). OI starts at 2. MI starts at 1.
Planet 2 - Roll of 59. Type T (Terran). OI and MI start at 4.
Planet 3 - Roll of 74. Type C (Hydrated Mineral). OI is 0.1 for all asteroids, MI is 1.
Planet 4 - No roll for gas giants.
Planet 5 - Roll of 81. Type B (Barren). OI is 0.1, MI is 2.
Planet 6 - Roll of 71. Type C (Hydrated Mineral). OI is 0.1 for all asteroids, MI is 1.
10. Rolling for Atmosphere. Starting on table 115 on page 70.Code: [Select]
Planet 1 - Roll of 5. Atmosphere is Vacuum.
Planet 2 - Roll of 26. Atmosphere is Vacuum.
No rolls needed for planets 3 and 4.
Planet 5 - Roll of 16. Atmosphere is Vacuum.
No roll needed for planet 6.
With all vacuum, no rolls are needed on table 117. The modified OI for all planets is 0 or less currently. MI is +1 to all planets.11. I'm skipping moons for now.
12. Minerals are rolled on table 120.
Code: [Select]
Planet 1 - Heavy Metals (HM) roll is 23, resulting in Little. MI becomes 2.5. Rating is 2.
- Radioactives (R) roll is 83, resulting in Abundant. MI becomes 3.5. Rating is 16.
- Non-Metallics (NM) roll is 67, resulting in Normal. MI becomes 3. Rating is 10.
- Industrial Metals (IM) roll is 77, resulting in Abundant. MI becomes 3.5. Rating is 11.
Planet 2 - HM roll is 18, resulting in Little. MI becomes 5.5. Rating is 5.
- R roll is 10, resulting in Scarce. MI becomes 5.25. Rating is 1.
- NM roll is 44, resulting in Normal. MI becomes 6. Rating is 7.
- IM roll is 49, resulting in Normal. MI becomes 6. Rating is 10.
Planet 3 - HM roll is 27, resulting in Little. MI becomes 2.5. Rating is 8.
- R roll is 8, resulting in Scare. MI becomes 2.25. Rating is 4.
- NM roll is 13, resulting in Little. MI becomes 2.5. Rating is 8.
- IM roll is 47, resulting in Normal. MI becomes 3. Rating is 12.
No rolls for planet 4.
Planet 5 - HM roll is 61, resulting in Normal. MI becomes 4. Rating is 7.
- R roll is 63, resulting in Normal. MI becomes 4. Rating is 6.
- NM roll is 15, resulting in Little. MI becomes 2.5. Rating is 7.
- IM roll is 72, resulting in Abundant. MI becomes 4.5. Rating is 14.
Planet 6 - HM roll is 17, resulting in Little. MI becomes 2.5. Rating is 6.
- R roll is 24, resulting in Little. MI becomes 2.5. Rating is 8.
- NM roll is 26, resulting in Little. MI becomes 2.5. Rating is 2.
- IM roll is 54, resulting in Normal. MI becomes 3. Rating is 12.
13. Calculate EI/EV.Code: [Select]
Planet 1 - EI is 390. EV is 4875.
Planet 2 - EI is 230. EV is 523.25.
Planet 3 - EI is 320. EV is 3280.
Planet 5 - EI is 340. EV is 5100.
Planet 6 - EI is 280. EV is 2940.
14. Normally we'd roll for terrain, hydro/biosphere, etc. But with OI at 0 or below and vacuums on all planets, it is highly unlikely that the OI will raise up. Any emplaced populations will require domes (and increased colonization costs).