Back to the drawing board.
Wellington class Destroyer 25 000 tons 590 Crew 5107.04 BP TCS 500 TH 1200 EM 0
4800 km/s Armour 6-76 Shields 0-0 Sensors 24/24/0/0 Damage Control Rating 36 PPV 69.56
Maint Life 2.76 Years MSP 3320 AFR 192% IFR 2.7% 1YR 627 5YR 9408 Max Repair 900 MSP
Intended Deployment Time: 12 months Flight Crew Berths 13
Hangar Deck Capacity 1000 tons Magazine 738
Panda Aircraft Engine 1200EP/2.5kt-827mL/EPH MPDmil (2) Power 1200 Fuel Use 82.67% Signature 600 Exp 15%
Fuel Capacity 5 000 000 Litres Range 43.5 billion km (105 days at full power)
Kazakov&Sulayman Twin 33mm Gauss Autocannon Turret Mdl52 (2x6) Range 30 000km TS: 12000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
CIWS Mdl48 (2x6) Range 1000 km TS: 12000 km/s ROF 5 Base 50% To Hit
Sulayman FC S03 36-12000 H70 Mdl52 (1) Max Range: 72 000 km TS: 12000 km/s 20 17 13 10 7 4 0 0 0 0
Size 2 Missile Launcher (75% Reduction) Mdl50 (16) Missile Size 2 Rate of Fire 30
Size 8 Missile Launcher (25% Reduction) (16) Missile Size 8 Rate of Fire 6000
Saleh Research MFC30-R1 H70 Mdl50 (3) Range 30.7m km Resolution 1
Bran-Vered "Assegai" ASM 2-4-2 Mdl49 (32) Speed: 32 000 km/s End: 1.1m Range: 2.2m km WH: 4 Size: 2 TH: 138/83/41
Bran-Vered "Forlorn" 8-12-25 Torpedo Mdl50 (48) Speed: 40 000 km/s End: 10.4m Range: 25.1m km WH: 12 Size: 8 TH: 173/104/52
Kazakov "Arrow" AMM 2-1-2.4 Mdl51 (145) Speed: 51 200 km/s End: 0.8m Range: 2.4m km WH: 1 Size: 2 TH: 256/153/76
Fry-Webster Electronics Industries ASS MR25-R01 H70 Mdl49 (1) GPS 320 Range 25.6m km MCR 2.8m km Resolution 1
Ayasha Techsystems DS TH3-24 H70 Mdl52 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Ayasha Techsystems DS EM3-24 H70 Mdl52 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
ECCM-1 (1) ECM 10
Strike Group
2x Kingfisher MkIIIa Interceptor Speed: 11451 km/s Size: 4.89
1x Seadevil MkI Recon Fighter Speed: 5600 km/s Size: 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
The weapon system is what I originaly intended to use on this ships, but a 80 missiles salvo seemed a bit too much like a missile spam for my taste. On the other hand, it's not realy a "spam" with a 6k ROF. So I'm going to go for that. I realised quite early that a long range missile spam would be the most effective tactic against pretty much everything in the game at my tech level, that's why I decided to go for short range alpha strike instead.
The other reason for the short range of the missile is that my sensor tech suck. I can't make a good sensor that isn't stupidly huge right now. It's not like I can't find room for them on a dedicated ship but I don't want to spend 10k+ research point on a good MFC/ASS duo right now, I prefer to use those 10 000 RP on the next tier of sensors and I feel like I can get away with it for now.
Still I think I'll keep my missiles optimised for speed, accuracy and payload rather than endurance. Utlimately, I'd like my destoyer missiles to be between 50 and 75 mkm. The size 16 torpedos are probably going to be used on 500t one-shot FAC and stay relatively short-ranged (probably something around "suicidally short-ranged"
. Because I still think they are hilarious.
I also removed a bit of internal fat to make room for a better armor, the Maint Life is a bit crappy as a result but I guess that's something to be expected for a first gen technology. As armor tech increase I'm probably going to go for 8 layers and a good shield and leave it at that, I don't expect a DD to be able to tank a lot of damages, they are assassins, not brawlers.
For the relatively small salvo size I plan to use 2 or 3 size 1 decoy per size 8 torpedo (by decoy I mean a size 1 missile with the warhead replaced by an ASS to shine on the ennemy's radar) for now, I can use my interceptors as striker if I really need to launch something ahead to screen the torpedos. Idealy, destroying the ennemy's anti-missile platforms and preparing the ground for an attack from the destroyers should be the job of the 5 to 10kt armored frigate fleed that I'm going to start designing. They are the guys who are going to do all the dirty work on the frontline while the destroyers wait behind to launch an attack on the bigger ennemy warship.
I have to go right now, I also had something to say in defence of my CIWS but it will have to wait.