Ideas Proposed:
1. ) Leaders Name Change-I'd like to name leaders specifically. My name, friends names, ect. Or using a pre-made list of friends (say from facebook).
2. ) Watch List-I have the events list on my top right, and after a few decades there are far too many updates to superfluous leaders. I'd like to turn off all leader updates EXCEPT for leaders that I want to watch (such as my friends above. I would think that a new event type be made to mirror the code of the Officer Update/Health/ect. but make it Watched Officer Update/Health/ect.
3. ) Superior Leaders- Leaders start as exceptional and outstanding and such, but I'm not certain if they also have a higher rate of learning. Say a naval officer starts as exceptional, but do they grow their skills at the same rate as a regular officer does, all things held constant? This I do not know, but I would like to be able to have my friend Brandon learn things slower (like real life) and have my friend Nick learn things faster (like in real life). I would hope that this can be balanced by the AI.
4. ) AI leader names- I would like to know the AI's leader names. Star Trek had recurring villains, as did Wing Commander and Star Wars (at a certain level, but all still remember Darth Maul). I'd like to remember the name of the 'man' that led the fleet that destroyed mine, not just his ship classification. Or even have my population dub a notorious villain a title, as the Kilrathi dubbed Christopher Blair the Heart of the Tiger.
5. ) An opposition party to my government- I think this should be strictly a player set-back (the AI already has enough to deal with, giving the player quite an advantage). Should civilian ships be destroyed, the opposition party should be favored on that basis. A won battle should provide favor to the current party. I leave the rest of ideas regarding this in Steve's most capable hands, and humbly suggest he look at war times in America with respect to politics and time, including Vietnam, the Iraq War, and WWII for inspiration.