Your engineers speak correctly this time.
Active sensors always rely solely on TCS for detection. TH is totally irrelevant. I believe EM is as well, although I'm not 100% positive of that. It will detect itself at 102 mkm regardless. However, it has a much lower cross-section than normal ships of its type, and good enough EM sensors should allow it to avoid most active sensors.
Also, one tip. Fit a resolution 1 missile defense active. Otherwise, your gauss turrets are not very useful.
Also, during my own investigation of this, I discovered that missile sensors are capped somewhere around resolution 40000000 by an overflow error.
Missile Size: 1 MSP (0.05 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 10
Speed: 12000 km/s Engine Endurance: 111 minutes Range: 79.8m km
Active Sensor Strength: 1.6 Sensitivity Modifier: 400%
Resolution: 40000000 Maximum Range vs 2000000000 ton object (or larger): 4,047,710,000 km
Cost Per Missile: 2.71
Chance to Hit: 1k km/s 120% 3k km/s 40% 5k km/s 24% 10k km/s 12%
Materials Required: 0.96x Boronide 1.6x Uridium 0.15x Gallicite Fuel x250
Development Cost for Project: 271RP
By my math, the detection range for a strength 11 EM sensor is 704,000 mkm. Yes, that's right. 704 billion km. 27 light-days. Or, to put it another way, if you fire one of these off in Sol, a moderate-sized DSTS in Alpha Centauri should see it. Yes, I have a very high-tech game which lets me cram that in to a size 1 missile, but even the most basic tech should be able to build a very good decoy indeed.
(On the other hand, regular actives are capped at resolution 500, so it's better to build a ship that fires decoy missiles than to build a ship that is itself a decoy.)