Posted by: Jorgen_CAB
« on: February 04, 2017, 06:12:16 PM »I have played several multi nation campaigns where I played several sides at the same time. In these scenarios fleets really need to be very dynamic and protect against all manner of possible threats.
It would be very dangerous to send out a large fighter strike force without a way to protect them, very risky thing indeed.
In most of these campaigns I ended up with basically three different types of fighter crafts. Interceptors, Fighter/Bombers and pure strike crafts.
The Interceptor would usually be a small fast fighter armed with some sort of beam weapon. The more successful were armed with reduced sized lasers. With both range and speed being the key for their success against other fighters.
The fighter bomber would be a larger fighter that could fire smaller missiles and usually had some AMM capability as well. There role would be to attack smaller enemy ships or to escort friendly strike crafts. They could engage anything from missiles to enemy fighters and FAC. They could also be equipped with longer ranged missiles and help out on a more offensive role as well. They would usually carry some Size 1 and 3 launchers.
Pure strike fighters were usually mid to large fighter crafts with the only missions to engage enemy capital ships with missiles, usually size 6 box launchers.
Since ALL fleet operations would operate under a large umbrella of screening recon and anti fighter escorts it were not as straight forward attacking enemy formations as it is against the AI.
If I play against the AI I just assume the AI actually can put up an effective screen so I use the same type of approach for RP reasons. If you don't RP as much then all you need is some good scouting crafts and pure strike crafts with as much offensive power as possible.
It would be very dangerous to send out a large fighter strike force without a way to protect them, very risky thing indeed.
In most of these campaigns I ended up with basically three different types of fighter crafts. Interceptors, Fighter/Bombers and pure strike crafts.
The Interceptor would usually be a small fast fighter armed with some sort of beam weapon. The more successful were armed with reduced sized lasers. With both range and speed being the key for their success against other fighters.
The fighter bomber would be a larger fighter that could fire smaller missiles and usually had some AMM capability as well. There role would be to attack smaller enemy ships or to escort friendly strike crafts. They could engage anything from missiles to enemy fighters and FAC. They could also be equipped with longer ranged missiles and help out on a more offensive role as well. They would usually carry some Size 1 and 3 launchers.
Pure strike fighters were usually mid to large fighter crafts with the only missions to engage enemy capital ships with missiles, usually size 6 box launchers.
Since ALL fleet operations would operate under a large umbrella of screening recon and anti fighter escorts it were not as straight forward attacking enemy formations as it is against the AI.
If I play against the AI I just assume the AI actually can put up an effective screen so I use the same type of approach for RP reasons. If you don't RP as much then all you need is some good scouting crafts and pure strike crafts with as much offensive power as possible.