I've played a few unsuccessful games in Aurora up to the current one I'm playing, and I think I've got my combat vessels at the point I like them. This thread is about nothing more than my combat vessels, so enjoy.
In descending order of mass (And subsequently, class), from low to high:
Entry One: Edward VII class FAC
-This was one of the two earliest classes in this game, part of the combat testing I planned to do early on in the game. It's small, fast, and packs a decent punch for a decent range. Being part of the combat testing, its usefulness is actually fairly iffy. The four box launchers were designed to fire an MIRV missile I soon found distasteful. They now fire a size-five anti ship missile. Its carrier is actually a frigate class, which is a concept I've had from playing a browser-based game (Back when I knew nothing about classes and their meaning). It uses an old active sensor suite, too. So it's long been outdated.
Edward VII class Fast Attack Craft 950 tons 60 Crew 237 BP TCS 19 TH 250 EM 0
13157 km/s Armour 7-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 3
Annual Failure Rate: 7% IFR: 0.1% Maint Capacity 156 MSP Max Repair 62 MSP Est Time: 7.86 Years
Magazine 20
GB Magnetic Confinement Fusion Drive E50 (1) Power 250 Fuel Use 500% Signature 250 Armour 0 Exp 15%
Fuel Capacity 50,000 Litres Range 18.9 billion km (16 days at full power)
Quad Missile Box Launcher (4) Missile Size 5 Hangar Reload 37.5 minutes MF Reload 6.2 hours
Missile Fire Control FC69-R100 (1) Range 69.3m km Resolution 100
HS-S5 ASM Mk0 (4) Speed: 56,200 km/s End: 20m Range: 67.4m km WH: 8 Size: 5 TH: 337 / 202 / 101
Active Search Sensor MR2-R1 (1) GPS 21 Range 2.3m km Resolution 1
Active Search Sensor MR23-R100 (1) GPS 2100 Range 23.1m km Resolution 100
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
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Entry Two: Invincible class Missile Boat
-When I first read "Missile Boat," I had in mind a large, battle-dominating behemoth that would not only have a large MD net, but be able to launch several volleys of large ship-killing missiles. The actuality of this design simply doesn't compare. It's now a missile-only design I plan to release in large numbers. It took some effort to keep this relatively cheap and boat-sized (As compared to ship-sized), and it's done well to deal its damage, up to the point where it runs out of missiles. The only major battle this design has seen was an unsuccessful test assault they launched a couple hundred missiles (There were nine of them), but ran out very quickly and soon got picked off by stray AMMs.
Invincible class Missile Boat 7,800 tons 729 Crew 2624.6 BP TCS 156 TH 390 EM 1500
10416 km/s Armour 5-35 Shields 50-375 Sensors 1/1/0/0 Damage Control Rating 4 PPV 22
Annual Failure Rate: 121% IFR: 1.7% Maint Capacity 1841 MSP Max Repair 125 MSP Est Time: 4.42 Years
Magazine 422
Magnetic Confinement Fusion Drive E5 (13) Power 125 Fuel Use 50% Signature 30 Armour 0 Exp 5%
Fuel Capacity 150,000 Litres Range 69.2 billion km (76 days at full power)
Xi R375/25 Shields (10) Total Fuel Cost 250 Litres per day
Size 5 Missile Launcher (2) Missile Size 5 Rate of Fire 25
Size 1 Missile Launcher (12) Missile Size 1 Rate of Fire 5
Missile Fire Control FC69-R100 (6) Range 69.3m km Resolution 100
HS-S1 AMM Mk0 (342) Speed: 46,900 km/s End: 24m Range: 67.5m km WH: 1 Size: 1 TH: 344 / 206 / 103
HS-S5 ASM Mk0 (16) Speed: 56,200 km/s End: 20m Range: 67.4m km WH: 8 Size: 5 TH: 337 / 202 / 101
Active Search Sensor MR2-R1 (1) GPS 21 Range 2.3m km Resolution 1
Active Search Sensor MR23-R100 (1) GPS 2100 Range 23.1m km Resolution 100
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
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Entry Three: Hood class Frigate
-This is the unit carrying the above-listed Edward VII class FAC. It can only carry one FAC, but seeing as I've used the two designs so very little, I haven't bothered to fix them. This is the first unit to house a laser, and so far the only unit that doesn't house said laser in a turret. Not that it can be a hindrance; Nearly all my designs have at least a 10k km/s top speed, and the only alien vessels I've faced so far are around the 4k-5k km/s range. In addition to the lasers, it has two AMM launchers. Note the ridiculously large beam fire control.
Hood class Frigate 10,650 tons 940 Crew 4009.6 BP TCS 213 TH 540 EM 1350
10563 km/s Armour 9-43 Shields 45-375 Sensors 22/22/0/0 Damage Control Rating 12 PPV 18
Annual Failure Rate: 75% IFR: 1.1% Maint Capacity 4824 MSP Max Repair 300 MSP Est Time: 6.04 Years
Hangar Deck Capacity 1000 tons Magazine 82
Magnetic Confinement Fusion Drive E5 (18) Power 125 Fuel Use 50% Signature 30 Armour 0 Exp 5%
Fuel Capacity 250,000 Litres Range 84.5 billion km (92 days at full power)
Xi R375/25 Shields (9) Total Fuel Cost 225 Litres per day
25cm C6 X-Ray Laser (2) Range 320,000km TS: 10563 km/s Power 16-6 RM 7 ROF 15 16 16 16 16 16 16 16 13 12 11
Fire Control S08 160-12500 (1) Max Range: 320,000 km TS: 12500 km/s 97 94 91 88 84 81 78 75 72 69
Magnetic Confinement Fusion Reactor Technology PB-1 AR-0 (3) Total Power Output 15 Armour 0 Exp 5%
Size 1 Missile Launcher (2) Missile Size 1 Rate of Fire 5
Missile Fire Control FC69-R100 (1) Range 69.3m km Resolution 100
HS-S1 AMM Mk0 (82) Speed: 46,900 km/s End: 24m Range: 67.5m km WH: 1 Size: 1 TH: 344 / 206 / 103
Active Search Sensor MR23-R100 (1) GPS 2100 Range 23.1m km Resolution 100
Active Search Sensor MR2-R1 (1) GPS 21 Range 2.3m km Resolution 1
Thermal Sensor TH2-22 (1) Sensitivity 22 Detect Sig Strength 1000: 22m km
EM Detection Sensor EM2-22 (1) Sensitivity 22 Detect Sig Strength 1000: 22m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
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Entry Four: Iron Duke class Destroyer
-This is possibly the most useful ship I've ever built. When facing eight alien vessels, two of these ships (Earlier on in their development, when they were weaker and had no MD), managed to survive a helping of missiles and take them all down. Currently, it sits comfortably at the 20k tonne mark and still manages a speed above 10k km/s. I haven't yet tested the Gauss cannons in action, and am developing a PD ship to relieve any worries I may have. The Iron Duke class houses two twin-lasers, four in total.
Iron Duke class Destroyer 20,000 tons 1993 Crew 8266.6 BP TCS 400 TH 1050 EM 1200
10937 km/s Armour 10-65 Shields 40-375 Sensors 22/22/0/0 Damage Control Rating 15 PPV 71
Annual Failure Rate: 213% IFR: 3% Maint Capacity 6875 MSP Max Repair 387 MSP Est Time: 3.58 Years
Magazine 175
Magnetic Confinement Fusion Drive E5 (35) Power 125 Fuel Use 50% Signature 30 Armour 0 Exp 5%
Fuel Capacity 400,000 Litres Range 72.0 billion km (76 days at full power)
Xi R375/25 Shields (8) Total Fuel Cost 200 Litres per day
Twin 25cm C6 X-Ray Laser Turret (Slow) (2x2) Range 320,000km TS: 12500 km/s Power 32-12 RM 7 ROF 15 16 16 16 16 16 16 16 13 12 11
Gauss Cannon R4-100 (2x4) Range 40,000km TS: 10937 km/s Accuracy Modifier 100% RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Fire Control S08 160-12500 (4) Max Range: 320,000 km TS: 12500 km/s 97 94 91 88 84 81 78 75 72 69
Magnetic Confinement Fusion Reactor Technology PB-1 AR-0 (5) Total Power Output 25 Armour 0 Exp 5%
Size 1 Missile Launcher (5) Missile Size 1 Rate of Fire 5
Size 5 Missile Launcher (2) Missile Size 5 Rate of Fire 25
Missile Fire Control FC69-R100 (3) Range 69.3m km Resolution 100
HS-S1 AMM Mk0 (100) Speed: 46,900 km/s End: 24m Range: 67.5m km WH: 1 Size: 1 TH: 344 / 206 / 103
HS-S5 ASM Mk0 (15) Speed: 56,200 km/s End: 20m Range: 67.4m km WH: 8 Size: 5 TH: 337 / 202 / 101
Active Search Sensor MR2-R1 (1) GPS 21 Range 2.3m km Resolution 1
Active Search Sensor MR123-R100 (1) GPS 11200 Range 123.2m km Resolution 100
Thermal Sensor TH2-22 (1) Sensitivity 22 Detect Sig Strength 1000: 22m km
EM Detection Sensor EM2-22 (1) Sensitivity 22 Detect Sig Strength 1000: 22m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
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Entry Five: Lion class Battlecruiser
-This is my to-be-built command ship design. Much larger, much more powerful (Note the shield strength of 500), and the only ship to house a size-10 missile launcher. It can carry ten of its own, specialized fighters, and even carries a battalion of troops. Though classified as a battlecruiser. . . It's rather slow.
Lion class Battlecruiser 53,400 tons 5062 Crew 17963.6 BP TCS 1068 TH 1500 EM 15000
5852 km/s Armour 6-126 Shields 500-375 Sensors 22/22/0/0 Damage Control Rating 53 PPV 244
Annual Failure Rate: 430% IFR: 6% Maint Capacity 12144 MSP Max Repair 434 MSP Est Time: 3.13 Years
Flag Bridge Hangar Deck Capacity 3500 tons Troop Capacity: 1 Battalion Magazine 950 Cargo Handling Multiplier 40
Magnetic Confinement Fusion Drive E5 (50) Power 125 Fuel Use 50% Signature 30 Armour 0 Exp 5%
Fuel Capacity 1,600,000 Litres Range 107.9 billion km (213 days at full power)
Xi R375/25 Shields (100) Total Fuel Cost 2,500 Litres per day
Twin 25cm C6 X-Ray Laser Turret (5x2) Range 320,000km TS: 50000 km/s Power 32-12 RM 7 ROF 15 16 16 16 16 16 16 16 13 12 11
Gauss Cannon R4-100 (4x4) Range 40,000km TS: 8000 km/s Accuracy Modifier 100% RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Fire Control S08 160-12500 (9) Max Range: 320,000 km TS: 12500 km/s 97 94 91 88 84 81 78 75 72 69
Magnetic Confinement Fusion Reactor Technology PB-1 AR-0 (14) Total Power Output 70 Armour 0 Exp 5%
Size 1 Missile Launcher (20) Missile Size 1 Rate of Fire 5
Size 10 Missile Launcher (2) Missile Size 10 Rate of Fire 50
Size 5 Missile Launcher (6) Missile Size 5 Rate of Fire 25
Missile Fire Control FC69-R100 (28) Range 69.3m km Resolution 100
HS-S1 AMM Mk0 (400) Speed: 46,900 km/s End: 24m Range: 67.5m km WH: 1 Size: 1 TH: 344 / 206 / 103
HS-S5 ASM Mk0 (90) Speed: 56,200 km/s End: 20m Range: 67.4m km WH: 8 Size: 5 TH: 337 / 202 / 101
HS-S10 SASM Mk0 (10) Speed: 50,000 km/s End: 15m Range: 45m km WH: 16 Size: 10 TH: 300 / 180 / 90
Active Search Sensor MR11-R1 (1) GPS 84 Range 11.8m km Resolution 1
Active Search Sensor MR123-R100 (1) GPS 11200 Range 123.2m km Resolution 100
Thermal Sensor TH2-22 (1) Sensitivity 22 Detect Sig Strength 1000: 22m km
EM Detection Sensor EM2-22 (1) Sensitivity 22 Detect Sig Strength 1000: 22m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
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Entry Six, not following normal listing: Leander class Fighter
-This is the specialized fighter for the Lion class Battlecruiser. Nothing special, I don't think. I may size this up in the future and switch out the planned 10 fighters for 7.
Leander class Fighter 345 tons 7 Crew 116 BP TCS 6.9 TH 12 EM 150
10869 km/s Armour 2-4 Shields 5-375 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.5
Annual Failure Rate: 1% IFR: 0% Maint Capacity 105 MSP Max Repair 28 MSP Est Time: 19.35 Years
Magazine 10
FTR Magnetic Confinement Fusion Drive E500 (1) Power 75 Fuel Use 5000% Signature 12 Armour 0 Exp 25%
Fuel Capacity 10,000 Litres Range 1.0 billion km (26 hours at full power)
Xi R375/25 Shields (1) Total Fuel Cost 25 Litres per day
Quad Missile Box Launcher (2) Missile Size 5 Hangar Reload 37.5 minutes MF Reload 6.2 hours
Missile Fire Control FC69-R100 (1) Range 69.3m km Resolution 100
HS-S5 ASM Mk0 (2) Speed: 56,200 km/s End: 20m Range: 67.4m km WH: 8 Size: 5 TH: 337 / 202 / 101
Active Search Sensor MR23-R100 (1) GPS 2100 Range 23.1m km Resolution 100
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Fighter for production and combat purposes
There they are. I've reached a soft cap as far as tech goes, so I don't plan to upgrade the technologies involved in the designs too much. Opinions please. I would like to see where these could improve.