Ok, here I go again
Prefabricated PDCs:
There definitely is something wrong with those.
Whenever I load the parts into my frighters, I get some error message about "dataset not found" or something along that line. One message for every type of prefab PDC.
There also seem to be vanishing parts while on the tranports.
I have prefabed quite a bunch of small PDCs and carried them out to the settled colonies, but everytime I unload them, there seem to be some parts missing.
For example, I designed and build a small point defense PDC, that is prefabed in 8 parts. I build those 8 parts, load them, carry them to a colony where they are unloaded, but only 6 parts show up. All frighters are empty (checked on the ship - cargo screen) On my HW, there are now 10 of those parts and 10 parts of a larger, 18 parts requiering offensive PDC and I have never canceled production in mid-building
Also, I am unable to assemble a prefab PDC, if that PDC is marked as obsolete. It makes sense to pull all obsolete stuff out of all the build lists, but I would like to be able to assemble the allready made parts.
This is, of course only a small nitpick, as it is easy to un-obsolete the design, add it to the build list and then obsolete it again (I mostely mention it, because it took me quite a while to figur this out)
Oh, and another small one. After I loaded prefab PDCs for the first time, the "unload PDC parts" shows up everytime, for every frighter in the Task Group orders menue
Fighters:
I started building my first fighters yesterday and got an error message everytime, a fighter was finished. Only later on I realized I had to assign a task group to the newly build fighters in the industrial screen. I was looking for something like that on the fighter squadron screen, thinking this would be the logical place. Perhaps there could be a "crosslink" there?
The fighters build where for a computer generated NPC race, that got fighter engine tech and not much else, so I thought I?d build a kind of AeroSpace fighter (like in BattleTech) and forget about spaceships, because the tech for them sucked big time. Can those fighters operate directely from the planet (No Hangar Deck researched, or I would have designed a planetary fighter base) ?
Sector Command:
How does the range work? I have a Level 3 SC (Radius 2) on my Homeworld and several colonies, 2 jumps away, but the sector gouvernor doesn?t show up there. Or is Radius 1 just the own system, Radius 2 one system out and so on? In that case, rephrasing it to Radius 0, 1, and so on would seem to be more logic.
Also, when the 3rd level finished, I expected the radius to become 3. Is the distance it works the square root of level, so I need a level 4 to reach systems 2 jumps away and level 9 for systems 3 jumps away?