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Topics - Sematary

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After Action Reports / A Brave New Galaxy
« on: May 05, 2017, 05:52:32 PM »
I know I started a thread about this in the general news section of Astra Imperia but when I remembered we can post YouTube videos in posts here and given how long I plan on having A Brave New Galaxy be I figured it would be better to start a thread here showcasing it off as the AAR it is.

On my channel I upload three videos a week, first I upload one of my main stories, then I upload a reading of a book in the public domain (currently I am reading Sun Tzu's The Art of War), then the third video of the week is one where I sit down and have a chat with my viewers. I am currently running two main stories right now on alternating weeks, A Brave New Galaxy as this thread is about, and The Second Rise of the Roman Empire which is a Crusader Kings II AAR. Due to some scheduling problems I had last weekend I am pushing two weeks worth of videos together right now and even though A Brave New Galaxy's first videos went up two days ago, the next one will be coming out a week from this Saturday.

I will be posting the videos of A Brave New Galaxy as they come up, but given the fact that after next weekend you will only have one video every other week, I encourage you to go to my channel and watch my other videos if you like A Brave New Galaxy.

General News / Sematary's YouTube venture
« on: May 04, 2017, 11:14:25 AM »
I know I've been gone awhile but I thought I'd drop in for at least a short time and let you guys know I started a YouTube channel where I put up essentially AARs recorded. This morning I launched the start of an Astra Imperia series so I thought I'd let you guys know about it.

You can find me at and my channel is called WaywornWyrm.

Aurora Suggestions / Bridge Crew
« on: October 27, 2015, 01:06:36 AM »
A lot of old threads just showed up in my updated topics list and I saw one that I really want to bring up again but this time make my argument for them a bit less bitchy than it looks reading it over a year later.

I would like to see a Star Trek-esque bridge crew that could go with your ship, generally with more junior officer ranks. Right now its Captain so and so and his however many faceless nameless crewmen. I would like to see Captain so and so, First Officer such and such, Science Officer blah, Security Chief blargh, Medical Officer whatshername, Weapons Officer muscles mcmuscleton, and so forth. Just a couple of officers that would be assigned to the crew to give more depth to the roleplaying on a ship. Erik suggested in the last post that it could even lead to new stats like "Command, Engineering, Science, Medical, etc." Now to be clear I don't want to simulate how any real navy does it which would quickly lead to thousands of junior officers, I just think it would be a lot of fun to add a few more officers per ship, or at least have the option to. I know my fiction writing would be the better for it.

Sematary's Community Game / QAD Astra Imperia System Generator
« on: October 20, 2015, 11:27:04 PM »
I was thinking on the way home tonight. I can release a race generator and a system generator as stand alone apps. This would aid greatly I think. The code would be using the same code that AI Aide is using, so any updates there would affect this also.
The system generation would help me so much. I have a long list of stars that you guys can go to that don't currently have systems for and with how long gas giant moons can take to generate I am not a big fan of generating systems. Race Generation, depending on what exactly it entails, I think I can take it or leave it.

Sematary's Community Game / Top News Story
« on: October 17, 2015, 02:29:09 AM »
A broadcast from Europa:

Two newscasters sitting behind a desk delivering the nightly news when one slightly presses their finger to their ear for a few seconds with a look of concentration. She glances over at her co-anchor for a second, "I am sorry but I have to interrupt you with some breaking news. As some of you may know our glorious government has been engaged in a resettlement program recently as we branch out to the other moons that orbit Jupiter. We just received news that two of those settlements appear to be abandoned after only a couple of months of occupation. At this time it is believed that they have been resettled to a different moon or moons but no explanation is currently forthcoming. We will keep you appraised as the story develops."

Mechanics / Jump Point Generation
« on: October 09, 2015, 05:09:47 PM »
Quick question for Steve, or anyone who knows the answer, is there any rhyme or reason to jump point generation? I have been having trouble finding one of the jump points I found on the map and just found it, its just over 2 million kilometers from the sun. I have never seen that before and was wondering if its just an oddity or what.

Sematary's Fiction / Commonwealth of Earth
« on: October 05, 2015, 02:57:59 PM »
I have a new project coming up so I am starting a new AAR to knock the rust off. There will be no real background on this AAR because it would be incredibly ridiculous and honestly I don't really feel like coming up with one for a project like this. The first update will probably be done sometime tomorrow.

Sematary's Community Game / New Year's
« on: May 08, 2014, 01:35:08 PM »

Sematary's Community Game / Civilian companies
« on: May 04, 2014, 12:29:10 PM »
I am testing out a home rule in my solo campaign and was creating it as I go, I would like input from you guys if you would like to see it, in a much more completed form, in this game.

The idea is some of the largest companies are able to make space ships, and eventually mining colonies. Right now the idea is that freighters would either be able to rented by the government for colonization, at a higher price than if they did it themselves but you wouldn't have to build the ship or pay for its maintenance, or they would be used as trading ships for every Exploitation Point they pack into their ship in a turn the owner of the planet (or in the case of civilian mining the government of the company) would get 2MC, the government of the company of the ship would get 1MC, and the owner of the planet the stuff is dropped off on would get 2MC, each of those would be modified by your tax rate and the size of the populations involved this would represent the various taxes needing to be paid. Now if you notice the most you would be able to get from this is 5MC while if you own the planet you get 10 MC per exploitation point.

You would also be able to make laws and regulations regarding the companies but they would not have to follow them and would possibly bring their business elsewhere if there are too many restrictions for them. Also occasionally the companies might come to your government with some sort of deal, which may or may not be good.

This is not a fully fleshed out mechanic and its completely of my design but I figured it could be fun to try it out and if it ends up being a detriment to the game we can revisit it and think about removing it. So thoughts on including it?

Sematary's Community Game / Announcements
« on: April 28, 2014, 06:14:47 PM »
Everyone's subforum is set up and ready to go.

It is currently 4:12 PM PST and I would like the orders for Turn 1 ready to go ideally in 24-48 hours. After this turn I would like to have turns ready by Monday, Wednesday, and Friday of every week.

What is needed for that to happen is SOP in your forums, how you spend your starting ship funds, if I don't have 100 size worth of troops from you please make a ground forces thread with the composition of your ground forces including hierarchy, I also need your first research project, any trade/espionage you want to try on turn one, and your planned ship movements.

Sematary's Community Game / Rules
« on: April 28, 2014, 01:09:53 PM »

Sematary's Community Game / Prologue
« on: April 28, 2014, 11:43:58 AM »

General News / Astra Imperia Community Game
« on: April 15, 2014, 02:18:19 PM »
With the start of Pancoption's game and the new battle mat I have, I was thinking about starting an Astra Imperia game on here.

I would suggest that we do a single system start, but if people interested would prefer a multi system start (ie each faction in a different system) that can be done.

So right now I would like to see how many people would be interested in playing. If you do not have the rule book please talk to Erik Luken on here as it is his game. Right now he is interested in playing it and I would like a few others to join before working out more. There probably won't be a multi player faction set up but if we get a lot of people we might do that.

Aurora Suggestions / Bridge Crew
« on: February 20, 2014, 02:24:34 PM »
I don't know if this has been suggested before but I would love to see bridge crews. So each ship would have a CO, an XO, and a few others. This would also allow for lower ranks like Ensign or Lieutenant. Its primarily a thing for roleplaying.

After Action Reports / Terran Confederation Discussion
« on: February 11, 2014, 12:39:33 AM »
I thought I would start a thread here to talk about my Astra Imperia game for those reading it. I would love to answer questions or hear what people have to say about it. I am really big on feedback as an author and on top of that I would love to see interest in Astra Imperia go up and have other people writing AI Fiction. So consider this an open forum to talk about my story.

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