Which leads me to "Move to Gas Giant with Sorium" and "Move to Mineral Source" (the latter being mainly for NPRs and the former for civilians and NPRs, although they are open to the player). The issue is (in both VB6 and C#) that default orders cause an order to be created when the fleet has no existing orders. However, that means whenever the fleet reaches the target, the default is triggered again (and again, and again). It isn't visible to the player because it is all happening behind the scenes.
Hi
@Steve Walmsley, regarding the Move to Gas Giant with Sorium and also conditional order to drop off 90% fuel at the colony, there is any way to set which colony in Aurora C#? In VB6 version the Harvesters drop off the fuel on the nearest colony including mining and civilian, therefore I end up always waiting for the 90% alert and just move the fleet manually which is not critical but still will be an improvement to the QOL
Does the new "Harvester Transfer and Return" order that?
Thanks