Posted by: Brian Neumann
« on: January 31, 2014, 08:32:21 AM »One other thing to take into account. Large tough systems that have a HTK of 2 or greater can survive multiple hits low damage hits on occasion. The way this works is when damage less than the HTK of a system is applied there is a percent chance of the system being destroyed equal to the (damage done/hits to kill). This is checked separately for each time a system is hit. For example a turret with a htk of 10 is hit by a damage 1 meson. Each time it is hit there would be a 10% chance of destroying the turret. In theory that turret could be destroyed with the first hit, or it might still be there after 20 hits.
This can be very important when fighting a meson equipped enemy. Mesons of all sizes only do 1 point of damage per hit. The caliber of the meson (10cm vs 30cm) only changes the range and reload time, not the damage. A ship with lots of high damage systems can survive longer when being hit by mesons than one that is full of 1 htk systems. Be aware however that most of the sensors and fire control systems are going to be 1 htk systems regardless of their size so a ship can be blinded fairly quickly while still be able to fight.
Brian
This can be very important when fighting a meson equipped enemy. Mesons of all sizes only do 1 point of damage per hit. The caliber of the meson (10cm vs 30cm) only changes the range and reload time, not the damage. A ship with lots of high damage systems can survive longer when being hit by mesons than one that is full of 1 htk systems. Be aware however that most of the sensors and fire control systems are going to be 1 htk systems regardless of their size so a ship can be blinded fairly quickly while still be able to fight.
Brian