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XCom Campaign / XCOM Campaign: Part 0 - Introduction
« Last post by nuclearslurpee on Yesterday at 11:18:28 PM »
XCOM: EXTRATERRESTRIAL COMMAND

Restored and translated for the public record by the researchers of the Interplanetary Radioactive Frozen Beverage Academy




Hello, Commander.

In light of the recent extraterrestrial incursion, this Council of Nations has convened to approve the activation of the XCOM Project.

You have been chosen to lead this initiative. To oversee our first … and last line of defense.

Your efforts will have considerable influence on this planet’s future. We urge you to keep that in mind as you proceed.

Good luck, Commander.


----

On 1 March 2015, aliens came to Earth. Acting covertly, squads of alien soldiers began abducting civilians and infiltrating the halls of power, aiming to overthrow the governments of Earth and establish their own planetary regime. These actions went unnoticed, save for a small council of international observers who quietly gave the order to activate the long-dormant XCOM (Extraterrestrial Combat Unit) Project. Elite ex-special forces operatives from around the world, aided by top-secret technology unknown to any national military at the time, soon found themselves engaged in squad-level urban and rural combat against the alien menace in and around cities across the globe.

In response, the aliens made their presence known to the world at large, launching a series of devastating terror strikes that left cities burning and citizens of every nation lying dead in the streets. The war between man and alien, known to those who fought it as “The Long War”, continually escalated, with XCOM operatives daily fighting and dying in battle against a technologically-superior foe and their human collaborators, the shadowy criminal organization known as EXALT. In those days, the tireless efforts of XCOM scientists and engineers proved the salvation of humanity, reverse-engineering alien technologies and developing new weapons to counter the alien technological advantage. Robotic infantry vehicles, giant mechanized exosuits, adaptive genetic modifications, and the unlocked psionic powers of mankind all made their mark on the battlefield.

Ultimately, the tide turned. The critical point came in November of 2015, when  ten XCOM operatives infiltrated and captured the primary alien military base on Earth, striking the first real offensive blow for humanity. The alien offensive culminated less than two weeks later, when XCOM forces made a heroic stand to defend their own hidden base of operations in a titanic clash now popularly known as Operation Ashes and Temples. After these two battles, the aliens were clearly on the back foot, and though the incursion continued unabated and at times with an even higher tempo than before, XCOM only continued to solidify its position while steadily driving the aliens back.

Final victory came in September 2016, when a reinforced squad of XCOM’s twelve finest soldiers boarded and destroyed the alien mothership. Without any command and control, the alien forces collapsed rapidly, although cleanup operations persisted for several months afterwards. With the threat ended, the defenders of humanity were thrust into public awareness and hailed as heroes. For a great and terrible price, Earth was safe once more.


XCOM in the Post-War Period

While the immediate alien threat had been defeated, a pervasive fear that the aliens might return remained. Therefore, rather than disbanding XCOM the Council issued a new directive: The XCOM Project would now be responsible for building up and maintaining the defenses of humanity against a future alien invasion. Unusually for a military organization, this directive meant that XCOM expanded significantly after the war, not only in numbers of soldiers and equipment but also in areas of science, engineering, and even civil administration through liaison offices with many of the world’s leading governments.

Over the course of the invasion, XCOM scientists had ample opportunities to study alien technologies and had developed their working prototypes in many cases. During the war, most of these prototypes were weapons and other military equipment: laser, Gauss, railgun, and plasma weapons; advanced armor materials based on alien alloys; advanced power sources and gravity-drive propulsion systems; grav-wave and hyperwave sensor systems; and so on. After the war, while development of these systems remained a core component of the XCOM scientific portfolio, greater attention and international funding was given to civilian applications of the alien technology.

An historic breakthrough was made on 23 December 2022, as XCOM scientists demonstrated the theoretical underpinnings of the mysterious new elements used by the alien devices.These theories, dubbed Trans-Newtonian Physics, represented an entirely new scientific paradigm, a revolution even greater than the discovery of quantum mechanics. XCOM engineers soon set about the task of developing plans and infrastructure to leverage these new physics to improve civilian industrial facilities worldwide, which would greatly improve economic output and enable mass production of weapons and munitions based on Trans-Newtonian principles.

In light of this development, the Council convened to once again expand the mission of the XCOM organization. XCOM would become the Extraterrestrial Command, a supranational organization which would lead not only Earth’s military defenses but also guide the Trans-Newtonian industrialization process and even direct new spaceflight ventures to the solar system and beyond. The advent of Trans-Newtonian spaceflight was envisioned as a means to emplace forward defenses throughout Sol and even in other star systems, and perhaps even to take the fight to the aliens if their own homeworld could one day be discovered. As XCOM engineers finalized plans to convert industrial facilities to the new standards, the Council set 1 January 2025 as the date on which XCOM would lead the world into the bold new Trans-Newtonian era.

Good luck, Commander…

----

State of XCOM: 1 Jan 2025

The Council Nations which fund and advise the XCOM organization number sixteen: The United States, Russia, China, the United Kingdom, Canada, Australia, Germany, Japan, Nigeria, Brazil, France, South Africa, Argentina, Egypt, India, and Mexico. These countries contain a total population of around 4.5 billion, many of whom will work in the new Trans-Newtonian installations that XCOM is responsible to construct and maintain.

XCOM now has responsibility over some 7,200 conventional industrial facilities, all of which are slated for upgrades to Trans-Newtonian standards. XCOM also controls 25 large national laboratories spread throughout the sixteen Council Nations, with plans to establish international scientific collaborations in the continuing search for new applications of Trans-Newtonian materials. XCOM Headquarters itself has been significantly expanded since the Long War, and now is capable of functioning as a spaceport servicing near-Earth defensive spacecraft and satellites. XCOM Headquarters also retains training facilities for XCOM troopers and officers and the infamous Hyperwave Relay which now serves as a deep-space monitoring station. While XCOM is currently capable of building and launching small craft, such as the Firestorm-class interceptors which played a key role during the war, organizational leaders are currently negotiating with Council Nation governments to launch large orbital facilities which could be used to construct much larger spaceships, including large transport vessels and defensive warships.


XCOM Ground Forces in 2025

XCOM ground forces have been significantly expanded since the war, as the nations of Earth constantly demand protective garrisons with the best anti-alien training and Trans-Newtonian weapons that money can buy. These garrisons have been organized into large battalion and brigade formations, which in principle are not ideal for fighting the sort of clandestine, squad-based battles that defeated the alien invasion, but provide a convenient organizational structure for troops who would otherwise be scattered chaotically across the globe. Such large-scale combat formations would also be useful for invading alien worlds, should any be encountered in the future.



Order of battle for a typical XCOM Trooper battalion, composed of four heavy infantry companies and an armored assault company. While the XCOM battalion is a powerful fighting force when concentrated, in practice its subordinate units are geographically dispersed to serve as garrisons for key facilities and institutions in its host nation. In this deployment configuration, the MEC elements form a rapid-response reserve in the event that a particular squad or platoon were overwhelmed by a heavy alien attack.



Order of battle for an XCOM brigade. The key feature of the brigade organization is the pair of rocket artillery battalions. Each Tunguska Rocket Tank is armed with twin turret-mounted Blaster Launchers, which fire projectiles capable of autonomous self-maneuver in closed environments. These therefore provide a significant weight of supporting fire even in dense urban combat environments which usually preclude significant artillery support, although the destructive power of a Blaster Launcher projectile means that caution must still be exercised in abundance.

XCOM deploys several troop types in the field, many of which date from the Long War and remain largely unchanged due to their great success therein. The standard XCOM Trooper is a heavy infantry soldier armed with a powerful plasma weapon and protected by a Titan Suit of heavy powered armor. The Troopers are supported by Super-Heavy Infantry Vehicles, or SHIVs, robotic armored platforms armed with rapid-fire anti-personnel weapons to provide covering fire for advancing Troopers. Heavy armored support is provided by soldiers operating Mechanized Exoskeleton Combat Suits, or MEC Suits, which come in three varieties. The MEC-1 Warden dates from the earliest months of the war, is armed with a heavy minigun and a flamethrower for anti-personnel work, and possesses the thinnest armor of the three. The MEC-2 Sentinel fills an intermediate role, armed with an armor-penetrating railgun and a shoulder-mounted grenade launcher, and possessing a moderate thickness of armor. Finally, the MEC-3 Paladin serves as the heavy armor of XCOM, armed with a burst-firing particle cannon and a portable EMP module capable of disabling alien mechanized units. In the post-war period, XCOM has developed additional weapons and vehicles to support the Trooper battalions, most prominently the Tunguska Rocket Tank which serves as a short-to-medium range mechanized artillery element using its twin Blaster Launchers. Trans-Newtonian antigravity technology has also led to the introduction of high-mobility hover carriers as capable transports for logistical, fire control, and command elements.

XCOM ground forces at the start of 2025 include 44,000 soldiers operating over 420,000 tons of Trans-Newtonian weapons and equipment:

    XCOM Order of Battle: 1 Jan 2025
    XCOM North America (NACOM): Major General Wimpie Delport
    United States Brigade, Canadian Brigade, Mexican Brigade

    XCOM South America (SACOM): Major General Pavel Semenov
    Brazilian Brigade, Argentinian Brigade

    XCOM Europe (EUROCOM): Major General Anatoliy Romanov
    Russian Brigade, German Brigade, United Kingdom Brigade, French Brigade

    XCOM Africa (AFRICOM): Major General Rayhan Sulaiman
    Nigerian Brigade, South African Brigade, Egyptian Brigade

    XCOM Asia-Pacific (ASPACOM): Major General Ye Lan An
    Chinese Brigade, Japanese Brigade, Australian Brigade, Indian Brigade


XCOM currently suffers from a shortage of high-level commanders with adequate training in extraterrestrial combat operations, and has no plans to expand the ground forces beyond their current organization at present. These plans may be subject to change in the future, pending availability of qualified officers or new and improved munitions.


XCOM Orbital Defense Forces in 2025

The XCOM Orbital Defense Forces have their origin in the pre-war Raven interceptor squadrons which formed the first line of defense against alien UFOs in the first year of the invasion. The Raven boasts twin pulse-detonation turbojet engines and a pair of Avalanche missile launchers, and is specially outfitted for high-altitude combat operations of short duration beyond the Karman Line demarcating Earth’s atmosphere from outer space. Despite heavy losses during the first months of the war, Raven interceptors were produced at the highest volume XCOM could afford throughout the war, and two dozen interceptors in four squadrons were in service when the Temple Ship was destroyed. These squadrons remained in service as of 1 January 2025, despite their rather outdated nature as pre-Trans Newtonian combat aircraft.

   Raven class Interceptor     250 tons      1 Crew      20.1 BP      TCS 5   TH 2   EM 0
   400 km/s     Armour 1-3      Shields 0-0      HTK 2     Sensors 0/0/0/0     DCR 0-0     PPV 1.2
   Maint Life 6.15 Years    MSP 20   AFR 50%   IFR 0.7%   1YR 1   5YR 14   Max Repair 5 MSP
   Magazine 8 / 0   
   Major   Control Rating 1   
   Intended Deployment Time: 3 days   Morale Check Required   

   Type 1 Pulse-Detonation Engine (2)   Power 2   Fuel Use 316.23%   Signature 1   Explosion 10%
   Fuel Capacity 2,000 Litres   Range 0.5 billion km (13 days at full power)

   Missile Launch Rail (10t) (2)    Missile Size: 4   Hangar Reload 100 minutes   MF Reload 16 hours
   AN/APG-31 Missile Guidance Radar (1)    Range 1.9m km   Resolution 5
   Avalanche Missile (2)   Speed: 1,200 km/s   End: 242.1m    Range: 17.4m km   WH: 3   Size: 4   TH: 4/2/1

   AN/APS-70 Air Search Radar (1)    GPS 4    Range 1.9m km   Resolution 5


The modern Trans-Newtonian alternative to the Raven is the Firestorm class. Armed with a heavy plasma cannon and propelled by an X-10 gravity wave drive based on alien UFO propulsion technology, the Firestorm is the first combat vehicle capable of true spaceborne operations in human history. A full squadron of six Firestorms were in service by the end of the Long War, all of which remained in service as of 1 January 2025.

   Firestorm class Interceptor     500 tons      4 Crew      31.2 BP      TCS 10   TH 20   EM 0
   2000 km/s     Armour 1-5      Shields 0-0      HTK 3     Sensors 1/1/0/0     DCR 0-0     PPV 2.5
   Maint Life 1.41 Years    MSP 5   AFR 100%   IFR 1.4%   1YR 3   5YR 41   Max Repair 5 MSP
   Lieutenant Colonel   Control Rating 1   
   Intended Deployment Time: 3 days   Morale Check Required   

   X-10 Gravity Wave Drive (2)   Power 20   Fuel Use 223.61%   Signature 10   Explosion 10%
   Fuel Capacity 2,300 Litres   Range 0.37 billion km (51 hours at full power)

   XCOM Plasma Cannon (1)   Range 30,000km    TS: 2,000 km/s    Power 6-1    RM 10,000 km   ROF 30     
   XN/APY-1 XCOM Targeting Computer (1)    Max Range: 30,000 km   TS: 2,000 km/s
   XCOM Small Elerium Reactor (1)    Total Power Output 1   Exp 5%

   XN/APS-2 XCOM Grav Pulse Sensor (1)    GPS 20    Range 3.8m km   Resolution 10
   EM Scanner (1)    Sensitivity 1    Detect Sig Strength 1000:  7.9m km
   Thermal Scanner (1)    Sensitivity 1    Detect Sig Strength 1000:  7.9m km


Given its pre-war air force origins, the rank structure for XCOM orbital defense commanders follows air force terminology (Major, Lt. Colonel, Colonel, general staff, etc.). XCOM currently lacks any sort of orbital installations capable of large spaceship construction, and talks are underway with the national governments to start up an initiative to develop such capabilities.

----

OOC Notes: It begins! As mentioned in the informational sticky setup post, each update will have its own thread - in part to make commenting easier for readers joining late or catching up, presuming that this AAR actually lasts long enough for such considerations to matter. That goes to say - feel free to comment here, since there is not a dedicated comments thread.

As this is a "conventional plus" start with a fairly low TN tech level, and since in XCOM canon the existence of interstellar aliens is already well-established, I hope to forego the usual oohing and ahhing about the marvels of every new tech advance and instead focus more on the operational aspects of building up a newly Trans-Newtonian humanity. We shall see how this goes.
2
XCom Campaign / XCOM Campaign: Game Settings & Table of Contents
« Last post by nuclearslurpee on Yesterday at 11:17:23 PM »


Once again the urge to write something is upon me, this time an XCOM-themed campaign with a "conventional-plus" start. As usual, it is not the much more complicated campaign setup I had hoped to write but it is the campaign setup I am writing and that is what counts. We will try a different format for this one, a callback to the old VB6 AARs with each update in its own post - as such, please feel more than welcome post comments in the thread for the relevant update, a robust and snappy dialogue between highly esteemed commenters and the nerd writing fanfiction about a video game is the lifeblood of a good AAR after all. To aid navigation there will be a table of contents at the end of this informational sticky post, if we are very lucky it may even be kept up to date.

----

Game Settings

Conventional start with 4,500 population and some low-level techs researched
4 XCOM-themed NPRs at 20-40 LY, all spoilers active with XCOM theming
20% survey speed (global), 50% research rate (player race only)
25% ruins generation chance, 33% minor race fraction
Known Star Systems, Limited Research Administration
Maximum Gravity Deviation set to 0.7 G for Human species

As a consequence of the Long War and its victorious conclusion, humanity starts with an assortment of alien-derived technologies, including Trans-Newtonian Technology. Other technologies at game start include:

    Alien Materials
    Duranium Armour (i.e., Alien Alloys)
    Heavy Powered Infantry Armour
    Heavy Vehicle + Heavy Vehicle Armour (i.e., MEC-3s)

    Alien Weapons
    10cm Laser Focal Size + Infrared Laser
    10cm Railgun + Railgun Launch Velocity 10,000
    Gauss Cannon Rate of Fire 2 + Gauss Cannon Launch Velocity 10,000 (i.e., Coilguns)
    15cm Plasma Carronade
    Particle Beam Strength 2 + Particle Beam Range 60,000 km (i.e., Fusion Lances)

    Alien Power and Propulsion
    Radioisotope Thermal Generator (i.e., Elerium-powered)
    Nuclear Radioisotope Engine (i.e., gravity wave drives)

Notably, XCOM does not start with Genome Sequence Research – while XCOM did develop limited gene modding abilities during the war, the capability to deploy genetic modifications on an industrial scale remains elusive at this time (i.e., a free 5,000 RP tech seemed like a little too much for my tastes!).

I am aiming for an approximately weekly posting schedule in a no doubt futile effort to maintain the mystical “update buffer” all authors crave. As I am starting out with some updates already in the pipeline, let us hope this can last at least until something exciting happens or perhaps more probably an unexpected Naval Conference appears out of the tall grass and derails everything.

----

Table of Contents

Coming soon…
3
Garfunkel's Fiction / Re: Solar Hegemony Redux
« Last post by Garfunkel on Yesterday at 11:48:10 AM »
Quote
Now I'm curious what these tank "companies" look like
Just 250-ton things for transport and I'm merging ten of them together to form a tank unit. Probably will add another ten later.

Quote
R.I.P. good ol' P-for-pursuit designation
I was seriously thinking of going with the older designations, including Pursuit but decided against it as it would have been anachronistic at that point.

Quote
I'm curious about why? Usually I find it's easier to keep a fixed ratio between cargo and colony ships
Ah but these are fighters. So the amount they can carry is quite small in any case and I'm not really using convoys, there's no need for math. Any large movement will take weeks or months anyway so I'm mostly winging it.

Quote
R.I.P. lucky number 13.
Space Age America is still superstitious!



1960

Soviet surveyors had now found gaseous Sorium in the atmospheres of Jupiter, Saturn and Uranus. Neptune had not been surveyed. If this gaseous Sorium could somehow be harvested and refined, the USSR would never run out of fuel for starships. In January, they built another research lab, for a total of 18. Commonwealth had 10 and the United States had 18. In February, the US improved the efficiency of their maintenance facilities to such an extent that their capability reached 62,500 tons without adding any new facilities - though this would not be enough to cover all the new shuttles that the Pentagon wanted to build.

On 15th July, the Joint Space Command officially marks its first spaceborne combat squadrons operationally ready:




Kremlin has monitored the growing American space power with concern - there are, after all, only 30 Krivaks in space and the Americans now have 48 combat shuttles. However, as there currently are no crises between the two superpowers, the Soviets are content to wait until advances in armour, sensors and powerplants allow them to commit to a technological leap ahead. Meanwhile, Washington is struggling with the maintenance issue. There are barely enough facilities to keep everything running smoothly but there is no room for expansion. The situation could be improved if the obsolete shuttles could be dismantled and Pentagon issues requests to industry partners to that effect. Perhaps some sort of salvage craft could be built to safely dismantle the shuttles in orbit?

In August, the Commonwealth first Spaceport is opened. In the same month, Soviet scientists demonstrate High-Density Duranium Armour and the competing design bureaus get to work. Their work results in four competing models based on the older Krivak designs:

Code: [Select]
Krivak-M2-10B1 class Gunship      240 tons       3 Crew       17.9 BP       TCS 5    TH 18    EM 0
3647 km/s      Armour 1-3       Shields 0-0       HTK 1      Sensors 0/0/0/0      DCR 0-0      PPV 0.98
Maint Life 28.06 Years     MSP 34    AFR 5%    IFR 0.1%    1YR 0    5YR 1    Max Repair 8.8 MSP
Kapitan tret'yego ranga    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Glushko RD-107 (1)    Power 17.5    Fuel Use 724.72%    Signature 17.5    Explosion 17%
Fuel Capacity 23,500 Litres    Range 2.4 billion km (7 days at full power)

Yurga MBP 100mm T-10 Gun 1A10 (1)    Range 10,000km     TS: 3,647 km/s     Power 0.75-0.5     RM 10,000 km    ROF 10       
Sapphire Gun Sight N001 (1)     Max Range: 30,000 km   TS: 625 km/s    ECCM-0     10 5 0 0 0 0 0 0 0 0
NPO Energomash  PWR-Generator/052 (1)     Total Power Output 0.5    Exp 10%

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Fighter for auto-assignment purposes
Extremely fast but with a weak gun and limited range, the 10B1 version would be suitable for interceptor duty.

Code: [Select]
Krivak-M2-10B2 class Gunship      260 tons       3 Crew       19 BP       TCS 5    TH 18    EM 0
3366 km/s      Armour 1-3       Shields 0-0       HTK 1      Sensors 0/0/0/0      DCR 0-0      PPV 1.65
Maint Life 14.77 Years     MSP 14    AFR 5%    IFR 0.1%    1YR 0    5YR 2    Max Repair 8.8 MSP
Kapitan tret'yego ranga    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Glushko RD-107 (1)    Power 17.5    Fuel Use 724.72%    Signature 17.5    Explosion 17%
Fuel Capacity 1,700 Litres    Range 0.16 billion km (13 hours at full power)

Yurga MBP 100mm T-10 Gun 2A10 (1x2)    Range 10,000km     TS: 3,366 km/s     Power 1.5-1     RM 10,000 km    ROF 10       
Sapphire Gun Sight N001 (1)     Max Range: 30,000 km   TS: 625 km/s    ECCM-0     10 5 0 0 0 0 0 0 0 0
NPO Energomash  PWR-Generator/100 (1)     Total Power Output 1    Exp 10%

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Fighter for auto-assignment purposes
Almost as fast but with an extremely limited range, the 10B2 version would only be suitable for combat inside the Cis-Lunar space.

Code: [Select]
Krivak-M2-10B3 class Gunship      350 tons       4 Crew       25.2 BP       TCS 7    TH 18    EM 0
2500 km/s      Armour 1-4       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0-0      PPV 2.33
Maint Life 17.62 Years     MSP 34    AFR 10%    IFR 0.1%    1YR 0    5YR 3    Max Repair 8.8 MSP
Kapitan tret'yego ranga    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Glushko RD-107 (1)    Power 17.5    Fuel Use 724.72%    Signature 17.5    Explosion 17%
Fuel Capacity 37,800 Litres    Range 2.7 billion km (12 days at full power)

Yurga MBP 100mm T-10 Gun 3A10 (1x3)    Range 10,000km     TS: 2,500 km/s     Power 2.25-1.5     RM 10,000 km    ROF 10       
Sapphire Gun Sight N001 (1)     Max Range: 30,000 km   TS: 625 km/s    ECCM-0     10 5 0 0 0 0 0 0 0 0
NPO Energomash  PWR-Generator/150 (1)     Total Power Output 1.5    Exp 10%

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Fighter for auto-assignment purposes
Clearly slower but still impressively fast in comparison to old shuttles, the 10B3 version could at least strike at American craft in the inner system and they would be hard pressed to escape its three guns.

Code: [Select]
Krivak-M2-10B4 class Gunship      400 tons       5 Crew       28.9 BP       TCS 8    TH 18    EM 0
2187 km/s      Armour 1-4       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0-0      PPV 3
Maint Life 24.04 Years     MSP 104    AFR 13%    IFR 0.2%    1YR 0    5YR 5    Max Repair 8.8 MSP
Kapitan tret'yego ranga    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Glushko RD-107 (1)    Power 17.5    Fuel Use 724.72%    Signature 17.5    Explosion 17%
Fuel Capacity 36,700 Litres    Range 2.3 billion km (12 days at full power)

Yurga MBP 100mm T-10 Gun 4A10 (1x4)    Range 10,000km     TS: 2,187 km/s     Power 3-2     RM 10,000 km    ROF 10       
Sapphire Gun Sight N001 (1)     Max Range: 30,000 km   TS: 625 km/s    ECCM-0     10 5 0 0 0 0 0 0 0 0
NPO Energomash  PWR-Generator/203 (1)     Total Power Output 2    Exp 10%

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Fighter for auto-assignment purposes
Finally, the 10B4 version has the most firepower with its quad cannon and while its range is just as limited and it is somewhat slower, it can maintain a steady rate of fire long enough to outlast even the most grueling combat scenarios. Kremlin decides to take no action yet and urges the design bureaus to refine their designs a bit more.

In November, Earth runs out of Tritanium. USA has been moving mines to Luna but the Soviet colony is far too small to support mines, a fact that Kremlin wants to change as soon as possible. The year ends with the third American wave of Lunar colonization - the first wave hit 5 million inhabitants, second wave reached 10 million and the goal of the third wave is to reach 15 million - half of whom will work in the mining industry and the other half keeping them alive, healthy and happy as only Capitalism can achieve!
4
Garfunkel's Fiction / Re: Solar Hegemony Redux
« Last post by nuclearslurpee on June 01, 2024, 09:05:10 PM »
The result: T-58 main battle tank and the MT-LB armoured personnel carrier. They will be built in sufficient numbers to form a number of Tank companies, whose mission will be to perform counter-attacks once the static defences have worn down the Capitalist forces.

Now I'm curious what these tank "companies" look like. Usually I would think a company is too small a scale for modeling ground units in Aurora, certainly so for the size of armies NATO and the Soviets would have fielded.

Quote
  • A - shuttles equipped with short-range missiles, meant to engage all types of enemy shuttles in hit and run attacks
  • B - shuttles equipped with long-range missiles, meant for strategic attacks against priority targets
  • C - shuttles equipped for transport duties, whether troops, colonists or cargo
  • E - shuttles equipped with Active Early Warning sensors, meant for battle management
  • F - shuttles equipped with beam weaponry, meant to directly engage enemy combat shuttles and to protect friendly shuttles
  • K - shuttles equipped for transporting fuel, able to refuel other shuttles
  • R - shuttles equipped with passive sensors, meant for covert observation
  • S - shuttles equipped with survey sensors, meant for NASA research
  • U - shuttles equipped for utility work not covered by the other categories

R.I.P. good ol' P-for-pursuit designation.  o7

Quote
And at 1000 km/sec, the Albatross could easily outrun older Soviet Krivaks, albeit it was now clear that the Soviets had already mastered this new engine technology and any new enemy armed shuttles could prove a deadly menace to the Albatross.

I'd say the greater threat to the Albatross and to many of these craft would be the lack of sufficient MSP to repair a serious breakdown. For craft meant to be on-station for a while this can be a real threat. Don't ask me how I know this.

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Thanks to the economical F-4 engine, the shuttle could reach even the recently discovered gas giant Minerva, far into the icy depths of the outer system.

Crew complaints about running way over deployment times will be roundly ignored.

Quote
With nearly three hundred thousand litres of fuel onboard, each Hippo would be a juicy target for the Soviets and thus will require appropriate protection.

Good thing no one is posting the class specs on a public board anywhere, thus the Soviets will have no way of knowing what it does.  ;)

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The C-7 Penguin was not just an upgrade of the Ares Program. It was completely redesigned from ground up to allow quick disembarkation of the troops it carried, turning the lumbering transport Ares into a sleek landing ship Penguin. In essence, this meant that the US Army could conduct opposed landings on any body in the system.

I am really looking forward to the after-action reports when these things meet STOs for the first time.

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The C-9 Wombat would handle colonist transportation. Its capacity had increased significantly when compared to the old Aphrodite Program.

I'm curious about why? Usually I find it's easier to keep a fixed ratio between cargo and colony ships to make it simple to calculate how to run your convoys to get the balance between infrastructure and colonists. Seems like modifying the form factor here is liable to make your life harder in little ways.

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To the dismay of the Air Force, the latter three would be Navy enlisted men while the former three would be Air Force officers or warrant officers, a mixture sure to bring joy and happiness to all.

Excellent! I love joy and happiness for all!  ;D

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the A-12 Banshee
[...]
the B-14 Havoc

R.I.P. lucky number 13.  :P

Very very happy to see this getting updated!

I agree, though I will express concern at the sudden rapid pace of updates, as I am worried that all this micromanagement in such a large dose may be driving you insane...

I also look forward to seeing how the British muck things up now that they are getting involved.
5
Garfunkel's Fiction / Re: Solar Hegemony Redux
« Last post by Warer on June 01, 2024, 06:25:23 PM »
Very very happy to see this getting updated!
6
Garfunkel's Fiction / Re: Solar Hegemony Redux
« Last post by Garfunkel on June 01, 2024, 12:42:38 PM »
1959

Concerned about the growing US Army presence on Luna and the Red Army's lack of offensive power, STAVKA has ordered the tank factories to come up with suitable designs for mobile warfare on Earth's companion. The result: T-58 main battle tank and the MT-LB armoured personnel carrier. They will be built in sufficient numbers to form a number of Tank companies, whose mission will be to perform counter-attacks once the static defences have worn down the Capitalist forces.

Meanwhile, Rocketdyne brings four new engines to the American market. Similar to its Soviet counterpart, Glushko, Rocketdyne has opted to create three mainline engines - the F-4 prioritizes range, the F-5 strikes a balance between range and speed, and the F-6 goes all out on speed. Rocketdyne grabs the attention of Pentagon with their completely new product, the NR-150/9 F-7 engine that is small enough to fit inside a missile or for other special purposes. The rapid advances in missile technology, kickstarted by the primitive German V-1/V-2 missiles, has made this feat possible. Several countries are experimenting with missiles, adapting them to air combat, ship combat, long-range artillery fire and even for carrying nuclear devices across the globe. Intrigued, Pentagon orders feasibility studies on the development of a bomber and a missile, that could reliably hit the Soviet Krivak gunships. This is expected to take several months, during which the existing American space fleet will be replaced by new craft, now that better armour and engines are available. This leads Pentagon to announce a new classification system. So far, each shuttle or vessel has been its own special program, named after Greek gods. This would no longer be feasible as it was anticipated that the type of space planes would increase. As a stopgap measure, Pentagon adopted the Tri-Service aircraft designation system that was about to be announced, only slightly modified for space use:
  • A - shuttles equipped with short-range missiles, meant to engage all types of enemy shuttles in hit and run attacks
  • B - shuttles equipped with long-range missiles, meant for strategic attacks against priority targets
  • C - shuttles equipped for transport duties, whether troops, colonists or cargo
  • E - shuttles equipped with Active Early Warning sensors, meant for battle management
  • F - shuttles equipped with beam weaponry, meant to directly engage enemy combat shuttles and to protect friendly shuttles
  • K - shuttles equipped for transporting fuel, able to refuel other shuttles
  • R - shuttles equipped with passive sensors, meant for covert observation
  • S - shuttles equipped with survey sensors, meant for NASA research
  • U - shuttles equipped for utility work not covered by the other categories

Further letters could be added to the system if necessary. While NASA remained a semi-independent, civilian organization, its spacecraft would adhere to this ruling and most of its crews came from the military side and operationally its survey missions fell under Joint Space Command, itself under the relatively new Department of Space.

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E-1 Albatross class Early Warning Craft      500 tons       15 Crew       90.5 BP       TCS 10    TH 10    EM 0
1000 km/s      Armour 1-5       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0-0      PPV 0
Maint Life 1.36 Years     MSP 11    AFR 20%    IFR 0.3%    1YR 6    5YR 96    Max Repair 72 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 4 months    Morale Check Required   

Rocketdyne NR-1000/9 Engine F-5 (1)    Power 10    Fuel Use 201.25%    Signature 10    Explosion 10%
Fuel Capacity 34,900 Litres    Range 6.2 billion km (72 days at full power)

Raytheon AN/APY-3 (1)     GPS 720     Range 25.3m km    Resolution 10

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Scout for auto-assignment purposes
The E-1 Albatross was a straight update of the Dionysus program. The mass savings earned moving to Composite Armour allowed more crew amenities, extending mission endurance from half a month to four months. This was deemed more important than expanding its range even further. With the fuel it carried, the Albatross could comfortably patrol the inner system, its 15 crew members busy interpreting the signals from the Raytheon AN/APY-3 area sensor. And at 1000 km/sec, the Albatross could easily outrun older Soviet Krivaks, albeit it was now clear that the Soviets had already mastered this new engine technology and any new enemy armed shuttles could prove a deadly menace to the Albatross.

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S-2 Prospector class Geological Survey Shuttle      500 tons       13 Crew       123.5 BP       TCS 10    TH 5    EM 0
500 km/s      Armour 1-5       Shields 0-0       HTK 3      Sensors 0/0/0/1      DCR 0-0      PPV 0
Maint Life 3.53 Years     MSP 30    AFR 10%    IFR 0.1%    1YR 4    5YR 55    Max Repair 100 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 24 months    Morale Check Required   

Rocketdyne NR-500/9 Engine F-4 (1)    Power 5    Fuel Use 35.58%    Signature 5    Explosion 5%
Fuel Capacity 64,900 Litres    Range 65.7 billion km (1520 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Survey Ship for auto-assignment purposes
The S-2 Prospector was also a relatively straightforward update of the old Mercury Program, though with massively increase endurance for both the crew and for fuel. The 13 NASA personnel aboard could comfortably explore for two years before returning to Earth. Thanks to the economical F-4 engine, the shuttle could reach even the recently discovered gas giant Minerva, far into the icy depths of the outer system.

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R-3 Finch class Recon Craft      500 tons       14 Crew       55.3 BP       TCS 10    TH 5    EM 0
500 km/s      Armour 1-5       Shields 0-0       HTK 3      Sensors 18/18/0/0      DCR 0-0      PPV 0
Maint Life 2.22 Years     MSP 6    AFR 20%    IFR 0.3%    1YR 2    5YR 25    Max Repair 18 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 6 months    Morale Check Required   

Rocketdyne NR-500/9 Engine F-4 (1)    Power 5    Fuel Use 35.58%    Signature 5    Explosion 5%
Fuel Capacity 29,900 Litres    Range 30.3 billion km (700 days at full power)

Raytheon AN/AAR-1 (1)     Sensitivity 18     Detect Sig Strength 1000:  33.5m km
Raytheon AN/ACR-2 (1)     Sensitivity 18     Detect Sig Strength 1000:  33.5m km

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Scout for auto-assignment purposes
The R-3 Finch was to be the peacetime passive reconnaissance shuttle, with good endurance and fuel economy, able to shadow Soviet shuttles beyond the asteroid belt but as a slow, unarmed vessel, in case of hostilities it would remain under the watchful eyes of armed shuttles. War-time reconnaissance would be done by a different platform:

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R-4 Swallow class Fast Scout Craft      500 tons       11 Crew       56.3 BP       TCS 10    TH 15    EM 0
1500 km/s      Armour 1-5       Shields 0-0       HTK 3      Sensors 18/18/0/0      DCR 0-0      PPV 0
Maint Life 2.37 Years     MSP 7    AFR 20%    IFR 0.3%    1YR 2    5YR 26    Max Repair 18 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 1 months    Morale Check Required   

Rocketdyne NR-1500/9 Engine F-6 (1)    Power 15    Fuel Use 554.57%    Signature 15    Explosion 15%
Fuel Capacity 39,900 Litres    Range 2.6 billion km (19 days at full power)

Raytheon AN/AAR-1 (1)     Sensitivity 18     Detect Sig Strength 1000:  33.5m km
Raytheon AN/ACR-2 (1)     Sensitivity 18     Detect Sig Strength 1000:  33.5m km

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Scout for auto-assignment purposes
The R-4 Swallow carried the same passive sensors as its slower sister but thanks to the powerful F-6 engine, it managed thrice the velocity. Pentagon hoped that this speed would allow it maintain safe distance from any hostiles it might encounter.

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K-5 Hippo class Tanker      500 tons       5 Crew       25.3 BP       TCS 10    TH 5    EM 0
500 km/s      Armour 1-5       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0-0      PPV 0
Maint Life 2.67 Years     MSP 3    AFR 20%    IFR 0.3%    1YR 1    5YR 9    Max Repair 5 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 2 months    Morale Check Required   

Rocketdyne NR-500/9 Engine F-4 (1)    Power 5    Fuel Use 35.58%    Signature 5    Explosion 5%
Fuel Capacity 299,900 Litres    Range 303.5 billion km (7024 days at full power)
Refuelling Capability: 10,000 litres per hour     Complete Refuel 29 hours

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a None for auto-assignment purposes
The K-5 Hippo would extend the range of American shuttles as needed for operational purposes. With nearly three hundred thousand litres of fuel onboard, each Hippo would be a juicy target for the Soviets and thus will require appropriate protection.

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C-6 Moray class Assault Shuttle      500 tons       5 Crew       28.5 BP       TCS 10    TH 15    EM 0
1500 km/s      Armour 1-5       Shields 0-0       HTK 3      Sensors 0/0/0/0      DCR 0-0      PPV 0
Maint Life 1.93 Years     MSP 3    AFR 20%    IFR 0.3%    1YR 1    5YR 16    Max Repair 9 MSP
Troop Capacity 250 tons     Boarding Capable   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 1 months    Morale Check Required   

Rocketdyne NR-1500/9 Engine F-6 (1)    Power 15    Fuel Use 554.57%    Signature 15    Explosion 15%
Fuel Capacity 74,900 Litres    Range 4.9 billion km (37 days at full power)

Ground Forces
1x USMC Assault Company

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Troop Transport for auto-assignment purposes
The C-6 Moray would bring the Marines into boarding action against disabled Soviet shuttles. Helpless against any threat, the Marines would have to rely on other shuttles for their safety before boarding commenced.

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C-7 Penguin class Troop Shuttle      500 tons       4 Crew       31.3 BP       TCS 10    TH 5    EM 0
500 km/s      Armour 1-5       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0-0      PPV 0
Maint Life 1.52 Years     MSP 3    AFR 20%    IFR 0.3%    1YR 1    5YR 22    Max Repair 15 MSP
Troop Capacity 250 tons     Drop Capable   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 1 months    Morale Check Required   

Rocketdyne NR-500/9 Engine F-4 (1)    Power 5    Fuel Use 35.58%    Signature 5    Explosion 5%
Fuel Capacity 49,900 Litres    Range 50.5 billion km (1168 days at full power)

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Troop Transport for auto-assignment purposes
The C-7 Penguin was not just an upgrade of the Ares Program. It was completely redesigned from ground up to allow quick disembarkation of the troops it carried, turning the lumbering transport Ares into a sleek landing ship Penguin. In essence, this meant that the US Army could conduct opposed landings on any body in the system.

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C-8 Mule class Shuttlecraft      500 tons       6 Crew       19.3 BP       TCS 10    TH 5    EM 0
500 km/s      Armour 1-5       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0-0      PPV 0
Maint Life 3.70 Years     MSP 2    AFR 20%    IFR 0.3%    1YR 0    5YR 3    Max Repair 5 MSP
Cargo 250   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 2 months    Morale Check Required   

Rocketdyne NR-500/9 Engine F-4 (1)    Power 5    Fuel Use 35.58%    Signature 5    Explosion 5%
Fuel Capacity 99,900 Litres    Range 101.1 billion km (2340 days at full power)

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Freighter for auto-assignment purposes
The C-8 Mule would be the backbone of American logistics effort. It had increased cargo hold and an absolutely mind-blowing range, meaning that it could deliver multiple loads before it needed refuelling.

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C-9 Wombat class Shuttle      500 tons       3 Crew       40.1 BP       TCS 10    TH 5    EM 0
500 km/s      Armour 1-5       Shields 0-0       HTK 4      Sensors 0/0/0/0      DCR 0-0      PPV 0
Maint Life 1.87 Years     MSP 5    AFR 20%    IFR 0.3%    1YR 2    5YR 27    Max Repair 20 MSP
Cryogenic Berths 1,200   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 2 months    Morale Check Required   

Rocketdyne NR-500/9 Engine F-4 (1)    Power 5    Fuel Use 35.58%    Signature 5    Explosion 5%
Fuel Capacity 53,900 Litres    Range 54.5 billion km (1262 days at full power)

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Colony Ship for auto-assignment purposes
The C-9 Wombat would handle colonist transportation. Its capacity had increased significantly when compared to the old Aphrodite Program.

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F-10 Wasp class Fighter (P)      450 tons       6 Crew       33.6 BP       TCS 9    TH 15    EM 0
1666 km/s      Armour 1-5       Shields 0-0       HTK 3      Sensors 0/0/0/0      DCR 0-0      PPV 4
Maint Life 2.98 Years     MSP 4    AFR 16%    IFR 0.2%    1YR 1    5YR 10    Max Repair 8 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Rocketdyne NR-1500/9 Engine F-6 (1)    Power 15    Fuel Use 554.57%    Signature 15    Explosion 15%
Fuel Capacity 27,300 Litres    Range 2 billion km (13 days at full power)

Patriot Systems M410 Laser (1)    Range 80,000km     TS: 2,000 km/s     Power 4-2     RM 20,000 km    ROF 10        4 4 2 2 1 1 1 1 0 0
Raytheon AN/APG-7 (1)     Max Range: 96,000 km   TS: 1,500 km/s    ECCM-0     67 59 52 44 36 28 20 12 5 0
McDonnell-Douglass RT-Generator 2 (1)     Total Power Output 2    Exp 7%

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Fighter for auto-assignment purposes
As nobody on Earth had any experience of space combat, Pentagon hedged its bets and went with two slightly different designs. The F-10 Wasp was the heavier design, carrying the Patriot Systems M410 laser but had a strictly limited range. While loading more fuel would be possible, this would slow the fighter down too much. Crew included the pilot, navigator, weapon officer, capacitor technician, senior reactor technician and a junior reactor technician. To the dismay of the Air Force, the latter three would be Navy enlisted men while the former three would be Air Force officers or warrant officers, a mixture sure to bring joy and happiness to all.

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F-11 Hornet class Fighter (P)      400 tons       5 Crew       32.3 BP       TCS 8    TH 15    EM 0
1875 km/s      Armour 1-4       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0-0      PPV 3
Maint Life 4.16 Years     MSP 5    AFR 13%    IFR 0.2%    1YR 0    5YR 7    Max Repair 7.5 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Rocketdyne NR-1500/9 Engine F-6 (1)    Power 15    Fuel Use 554.57%    Signature 15    Explosion 15%
Fuel Capacity 29,700 Litres    Range 2.4 billion km (14 days at full power)

Patriot Systems M310 Laser (1)    Range 60,000km     TS: 2,000 km/s     Power 3-2     RM 20,000 km    ROF 10        3 3 2 1 1 1 0 0 0 0
Raytheon AN/APG-7 (1)     Max Range: 96,000 km   TS: 1,500 km/s    ECCM-0     67 59 52 44 36 28 20 12 5 0
McDonnell-Douglass RT-Generator 2 (1)     Total Power Output 2    Exp 7%

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Fighter for auto-assignment purposes
The F-11 Hornet was even faster than the Wasp but that was due to a compromise in its weaponry. Instead of the powerful M410, it carried the smaller M310 laser. This allowed the fighter to carry slightly more fuel while being slightly faster. Only time would tell which design would prove superior and for now, the United States would build both once the prototype components were fully tested and ready for mass production.

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A-12 Banshee class Heavy Fighter (P)      200 tons       2 Crew       18.8 BP       TCS 4    TH 15    EM 0
3751 km/s      Armour 1-3       Shields 0-0       HTK 1      Sensors 0/0/0/0      DCR 0-0      PPV 0.6
Maint Life 11.20 Years     MSP 5    AFR 3%    IFR 0.0%    1YR 0    5YR 1    Max Repair 7.5 MSP
Magazine 4 / 0   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 1 months    Morale Check Required   

Rocketdyne NR-1500/9 Engine F-6 (1)    Power 15    Fuel Use 554.57%    Signature 15    Explosion 15%
Fuel Capacity 31,900 Litres    Range 5.2 billion km (15 days at full power)

Grumman B-2 Ordnance System (2)     Missile Size: 2.0    Hangar Reload 70 minutes    MF Reload 11 hours
Raytheon AN/APB-8 (1)     Range 9.2m km    Resolution 10

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Fighter for auto-assignment purposes
Confusingly classed as a heavy fighter despite being lighter than the actual fighters, the A-12 Banshee is meant for short-range missile attacks, thus the 'heavy' classification is talking about weaponry and the vehicles position as an attack craft, between fighters and bombers. It's incredible speed means that it can get in, launch its missiles, and scoot back to base to rearm before any counter-attack could reach it. Whether it can be as destructive in combat as the design appears to be, will depend on the missiles it will carry.

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B-14 Havoc class Bomber (P)      500 tons       4 Crew       46.7 BP       TCS 10    TH 10    EM 0
1000 km/s      Armour 1-5       Shields 0-0       HTK 4      Sensors 0/0/0/0      DCR 0-0      PPV 3.6
Maint Life 12.42 Years     MSP 17    AFR 7%    IFR 0.1%    1YR 0    5YR 3    Max Repair 12 MSP
Magazine 24 / 0   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 1 months    Morale Check Required   

Rocketdyne NR-1000/9 Engine F-5 (1)    Power 10    Fuel Use 201.25%    Signature 10    Explosion 10%
Fuel Capacity 109,900 Litres    Range 19.7 billion km (227 days at full power)

Grumman B-6 Ordnance System (4)     Missile Size: 6.00    Hangar Reload 122 minutes    MF Reload 20 hours
Raytheon AN/APB-9 (1)     Range 20.6m km    Resolution 10

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Fighter for auto-assignment purposes
Finally, the B-14 Havoc. Capable of carrying four size-6 missiles and with sufficient range to threaten Soviet assets out to the ice giants, the doctrine for the Havoc is to fly out to the void and launch a surprise missile strike from an unexpected direction before flying back to base. Again, whether this doctrine is sound or not will depend on the capabilities of the missiles it will carry.

During the spring, both superpowers built new shuttles, slowly reorganizing their fleets. In June, CCCP KOSMOS launched its most ambitious survey mission yet - to scan Saturn and its moons. July saw the Commonwealth finally complete the TN transformation of its industry. The first impact of that happened in September, as the first DTST came online and the British could finally take a proper look around their cosmic backyard, seeing what the Yankees and Russkies had been up to. At the same time, a trade treaty was agreed between London and Washington, covering TN-goods. The year ended with the USA running out of Corundium, which triggered the long-awaited movement of mines from Earth to Luna, a process that would take American cargo shuttles quite a long time to complete.
7
Garfunkel's Fiction / Re: Solar Hegemony Redux
« Last post by Garfunkel on June 01, 2024, 06:35:46 AM »
1958

In preparation for operations beyond Earth's vicinity, CCCP KOSMOS creates a new naval command: Trans-Lunar Red Banner Fleet. The Survey Bureau is transferred under its command though the Zemlya Bureau remains under the command of Cis-Lunar Red Banner Fleet, which will also keep command of the older Vostok fleet. Any new craft that is capable of operating well beyond the Earth-Luna system, will go to the Trans-Lunar Red Banner Fleet instead. This means that the existing Glaz class sensor satellites in Earth orbit will need new sister ships, capable of movement. Sadly, the Soviet sensor technology will need quite a bit more work before they are capable of supplying the proper sensors for the planned Buran class.

The US completes its first Mass Driver in late January and in February a new batch of maintenance facilities are done. In February, the original two Soviet survey vessels, Vostok-1 and Vostok-2, fly to the asteroid Apophis. There the nine-man crews abandon the ships and are picked up by Vostok-M2 Squadron B. This frees up maintenance space for the new Vostok-M3 shuttles. CCCP KOSMOS hopes that by doing this at the asteroid, far from curious American sensors, the wrecks will remain hidden. In March, Americans bring more DSTS online, now having six of them on Earth. And in April, the Soviets form the Vostok-M3 Squadron A and send it off to survey the asteroid field. Americans are surprised to see new Soviet survey shuttles and grow concerned once they realize how long the shuttles are staying away from Earth. Either the Soviets have built some sort of base in the asteroid field in total secrecy or they have advanced beyond the US in technology. Neither possibility makes Pentagon happy.

In mid-August, US scientists manage to create Composite Armour, which will allow significant mass savings as it means thinner hulls for shuttles. However, as Nuclear Radioisotope Engines are on the horizon, both Pentagon and NASA agree that new designs should wait until the next generation of engines are available. And in September, as Vostok-M3 Squadron B heads off to Jupiter, the American Patriot Systems shows off their M310 and M410 lasers, meaning that finally the USA has a proper spaceborne weapon. December saw Jamestown grow to ten million inhabitants, making it a large, sprawling city with multiple domes and hundreds of underground tunnels.


CCCP KOSMOS survey efforts bear fruit.
8
Garfunkel's Fiction / Re: Solar Hegemony Redux
« Last post by Garfunkel on May 31, 2024, 09:50:18 PM »
Sadly, I am vastly overqualified for my current job but hey, it pays the bills while I keep trying to get into academia. Fingers crossed!

Quote
Should I take this to imply that there will be mucking about with ground support fighters at some point in the campaign?
Yes, it will happen. I have never done them before so I definitely want to get some first-hand experience.


1957

In January, Soviet scientists manage to create Geological survey sensors that utilize TN-materials, making them five times more effective than previous survey sensors. Vostok-M2 will carry such a sensor and also the more powerful Glushko RD-103 engine to boost its speed to 300 km/s. Its range is thus shortened to mere 4.4 billion kilometres but there is no helping it. Better armour will not become available until 1961 due to poor Soviet competence in that field and Stalin wants the survey program to continue. Earth also runs out of Mercassium. On the American side, the design for the colonist transport shuttle is locked down:

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Aphrodite class Shuttle      500 tons       2 Crew       39.8 BP       TCS 10    TH 4    EM 0
375 km/s      Armour 1-5       Shields 0-0       HTK 6      Sensors 0/0/0/0      DCR 0-0      PPV 0
Maint Life 3.05 Years     MSP 4    AFR 20%    IFR 0.3%    1YR 1    5YR 10    Max Repair 5 MSP
Cryogenic Berths 1,000   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 18 days    Morale Check Required   

Rocketdyne C-125/9 Engine F-3 (1)    Power 3.8    Fuel Use 287.05%    Signature 3.75    Explosion 12%
Fuel Capacity 44,200 Litres    Range 5.5 billion km (171 days at full power)

This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Colony Ship for auto-assignment purposes

Finally, the Jamestown colony will get inhabitants and it only took until 12 March when the first colonists stepped inside the half-buried dome of their new home. Sure, the Soviet Union had over half a million people in their colony but at least the Americans were back in the race. And with a bang, because already in mid-April the Jamestown population passed one million mark. And in May, the USMC commandant finally realized their wet dream - the USMC Assault Company. Armed with 8 M25 medium machine guns, 20 M26 assault rifles and 18 M27 submachine guns, the Marines were clad in menacing gray-black armoured suits that allowed them to survive the vacuum of space, assault a Soviet vessel through its hull, defeat the crew and bring the captured prize back to a friendly port. The Hermes class security shuttles had been waiting for this moment and training of the companies started immediately. By late August, the first ten companies were ready.

Both NASA and Soviet Survey Bureau resumed limited geological survey of the inner system. Neither had vessels with the endurance or range to fully explore the asteroid field between Mars and Jupiter, not to mention the outer system, so they contended themselves with the planets, comets and asteroids inside or near Mars orbit. In September, the Soviets opened a new research laboratory complex but production of DSTS had to be paused as the budget had gone deep into the red and thus a crash build program of financial centres was started. After a brief investigation, the KGB declared that several hundred counter-revolutionaries had infiltrated the Soviet system and these enemies of the state were promptly purged. Earth also ran out of Uridium.

In December, Glushko Design Bureau celebrates their triumph of breaking into the next level of engine technology as they showcase three new engines:

RD-105 is only a modest increase in power compared to the previous fastest engine, RD-104, but it is vastly more fuel efficient. In fact, it is the most fuel-efficient engine the Soviet Union has ever created. It will power the next generation of survey and transport shuttles, allowing them to reach previously unheard-of distances. The RD-106 is twice as powerful yet still more economical than all the older engines. It will be employed by sensor shuttles. Finally, the RD-107 is a thirsty beast but that thirst comes with incredible power, allowing future Soviet gunships to easily outperform any American vessel.

For example, the Vostok-M3 will, in comparison with the M2 model, increase its endurance from one to four months, its speed from 300 km/sec to 500 km/sec, and most importantly, its range explodes from paltry 4.4 billion to a whopping 51 billion kilometres! Similarly, Luna-M2 can carry the same number of troops but faster and much farther and in greater comfort. Progress-M2 increases its cargo hold size from 250 tons to 300 tons, while also gaining in speed and endurance, though only a modest increase in range. Soyz-M2 carries more colonists, faster and slightly farther, in greater comfort and with increased maintenance capability. Finally, the Krivak-M2-10B1 leaps ahead at the speed of 3500 km/sec, a revolutionary step since the previous model could only reach 700 km/sec.

The year ends with NASA surveying the comet Encke but disappointingly, no TN minerals are found. The military buildup on Luna continues.
9
Garfunkel's Fiction / Re: Solar Hegemony Redux
« Last post by nuclearslurpee on May 31, 2024, 11:19:57 AM »
Oh, and moving cities and changing jobs, those also took a little bit of my time.

Given your recent entry to the ranks of folks called "Doctor", I'm glad to hear you've successfully found a job. The market these days is not the best. Hope it is a good one, too!

Quote
Luna equipment would follow its own nomenclature, which confusingly meant that M1 was now the name of a shovel, a helmet, a carbine, an old armoured car, a tank prototype, a series of tractors, a field howitzer, a heavy anti-aircraft gun, an aircraft gun, a light anti-aircraft gun, a tank gun, a bayonet, a chemical mine, a flamethrower, a hand grenade, a rifle, a mortar, a Bazooka, a submachine gun, but now also meant the ultra-light carbine that used caseless ammo to prevent Lunar dust from jamming its mechanism and its Duranium coated body could withstand the extreme temperature swings between Lunar day and night. Or so its designers claimed.

"If we don't know what we're wielding, the enemy sure won't!" --some American general c.1956, probably

Quote
the M8 all-terrain vehicle for logistics purposes.

The M8A1 Tactical Resupply Utility Carrier Kit.  ;D

Honestly I can't believe the U.S. Army hasn't come up with this one yet...

Quote
the M7 anti-air machine gun
[...]
Against the Red Air Force, if it ever appeared on Luna, the mechanized columns would be protected by the M16 HMG, which was just the M7 placed on a Luna-qualified trike, and the M17 Air Defence Vehicle, carrying a short-range surface-to-air missile.
[...]
The M21 Air Defence Vehicle was truly a behemoth, being the largest combat vehicle that the Americans were planning to build and it carried both missiles and heavy AA guns, able to cover an entire formation against flying threats. The fact that the Soviets had not demonstrated such capability had not deterred American engineers.

Should I take this to imply that there will be mucking about with ground support fighters at some point in the campaign? Or are the AA units purely for roleplay purposes?

I usually can't bring myself to use AA even for roleplay purposes, it is simply too wasteful for me... but in some campaigns I have used, e.g., small Gauss turrets to represent AA elements as these have some minimal practical use despite the heinous expense involved.

Quote
If they had known the maintenance problems that the CCCP KOSMOS was struggling with, they might not have been quite so worried. Production of mines had been halted by the Kreml and a new crash build of maintenance facilities was prioritized. This program was completed on the last days of December and allowed Kreml order the construction of 10 Krivak-M10B1 fighters.

Given that the initial outlay of 5,000 tons supported is quite generous until survey ships start going up, the Soviets do seem to have seriously overbuilt their space forces here. Although given the general Soviet policy of preparing to utterly dominate a war and then failing to declare it, this is at least on-brand.

I note a general lack throughout this update of snazzy OOB graphics, while I would not fault an authAAR for such an omission it is a clear mark of taste and elegance borne by only the very best AARs thus such graphics would come highly recommended.  ;D
10
Garfunkel's Fiction / Re: Solar Hegemony Redux
« Last post by Garfunkel on May 31, 2024, 09:59:56 AM »

Whoa, talk about a little delay. I blame Paradox for finally putting a discount on the BattleTech DLC which meant I could try out the big BEX mod. Oh, and moving cities and changing jobs, those also took a little bit of my time.

1956

The Pentagon has finally shown the greenlight for the formation of American Luna garrison. The brass had asked industry for a wide range of proposal for equipment while at the same time the in-house think-tanks had theorized doctrine and organization, ultimately leading to several rounds of wargames. Luna equipment would follow its own nomenclature, which confusingly meant that M1 was now the name of a shovel, a helmet, a carbine, an old armoured car, a tank prototype, a series of tractors, a field howitzer, a heavy anti-aircraft gun, an aircraft gun, a light anti-aircraft gun, a tank gun, a bayonet, a chemical mine, a flamethrower, a hand grenade, a rifle, a mortar, a Bazooka, a submachine gun, but now also meant the ultra-light carbine that used caseless ammo to prevent Lunar dust from jamming its mechanism and its Duranium coated body could withstand the extreme temperature swings between Lunar day and night. Or so its designers claimed. This carbine would equip the security and rear area troops while the infantry would go to battle with the M2 assault rifle, the M3 designated marksman rifle, the M4 light machine gun, the M5 Luna-Bazooka, the M6 Portable Mortar System, the M7 anti-air machine gun and the M8 all-terrain vehicle for logistics purposes.

Thanks to the lessons of the Second World War and the Korean war, all the infantry would be fully mechanized, utilizing the M9 and M10 armoured personnel carriers, one armed with a squad machine gun and the other with a light but high-velocity cannon. If encountering Soviet armour, the M11 Gun Motor Vehicle would be brought up, as it carried a heavier high-velocity cannon capable of utilizing the latest SABOT rounds. The M12 Motor Mortar System provided close fire support whereas field artillery wielded the M13 Self-Propelled Gun. For traditional cavalry duties, the M14 Fire Support Vehicle with its light automatic cannon and the M15 Mobile Gun System with its heavier sister, were available. Against the Red Air Force, if it ever appeared on Luna, the mechanized columns would be protected by the M16 HMG, which was just the M7 placed on a Luna-qualified trike, and the M17 Air Defence Vehicle, carrying a short-range surface-to-air missile. Further missiles and other supplies, were loaded onto the M18 logistics truck.

Finally, the planned heavy formations, which would form the mailed fist of America, would be built around the M19 main battle tank, carrying the same high-velocity cannon as the M11 but being better armoured as well as carrying secondary machine gun armament. They would be supported by the M20 infantry fighting vehicle, equipped with a medium automatic cannon and a machine gun. Just as well armoured as the tank, the M20 would ensure that its passengers would reach the battle intact despite expected heavy Soviet shelling. The M21 Air Defence Vehicle was truly a behemoth, being the largest combat vehicle that the Americans were planning to build and it carried both missiles and heavy AA guns, able to cover an entire formation against flying threats. The fact that the Soviets had not demonstrated such capability had not deterred American engineers.

A tank company would consist of 14 M19 MBTs, four in each of the three platoons, and one each for the company commander and vice commander. Four tank companies would make up a battalion, with its headquarters made up of a M24 CP5 headquarters tank, the battalion commander's M19, two M18 supply trucks and a M17 ADV for protection. Similarly, a mechanized infantry company would consist of 14 M20 IFVs, four for each of the three platoons and one for the company commander and vice commander. The dismounted infantry squad consisted of four M2 AR riflemen, two M3 DMR marksmen, and two gunners, one with the M4 LMG and the other with the M5 RPG. This squad could be split into two fireteams in two configurations - in the first form, the riflemen would form the manoeuvre element while the marksmen and the gunners would provide fire support. In the second form, each team would have equal equipment and thus manoeuvre separately, relying on the IFVs for fire support. A mechanized platoon would have four squads and a mechanized company would have three platoons, for a total of 48 riflemen, 24 marksmen, 12 LMG gunners and 12 RPG gunners. This did not include the crew of the M20 IFVs who were mandated to stay with their vehicle at all times. The fourth company in a Mechanized Battalion was a Weapons Company that, instead of infantry, had close-in fire support in the form of the M6 mortar and the M7 AAMG.

In July, Corundium deposits ran dry on Earth but all powers had ample stockpiles of it. In August, the Soviet Union once more expanded its DSTS network and United States increased their fighter building capability. In September, the Soviet Yurga design and manufacturing bureau completed the prototypes of all four types of their MBP 100mm T-10 railguns, ranging in barrels from one to four. Each was capable of firing every 10 seconds. Naturally, the more barrels a gun had, the larger it became. It would be possible to upgrade the Krivak-M to use the faster firing single barrel gun but the larger guns would degrade its speed unless compromises were made elsewhere. Krivak-M10B1, -B2, -B3 and -B4 would also require a more powerful powerplants which required more space. In fact, the Krivak-M10B4 became so heavy that its speed dropped from 700 m/s to 438 m/s. Reducing the fuel storage slightly, from 26,000 litres to 21,000 litres, allowed Krivak-M10B1 to remain at 250 tons and 700 m/s. The Politburo ruled that on the short term, this approach was to be taken. The other versions would have to wait for the emergence of more powerful engines.

November saw the 18th American research complex start work and it was sorely needed as Pentagon demanded that the Essex class armed shuttle should fly as soon as possible to counter the Soviet Krivak gunships. If they had known the maintenance problems that the CCCP KOSMOS was struggling with, they might not have been quite so worried. Production of mines had been halted by the Kreml and a new crash build of maintenance facilities was prioritized. This program was completed on the last days of December and allowed Kreml order the construction of 10 Krivak-M10B1 fighters.
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