And these are what I came up with. Can anyone give me any advice/constructive criticism or spot any flaws or any improvements I could make.
First up: frigates. these were designed to be lighter support craft that can operate independently or in small groups, or as support for my destroyers.
The missile frigate:
Wolf class Missile Frigate 5,000 tons 477 Crew 899 BP TCS 100 TH 500 EM 240
5000 km/s Armour 4-26 Shields 8-300 Sensors 11/11/0/0 Damage Control Rating 13 PPV 16
Maint Life 4. 82 Years MSP 337 AFR 66% IFR 0. 9% 1YR 24 5YR 358 Max Repair 70 MSP
Magazine 356
Internal Confinement Fusion Drive E3 (5) Power 100 Fuel Use 30% Signature 100 Armour 0 Exp 5%
Fuel Capacity 270,000 Litres Range 324. 0 billion km (750 days at full power)
Delta R300/7. 5 Shields (3) Total Fuel Cost 23 Litres per day
Size 4 Missile Launcher (4) Missile Size 4 Rate of Fire 30
Missile Fire Control FC64-R100 (1) Range 64. 7m km Resolution 100
Fireburst MK2 Anti Ship Missile Size-4 (89) Speed: 40,000 km/s End: 31. 2m Range: 75m km WH: 4 Size: 4 TH: 280 / 168 / 84
Active Search Sensor MR77-R100 (1) GPS 7000 Range 77. 0m km Resolution 100
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM Detection Sensor EM1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
ECCM-2 (1) ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
and the antimissile frigate, designed to support the above ships:
Winter class Frigate 5,000 tons 433 Crew 1019 BP TCS 100 TH 500 EM 450
5000 km/s Armour 4-26 Shields 15-300 Sensors 11/11/0/0 Damage Control Rating 13 PPV 8
Maint Life 4. 81 Years MSP 446 AFR 57% IFR 0. 8% 1YR 32 5YR 476 Max Repair 140 MSP
Magazine 348
Internal Confinement Fusion Drive E3 (5) Power 100 Fuel Use 30% Signature 100 Armour 0 Exp 5%
Fuel Capacity 255,000 Litres Range 306. 0 billion km (708 days at full power)
Delta R300/7. 5 Shields (6) Total Fuel Cost 45 Litres per day
Size 1 Counter-Missile Launcher (
Missile Size 1 Rate of Fire 10
Missile Fire Control FC14-R1 (2) Range 14. 8m km Resolution 1
Defender MK2 Counter-Missile (352) Speed: 40,000 km/s End: 0. 5m Range: 1. 1m km WH: 1 Size: 1 TH: 386 / 232 / 116
Active Search Sensor MR15-R1 (1) GPS 140 Range 15. 4m km Resolution 1
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM Detection Sensor EM1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
ECCM-2 (1) ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
As well as these, I designed some destroyers, and a command/sensor ship
Mainline destroyer:
Warrior class Destroyer 10,000 tons 977 Crew 1745 BP TCS 200 TH 1000 EM 750
5000 km/s Armour 5-41 Shields 25-300 Sensors 11/11/0/0 Damage Control Rating 26 PPV 40
Maint Life 4. 75 Years MSP 654 AFR 133% IFR 1. 9% 1YR 48 5YR 714 Max Repair 70 MSP
Magazine 720
Internal Confinement Fusion Drive E3 (10) Power 100 Fuel Use 30% Signature 100 Armour 0 Exp 5%
Fuel Capacity 520,000 Litres Range 312. 0 billion km (722 days at full power)
Delta R300/7. 5 Shields (10) Total Fuel Cost 75 Litres per day
Size 4 Missile Launcher (10) Missile Size 4 Rate of Fire 30
Missile Fire Control FC64-R100 (2) Range 64. 7m km Resolution 100
Fireburst MK2 Anti Ship Missile Size-4 (180) Speed: 40,000 km/s End: 31. 2m Range: 75m km WH: 4 Size: 4 TH: 280 / 168 / 84
Active Search Sensor MR77-R100 (1) GPS 7000 Range 77. 0m km Resolution 100
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM Detection Sensor EM1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
ECCM-2 (1) ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Antimissile Destroyer:
Sentinel class Destroyer Escort 10,000 tons 931 Crew 1975 BP TCS 200 TH 1000 EM 660
5000 km/s Armour 5-41 Shields 22-300 Sensors 11/11/0/0 Damage Control Rating 26 PPV 30
Maint Life 4. 42 Years MSP 802 AFR 123% IFR 1. 7% 1YR 66 5YR 995 Max Repair 140 MSP
Magazine 710
Internal Confinement Fusion Drive E3 (10) Power 100 Fuel Use 30% Signature 100 Armour 0 Exp 5%
Fuel Capacity 520,000 Litres Range 312. 0 billion km (722 days at full power)
Delta R300/7. 5 Shields (9) Total Fuel Cost 68 Litres per day
Size 1 Counter-Missile Launcher (30) Missile Size 1 Rate of Fire 10
Missile Fire Control FC14-R1 (6) Range 14. 8m km Resolution 1
Defender MK2 Counter-Missile (710) Speed: 40,000 km/s End: 0. 5m Range: 1. 1m km WH: 1 Size: 1 TH: 386 / 232 / 116
Active Search Sensor MR15-R1 (1) GPS 140 Range 15. 4m km Resolution 1
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM Detection Sensor EM1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
ECCM-2 (1) ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
And a beam based Antimissile destroyer:
Phalanx class Destroyer Escort 10,000 tons 736 Crew 1910 BP TCS 200 TH 1000 EM 600
5000 km/s Armour 6-41 Shields 20-300 Sensors 11/11/0/0 Damage Control Rating 28 PPV 65. 28
Maint Life 3. 65 Years MSP 955 AFR 100% IFR 1. 4% 1YR 111 5YR 1664 Max Repair 235 MSP
Magazine 85
Internal Confinement Fusion Drive E3 (10) Power 100 Fuel Use 30% Signature 100 Armour 0 Exp 5%
Fuel Capacity 595,000 Litres Range 357. 0 billion km (826 days at full power)
Delta R300/7. 5 Shields (
Total Fuel Cost 60 Litres per day
Phalanx Quad Gauss Turret (2x16) Range 20,000km TS: 20000 km/s Power 0-0 RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
Fire Control S02 16-16000 (2) Max Range: 32,000 km TS: 16000 km/s 69 37 6 0 0 0 0 0 0 0
Defender MK2 Counter-Missile (85) Speed: 40,000 km/s End: 0. 5m Range: 1. 1m km WH: 1 Size: 1 TH: 386 / 232 / 116
Active Search Sensor MR15-R1 (1) GPS 140 Range 15. 4m km Resolution 1
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM Detection Sensor EM1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
ECCM-2 (1) ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Finally, my command/sensor ship:
Watchman class Command Ship 22,000 tons 1981 Crew 6425 BP TCS 440 TH 2200 EM 750
5000 km/s Armour 8-69 Shields 25-300 Sensors 550/550/0/0 Damage Control Rating 32 PPV 0
Maint Life 2. 45 Years MSP 4016 AFR 176% IFR 2. 4% 1YR 923 5YR 13851 Max Repair 1400 MSP
Flag Bridge
Internal Confinement Fusion Drive E3 (22) Power 100 Fuel Use 30% Signature 100 Armour 0 Exp 5%
Fuel Capacity 1,100,000 Litres Range 300. 0 billion km (694 days at full power)
Delta R300/7. 5 Shields (10) Total Fuel Cost 75 Litres per day
Active Search Sensor MR1540-R100 (1) GPS 140000 Range 1,540. 0m km Resolution 100
Active Search Sensor MR154-R1 (1) GPS 1400 Range 154. 0m km Resolution 1
Thermal Sensor TH50-550 (1) Sensitivity 550 Detect Sig Strength 1000: 550m km
EM Detection Sensor EM50-550 (1) Sensitivity 550 Detect Sig Strength 1000: 550m km
ECM 20
This design is classed as a Military Vessel for maintenance purposes
Now for all the notes on design strategy/deployment intention:
All ships are designed to be able to operate without support or sensor coverage from another ship, if necessary.
Hull sizes will be in nice multiples or 1000.
All ships are equipped with shields, even if they may not be that effective at this tech level, both for RP purposes and because shields, even weak one's, reduce repair.
All fleet ships should have the same speed.
Frigates are for use as cheap defensive ships, or as support ships. they will mostly operate in small groups combining both frigate types.
Destroyers were intended to operate mostly with the support of a command ship, and with all three types of destroyers in a fleet.
The command ship is for;
A: The use of a flag bridge (by the way, could someone explain what this does. I think it involves officers, but am otherwise unsure)
B: To serve as a long range sensor during battles (the other ships are intended to have sensors matching their engagement ranges where possible)
C: To serve as a target for enemy ships, hence the relatively thick armor and shields
Any advice would be appreciated (including unrelated advice, but mostly to do with these ships). I want to iron out any major flaws before these start getting deployed. Also, by where I'm at in the game (20 years in), is my tech advancing slowly or fast compared to most peoples'?
Thanks.