Posted by: ollobrains
« on: February 19, 2012, 04:33:54 AM »it works for some and not others maybe newtowian aurora might fix this at some point
That's how its supposed to work. When the unrest on a planet has fallen to zero, you'll no longer get those messages. No need to start anew.
Just want to throw in that I'm having the same problem. I've spent about 1. 8 years of in-game time proceeding in increments of one day. I'm using Auto-turns, but it stops every five to days to inform me that the unrest level on a planet has fallen by 0. 0278%. My ships are located entirely in the three systems in which I have colonies, so I can't exactly pull out of anywhere.That's how its supposed to work. When the unrest on a planet has fallen to zero, you'll no longer get those messages. No need to start anew.
Discovered the game a few days ago, and I'm loving every second of it, except for the ones where it doesn't actually let me play the game. Guess I'm starting over and hoping for the best.
No. . . that would require the database password, which Steve is reluctant to hand around.
Have you tried ticking "Auto-Turns" in the top right corner of the main map window? That should make the game ignore any interrupts except those specifically intended for you (such as "Fleet X has completed its orders").
Have you tried ticking "Auto-Turns" in the top right corner of the main map window? That should make the game ignore any interrupts except those specifically intended for you (such as "Fleet X has completed its orders").Doesn't work for me. I specifically recall being interrupted anyway for no apparent reason. No small time increment afterward that could mean combats, just that one interrupt, suggesting. . . some Swarm infestation somewhere?
Is there anyway to use SM to . . delete the two fleets attempting to contact?