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The Academy / Re: Survey Ship Fleet Organization
« Last post by Gram123 on Today at 07:47:25 AM »
Would definitely not start a flamewar over your suggestion. I explore a lot because that the part of the game i enjoy, well not the surveyship micromanagement but the discover new system and mine them. I dont find much fun in the war mechanism against the AI, so usually I completely turn off the AI, meaning I never use warships.  I simply like to explore and extract resources build colonies, expand population, etc. I just the way i like to play, and that require a lot of surveyeing because i never meet any ressistence and use a lot of resources very fastly.
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The Academy / Re: Survey Ship Fleet Organization
« Last post by Garfunkel on Today at 07:37:46 AM »
You are not the first player to complain about this issue and the answer is both obvious and obtuse at the same time. Simply, stop exploring so much. There is no win condition that requires you to explore the entire galaxy. Odds are, there are plenty of systems where you need to build up your infrastructure, clear out spoilers, handle NPRs and so on. The problem is that you think that you must keep exploring constantly and the management of the survey ships is grinding you down. The answer is not to add more automation to handle it, the answer is to stop exploring for a period of time and then resume exploration once the systems you have already surveyed are fully under exploitation. Also, 30+ ships is a massive number for your survey fleet. What I do is either use a handful, like 4-6, big all-in-one survey ships, or then a bunch of smaller, specialized vessels that work in tandem to do a single system at a time. And between systems they take breaks. That way each system survey is special, I name the interesting planets/moons/comets/asteroids, medals are awarded and a nice little ceremony held at Earth for the commanders. This way it's a story event that you enjoy doing, rather than "oh no, yet another survey order to assign". If you ever feel like that, simply stop surveying and focus on something else for a while.

There are only 2 reasons to keep surveying as much as possible, as fast as possible, and that's because you want to encounter something spicy or you desperately need a specific mineral and you've been unlucky so far. Don't kill the fun of Aurora through your own actions! Also, if you think I'm daft for suggesting this, that's fine. Last time I gave this advice to another player, they had a little temper tantrum about how I dared to tell them to change their playstyle and posted some nasty stuff. Just ignore me if you feel that way, we don't need to start a flamewar or anything.
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The Academy / Re: Survey Ship Fleet Organization
« Last post by Gram123 on Today at 07:26:52 AM »
Hmm. But there are no easy way to resemble right? And i cant really use Return to entry point. As they forget their entry point once divided right? I have tried to do this by adding a Rendezvous at the entry point and use "Move to closest Rendezvous point" But once they all return to entrypoint/Rendezvous they still need to be reassembled manually in the Naval organization or with the Join fleet movement command.

Am I missing something with individually ships? I have like 30 survey ships in individually fleets. And I use "Survey Next three system bodies or locations" and then condition to go back to refuel and resupply. But everytime a ship is low on fuel/or supply they go back to a colony or supply ship and they need to be assigned to a new system the can go and survey. The amount of times you have to go and move a survey ship that has returned for fuel/supply into a new system requiring survey is just never ending.
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The Academy / Re: Survey Ship Fleet Organization
« Last post by Steve Walmsley on Today at 07:12:54 AM »
If you want to maintain a fleet, use Divide Fleet as Primary and Return to Entry Jump Point as Secondary (or Land on assigned Mothership if using a survey carrier). Once they are gathered, reassemble and move to next system.

It's generally easier and more flexible though to use individual survey ships.
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The Academy / Survey Ship Fleet Organization
« Last post by Gram123 on Today at 06:17:03 AM »
Okay, so I know this topic has been covered before but i cant seem to find anyone with a good solution to this. So i try with a new topic.

Does anyone actually have a way to have multiple surveyships in a fleet. And somehow take that fleet into a system. Make each individual ship do Geo and Grav survey. Once the system is fully surveyed go back and join the main survey fleet?

I have tryed using Archor fleet, and Subfleet to no use.

I can make a Survey Fleet. And set as archor fleet. I can recall and they all return as subfleet.

Problem is. Then i have two options. Either i can "Detach Escorts" Then i can later recall escorts again as they will remember there Archor. But they dont inherrrit the conditional order to survey. Or i can Divide fleet into subfleet. Then they remember there conditional order, but forget thier archor and i have to set up the hole thing again everytime.

You could use the standing order to "Move to next system require Geo survey" And then second standing order to go to "Move to newt system Requirering Grav Survey" Problem is they will go to everysystem requirering Geo survey, before starting to do grav survey. You could kindof fix this by having Geo and Grav ship not combined, but that would make them go all over the galaxy, because then a grav ship find a new system that require some geo surveys, and the the geo ship catch up, mean while in the other end of the galaxy another grav ship found a new system that require Geo survey, and all the Geo ship start to travel across the galaxy to do one or two geosurvey before going back again.

Guess you could do Probe surveys. On a mothership, with small survey probes not jumbable. But thats not really what im looking for.

Anyone have a good way to do survey fleets?

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The Academy / Re: Can a Beam PD target a ship?
« Last post by AlStar on April 04, 2024, 07:57:01 PM »
Anything that's attached to a fire control, has an active sensor lock, and is within the range of both the beam weapon and the fire control (accounting for any ECM/ECCM) can be used to shoot at anything.

The only caveat I can think of is that if you have a beam control that has a PD setting, and you use it to fire on an enemy ship, it will be unable to fire at any incoming missiles in that same 5 second tick (or however long your recharge rate is).
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The Academy / Re: Can a Beam PD target a ship?
« Last post by Bremen on April 04, 2024, 05:36:51 PM »
There seems to be some confusion here. I think by "no you cannot" the first response meant "you cannot verify that it's impossible". Beam PD assigned to a fire control can fire on another ship just fine. CIWS can't fire on ships, but they're not assigned to a fire control.

None of the built in PD modes will target another ship, but if you have the fire control the beam PD is assigned to target another ship directly instead of using a fire mode, it should work.
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The Academy / Re: Can a Beam PD target a ship?
« Last post by Andrew on April 04, 2024, 03:34:28 PM »
Sorry, i probably wasn't clear.  the ship has beam fire controls set to single weapon and PD, so i'm guessing that your first answer applies and they cannot target ships.

It does have active sensors and the ship does show on target list.  I should have put a regular beam control in them to switch the lasers to in situations like these, oh well thats what Mk. II is for.  :)

Thank you Andrew.
Apparently I was not clear :(
Any Beam fire control can target any enemy ship in range . so you should be able to shoot at him, the pont defense settings have no bearing on your ability to shoot at ships
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The Academy / Re: Can a Beam PD target a ship?
« Last post by GrandNord on April 04, 2024, 03:17:19 PM »
If you are within range (accounting for enemy jammer and stealth), you have active sensors on and you have BFCs with weapons assigned you can target enemy ships.

Any weapon can be used as PD (with more or much less effectiveness depending on the weapon, turret speed, BFC speed and range and the reload rate), you just need to assign a PD behaviour to a BFC (right part of the combat tab of the naval organization window when you have a ship selected).

Since PD weapons are just normal weapons with assigned PD behaviours you can just assign an enemy target to a PD BFC and order the BFC to open fire as normal.
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The Academy / Re: Can a Beam PD target a ship?
« Last post by shalis on April 04, 2024, 03:11:18 PM »
Sorry, i probably wasn't clear.  the ship has beam fire controls set to single weapon and PD, so i'm guessing that your first answer applies and they cannot target ships.

It does have active sensors and the ship does show on target list.  I should have put a regular beam control in them to switch the lasers to in situations like these, oh well thats what Mk. II is for.  :)

Thank you Andrew.
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