I disliked the fuel usage for shields for similar logistical reasons (forgetting them on, fuel use during the combat engagement negligible, etc.)
I did like that there was a reason to switch them off outside combat, and thus run the risk of being caught 'with your shields down'.
If a change is made, I would want to add a tactical decision.
An idea / suggestion. Not sure how well this would work in practice.
Shields interfere with / diver power from enginesActive shields reducing engine output. With a cap on maximum penalty.
Not sure what the ratio would be, but just for explaining the concept, let us say 5 EP penalty per shield point. Maximum penalty of 50% EP reduction.
Technologies to reduce penalty- A new technology that reduces the EP penalty per shield point.
Fully researched, maybe it is just 3 EP penalty per shield point. (This would be like fuel efficiency on engines, you always want the most recent research active. Doesn't affect shield build cost.)
- A new technology that exchanges some EP penalty for Power cost.
New design dropdown on shields. Each point of power (supplied by separate power plant) reduces the EP penalty by 1. (Linear, not percentage.)
Tech level determines maximum external power you can supply to the shield this way. Starts off at 0. (Cannot reduce penalty at all.)
At higher tech levels you can have small shields without speed penalty, but would require more power-plant power. Or exchange a part of a large shield's speed penalty for power cost.
Reasoning:It would give a reason to deactivate shields. But is not 'fatal' for ships just hanging around for long periods. (In fact, favors defenders a bit more than attackers. Not sure if that is good or bad.)
Want to get there with fully charged shields? Slower speed. Get there as fast as possible? Have to enable shields at the last moment. Want to run away? Can disable shields for more speed, but leaves you more vulnerable.
It would be a tactical design choice for combat ships beyond "add some more fuel". (I.e. do you want that kiting ship to have a little less speed and a little more survivability?)
Stations would have a bit of a leg up, in that they won't care about the speed penalty. I see this as a bonus.
I also like the EM sensor blindness, but in practice I think that just means having a shieldless spotter with big sensors in the fleet. Or in a fleet slightly behind the main fleet.