Author Topic: What's Going On In Your Empire: C# Edition  (Read 74440 times)

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Offline Barkhorn

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Re: What's Going On In Your Empire: C# Edition
« Reply #120 on: August 09, 2020, 01:48:20 PM »
Your tracking speeds need some work if you plan on making more of these stations.  For instance, your Enigheten's gauss turrets only track 10000km/s, while their fire controls can do 20000km/s.  You should increase the turret's tracking speeds.

Similar issue with your fighters, their fire controls have really low tracking speed compared to their own speed.  You can get much higher accuracy if they're the same.
 

Offline ExChairman

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Re: What's Going On In Your Empire: C# Edition
« Reply #121 on: August 11, 2020, 08:31:26 AM »
Yea, had some turrets in starage, saved som time. The upgrade will have faster turrets, a new generatiln of shields and a short range missile with a strenght 48 blast...

The fighters suffer the same cause as the gauss, old equipment, or older fighters. Got a small fieldtest and 12 of them blew a destroyer to bits, not sure if that one was an empty missile or couldnt se my fighters.
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 

Offline idefelipe

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Re: What's Going On In Your Empire: C# Edition
« Reply #122 on: August 14, 2020, 06:06:52 AM »
It is going nice, fortunately... although my game has an extreme particularity: Sol is in a dead end route!!

It has only one jump point to Alpha Centaury, where I stablished a new colony and will be my first defensive line in case of any attack... and then there is a "void" of two systems until next system with planets (Luytens with one terrestrial planet and 3.01 Colony Cost).

I found an agressive race on Gliese (three jumps from AC, one from Groombridge), so I started a navy campaign (inspired in the Imperium of Man written by Steve) and I think I will test the cloaking systems... maybe I can make a small fleet of invisible fighters that can hit one time hard.

Once my colony at AC is developed (it is around 80% developed) I will think if I create another colony there... or if I launch a special mission to colonise Luytens :)
 

Offline Aurex

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Re: What's Going On In Your Empire: C# Edition
« Reply #123 on: August 16, 2020, 10:48:56 AM »
The Terran Confederation is doing pretty okay, all things considered.   
We had a relatively early first contact with a hostile species (immediately opened fire against our Constellation-class science vessel and destroyed it) while we were still exclusively researching construction techs and building up our industrial base and our shipyards.   

Thanks to the Constellation's EM sensors, we were able to get an estimate of the tech level of the other species - sadly much higher than ours, with 32. 000 km/s missiles while we were kick-starting our own missile research with the first magneto-plasma engines just coming into production.    Thankfully they didn't seem too interested to reach our nearby colony (with 19 million corundium, 1. 0 accessibility.   ) I left that JP alone for two years while I built up three separate fleets and kept exploring in other directions.   

Eventually we made contact with them again in a completely different system, on our "northern" border (the opposite one from the first contact system) that's probably linked to their homeworld.    Fifteen confirmed warships over 14k tons, four 22k tons warships and twenty-nine 7. 4k tons warship, that's what they have in this new system, with a small colony of 7m "souls. " With guarded jump points and a lot of STO defending our planets, I went in with a collier, a tanker and a 14-strong fleet.  120m range size 8 missiles, 5600km/s speed. . .  but no PD whatsoever.  Risky, but it payed off.   

The screenshot is from that first foray in the alien-controlled system.   Thankfully their missiles have a largely inferior range to our own and the first engagement saw them run after losing four ships.    No hits received on our end, and more than 70% of ordnance remaining, we press on to see if we can hit the planet.   There we spot another approaching fleet: apparently a large number of civilian ships possibly taking colonists/infrastructure to the alien planet.   Managed to destroy two of them, but the escorts seemed to have an almost overwhelming PD system and 56 missiles weren't enough to get more than 2 hits per salvo.    We then proceeded to fire against the now "sieged" planet where the civilian ships had taken refuge (possibly committing some kind of war crime in the process) but their STOs were so overwhelmingly numerous that not even a single missiles went past their net.    We eventually retreated from the system and awarded a lot of medals for destroyed tonnage.   We're already planning another offensive, this time in both their systems and with a new class of Point Defense Escorts.   

« Last Edit: August 16, 2020, 01:31:28 PM by Aurex »
 
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Offline db48x

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Re: What's Going On In Your Empire: C# Edition
« Reply #124 on: August 24, 2020, 02:31:37 AM »
Map is getting complicated:

 

Offline vorpal+5

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Re: What's Going On In Your Empire: C# Edition
« Reply #125 on: August 24, 2020, 12:07:03 PM »
Internally, are the solar systems disposed on a square grid? Perhaps a kind of automagical button could place them in their proper square. I know it would definitively give some informations on the map layout, but then, IRL we know the positions of all stars, so ...
 

Offline db48x

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Re: What's Going On In Your Empire: C# Edition
« Reply #126 on: August 24, 2020, 02:17:50 PM »
No, the connections between systems are completely random. In fact they're not even determined until someone flies a ship through a jump point. The game does keep track of the 3D coordinates of every star, at least in a "Real Stars" game, but as far as I know it doesn't do anything with that information.

Edit: in fact, because the connections are random, there's no guarantee that the map can "lie flat" in 2D. In fact, you can be pretty sure that they'll never lie flat; it's probably quite improbable.
« Last Edit: August 24, 2020, 02:22:48 PM by db48x »
 

Offline drejr

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Re: What's Going On In Your Empire: C# Edition
« Reply #127 on: August 25, 2020, 03:41:06 AM »


Northern Commonwealth and TransPacific Alliance forces slug it out during the Battle of Earth.
 

Offline Marski

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Re: What's Going On In Your Empire: C# Edition
« Reply #128 on: August 25, 2020, 12:41:35 PM »
A Motorstrelki regiment after two weeks of combat on a contested mountainous planet against spoiler, reinforced with a mountain infantry (gornostrelki) company and supported by attack dropships and fleet in orbit.
Regiment HQ and artillery battalion HQ destroyed by enemy artillery. 3rd battalion combat ineffective and used to reinforce 1st and 2nd battalion. Tank battalion reduced from 125 tanks to 40 tanks and quarter of those are damaged.

Enemy ground forces reduced to 800 tons.

 
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Offline smoelf

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Re: What's Going On In Your Empire: C# Edition
« Reply #129 on: August 26, 2020, 04:30:06 AM »
Construction forces have finally landed on Ross 780-A II. It's been half a year since the hostile troops were vanquished (though not without losses) and the team can now begin construction of a spaceport. The process will take about ten years unless supported by further construction, so this will be a prospect for the future. Unfortunately, the gravity of the planet is simply too high for any kind of colonization, so orbital habitats will have to be constructed on-site to serve the working forces needed to research the anomaly on the planet.

Soon a xenoarchaeological team will arrive to begin the research process and explore the destroyed outpost.
 

Offline Froggiest1982

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Re: What's Going On In Your Empire: C# Edition
« Reply #130 on: August 26, 2020, 09:55:49 PM »
I don't know yet, but my generator has decided that Earth is pretty much doomed! ahahahah

Offline Lapoleon

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Re: What's Going On In Your Empire: C# Edition
« Reply #131 on: August 29, 2020, 02:10:57 PM »
The European Union's economy and research rates have crashed.  Production is at a standstill and their omniscient deity immediately suspects that something has gone wrong with number separators.  Instead it seems that the war between the United Socialists of America and the Nippon Alliance has left much of planet earth a radioactive waste. 

With only a small colony on Europa and no serious terraforming infrastructure in place it seems as if the EU and the other nations of earth are doomed to perish due to the slow but steady heating up of the sun.  At least all the dust and fallout has blocked out some of the bright sunlight.


It seems my game has suddenly taken a very interesting turn.  It was intended to become a race to find a new earth due to solar heating (1% annually).  Now with production ground to a standstill and only two minor offworld colonies it's going to be very interesting.  There are 3 NPR's on earth with me, with Russia being friendly towards me and the USA and Nippon in a drawn out war.

Assets:
Colonies:
- Earth: 820 M pops, 1% political stability and almost 1500 radiation.  If I understand correctly that basically makes it useless for the rest of the game.
- Europa: 24 M pops
- Oumuamua (comet): 0,4 M pops (due to experiments with low grav living)
- Some great terraforming candidates in Luyten 762-8, including a Nitrogen/Oxygen moon with 0. 45 atmosphere.  Jump gate network to this system is almost complete.

Ships:
Cargo Fleet: 5 freighers, total capacity of 375,000 ton
Colony Fleet: 4 colony ships.  1. 1 M pop capacity.
3 multi purpose survey frigates
One outdated battle fleet.
2 Tankers
2 Gatebuilders/Salvagers
Assorted other useless ships I started out with.

Other:
4000 infrastructure currently lying around on earth.  And 14. 000 keeping Europa alive.
11 Terraforming modules prebuild which were part of my scheme to build a giant towable terraforming station.


My current thinking is to move some factories to Europa and ship the infrastructure there as well.  Use the population in Europa to construct terraformers which can terraform Europa at 15x the base speed to free the infrastructure there for use in the new system.


 

Offline db48x

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Re: What's Going On In Your Empire: C# Edition
« Reply #132 on: August 29, 2020, 02:44:07 PM »
I don't know yet, but my generator has decided that Earth is pretty much doomed! ahahahah

That's a pretty crazy scenario. Does your generator create the game for you, or do you have to set it up yourself?
 

Offline Froggiest1982

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Re: What's Going On In Your Empire: C# Edition
« Reply #133 on: August 29, 2020, 03:09:21 PM »
I don't know yet, but my generator has decided that Earth is pretty much doomed! ahahahah

That's a pretty crazy scenario. Does your generator create the game for you, or do you have to set it up yourself?

It does for me so unless there are pretty crazy things (rarely) I leave it as it is otherwise I reroll.

There are few different thongs in but it is possible to add more eventually.

EDIT: It's not completely random, there are percentages for any event to happen.
« Last Edit: August 29, 2020, 03:36:54 PM by froggiest1982 »
 

Offline the obelisk

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Re: What's Going On In Your Empire: C# Edition
« Reply #134 on: November 06, 2020, 09:04:24 AM »
I've explored almost 70 systems, and have still yet to find an NPR, spoilers, or any sign of alien life save one single ruin.